Thank you for your continued participation in The Bazaar’s Closed Beta, as well as your positive feedback through the past few weeks!
While we’ve worked to progressively improve server stability and connectivity, we have also heard your feedback regarding gameplay balancing. Many of today’s changes focus on adjusting the power levels of Dooley and Pygmalien, as well as fixing a significant amount of bugs reported on Twitter, Discord, and in game.
We know you’re eager to learn the changes, so without further ado, welcome to the second content patch of The Bazaar’s Closed Beta. Enjoy!
For the official patch notes and detailed updates, be sure to check out the following link: https://playthebazaar-cdn.azureedge.net/beta/PatchNotes.html
New Content
- Added the Sparring Partner Encounter that challenges your build’s performance
- Added a variety of new skills
- Added a variety of new Level Up options
- Art has been updated for a variety of encounters
Balance Changes (General)
- Level Up rewards system adjusted; will now show 5 options instead of 3
- Level Up reward for Level 5 is now a fixed “Upgrade your Leftmost Item” (the same as Level 10)
- Bloodreef Raider now starts with Crow’s Nest (Silver Tier) instead of Crow’s Nest (Gold Tier)
- Significantly increased the rate of combat from the Mountain Pass event
- Sponsorship, Cache of Riches, and Regenerative Tincture now scale with player level
- Sponsorship is now available to all Heroes
- Deadly Crooner now has a Haladie instead of a Yo-yo
- Jules’ Cafe options no longer cost Gold
- Backup Defenses now shields based on player Max Health and starts at Gold Tier
- Knife Tricks now reduces a Weapon’s cooldown by 5% when you use it and starts at Diamond Tier
Balance Changes (Vanessa)
- Shipwreck now starts at Diamond Tier (with +1 Multicast)
- Clamera is no longer a Tool and Slows for 1 second (down from 2 seconds)
- Swash Buckle (Deadly) now provides double Crit Chance bonus
- Swash Buckle (Shiny) now provides double Damage, Heal, and Shield bonus
Balance Changes (Dooley)
- All of Dooley’s Starting Cores now start at a 7-second cooldown, which does not decrease on upgrade (they were previously at 8 seconds, though there were some inconsistencies)
- Robotics Factory now starts at Diamond Tier (with +1 Multicast)
- Combat Core now counts as a Vehicle in addition to being a Core and a Weapon
- Critical Core (Deadly) now gives +50% Crit Chance instead of doubling its Crit Damage
- Bellelista base damage increased to 20 (up from 10) and cooldown reduced to 5 seconds (down from 6)
- Weakpoint Detector’s damage buff increased to [3/6/9/12] from [2/3/4/5]
- Chemsnail has gained “Slow an item for [1/2/3/4] seconds” at 6s CD, Poison on Slow reduced to [1/2/3/5] from [1/2/4/8]
- Harmadillo’s “When you Shield” effect now deals damage equal to its Shield value
- Pierre Conditioner now starts at Diamond Tier
- Omega Ray now starts at Silver Tier instead of Gold Tier
- Pulse Rifle now starts at Bronze Tier instead of Silver Tier, dealing [10/30/60/100] damage; its cooldown has increased to 4s from 3s; and the Multicast effect now doubles if the Friend is your only Friend
- Power Drill now deals [20/40/80/160] damage and “When you Haste, Slow, Freeze, Poison or Burn, charge this [1/1/1/2] seconds”
- Monitor Lizard now starts at Bronze Tier
- Like Clockwork now gives your Weapons damage and gives double damage if you have a Core that is a Weapon
- Fork Lift now deals [50/100] damage from [30/60] for each item to the left of it
- Kinetic Cannon now gains [10/20/40] damage from [20/30/40] for the fight when you use a small item
- Railgun has been redesigned: it now deals [100/200] damage and is charged [1/2] seconds when you use the Core
- Scrap Metal now starts at Gold Tier
- Beta Ray now only Freezes small items
Balance Changes (Pygmalien)
- Luxury Tent multicast no longer scales to +2 at Diamond
- Luxury Tent (Restorative) fixed
- Uwashiwali Bird Healing increased to [10/30/60/100] (previously [5/15/30/50]) and its Multicast effect is now +1 Multicast instead of +2 Multicast
- Beehive no longer uses all Busy Bees on enemy weapon use; instead, it uses 1 Busy Bee on any enemy item use
- Brass Knuckles second effect is now “This has double damage” instead of “While this has 40 or more damage, this has +1 Multicast”
- Loupe now starts at Gold Tier
- Golf Clubs cooldown increased to 7 seconds from 6 seconds
- Crook damage and damage bonus reduced to [10/20/40] from [10/20/50]
- Caltrops now starts at Diamond Tier
- Beast of Burden damage and damage bonus reduced to [10/20/40/80] from [10/25/50/100]
- Balcony value effect now only triggers in combat
- Signet Ring now starts Silver Tier instead of Gold Tier
- Giant Ice Club now has “When any item gains Freeze, Charge this [1/2] second(s)” (from “If your enemy has a Frozen item, this deals double damage”)
- Endurance now gives your Heal items +[20/30] Heal for the fight when you use a Weapon and starts at Gold Tier
- Vineyard has been redesigned: it now Heals [1/2/3] times its value when you use an item
- Landscraper has been redesigned: it now Shields [1/2/3] times its value when you use an item
- Model Ship (Deadly) now gives adjacent items 20% Crit Chance for the fight when you use them
- Your properties now lose value when you lose a fight with Stained Glass Window
Balance Changes (Other)
- Hammer damage increased to [20/40/80] (previously [20/30/40]) and its upgrade effect now targets the item to the left
- Necronomicon now inflicts Poison 3 and gives Regen 3 per trigger instead of 1 each
- Dragon Whelp (Restorative) is now “Heal equal to this item’s damage”
- Beach Ball, Cannonball, and Schematics can now be Deadly
- Enchanted versions of Scrap Metal, Hammer and Wrench now correctly state they will add the Enchantment to the item they upgrade instead of providing other effects
Bug Fixes
- Fixed an issue with player ghosts being buffed at the start of combat
- Fixed a bug where enchanted items could lose their buffs when upgraded
- Fixed a bug where enchanting an item could cause the item to lose their buffs
- Items are only purchased now when you click them or drag them to the Stash or Carpet
- The last game mode run will be the one selected when you enter the Hero Select Screen
- Corrected a number of tag-related issues with items counting as the wrong thing in some cases
- Audio no longer plays for each missing win in the end of run sequence
- New confirmation prompt in the gem buying flow when you are short on gems
- Legendary Rank number now properly updates when you return to the Main Menu
- Items that have new projectiles after being enchanted are properly animating now
- The default carpet has changed and should not be found in chests
- Settings Menu now appears in front of Gems Purchasing Screen when the escape button is pressed
- Fixed a bug where Kina (non-Weapon merchant) had a very small chance of supplying Weapons
- Fixed a bug where Cog would haste more than 1 item per activation
- Fixed a bug with Shadowed Cloak not showing a tooltip
- Fixed a bug with Advanced Synthetics not showing a tooltip
- Fixed a bug where Magic Carpet damage buff persisted beyond the fight
- Fixed a bug where buying DJ Rob0t at Gold/Diamond Tiers did not spawn items (this fix also means it will spawn Nanobots at all tiers and no longer upgrades existing Nanobots)
- Fixed a bug with Bushel Heavy, Turbo, and Icy enchantments where it was not the correct timing (should be “When you Heal”)
- Fixed a bug where Hakurvian Launcher counted as a Heal item
- Fixed a bug with Cash Register (Golden) effect not working from Stash
- Fixed a bug with Cash Cannon (Golden) effect not working from Stash
- Fixed a bug with Beehive (Golden) effect not working from Stash
- Fixed a bug with Business Card (Golden) effect not working from Stash
- Fixed a bug with Monocle (Golden) effect not working from Stash
- Fixed a bug with Schematic (Golden) effect not working from Stash
- Fixed a bug where Makeshift Barricade slowing all enemy items instead of the specified amount
- Fixed a bug with Radiant not working on 5 items (Robe, Schematics, Piggles, Pygmalien’s Dagger, Teddy)
- Fixed a bug where items that destroy themselves stopped the item’s effects from triggering other effects
- Fixed a bug where Forage sometimes didn’t spawn 4 items when you had a Friend
- Fixed a bug where Vengeance at Diamond Tier was giving 55% reduced cooldowns instead of 15%
- Fixed a bug where some of Dooley’s Cores could not be enchanted by Radiant
- Corrected a tooltip issue with Bill Dozer where it claimed to be reducing CDs by [20/30/40]% when it is actually [10/20/30]%
- Corrected a tooltip issue with Angry Balloon Bot where it claimed to trigger on Shield break: it now reads “When you lose Shield, this gains damage equal to [-/10/20/40]% of the Shield lost.”
- Clarified Atlatl second effect tooltip to say that it is the damage it has, not the damage it does
- Clarified Virus tooltip to say that it doesn’t destroy itself
- Fishing Net and other item spawners will no longer stop spawning their items when you have a Diamond copy of the item being spawned
- The following items and skill tooltips now support upgrade previews: Gatling Gun, Finesse Shield, Barnacle Crusted, Poppy Field, Toolbox, Long Strides, Vengeance. Please note: Previews are a work in progress and better support is coming.
- Dam VFX are now animating properly
- Barbed Wire price fixed
- Idle VO is now Forja instead of default hero VO when players are inside of the Forja Encounter