Welcome to The Bazaar’s first Closed Beta Patch Notes! The game has been live for just a few days, and the community has already provided valuable feedback on various aspects, including concerns about Skyscraper and issues experienced while playing in the EU. This input is crucial for the game’s ongoing development and improvement according to the Devs.
For the official patch notes and detailed updates, be sure to check out the following link: https://playthebazaar-cdn.azureedge.net/beta/PatchNotes.html
Highlights
- Skyscraper and Spacescraper scaling reduced and CDs increased
- Stained Glass Window now only doubles the value of the item to the right
- Dam no longer destroys large and medium items (instead, it destroys all enemy small items and slows all enemy medium items)
- Shipwreck now starts at Diamond tier with +1 Multicast
- Robotics Factory now starts at Diamond tier with +1 Multicast
- Blunderbuss now charges instead of uses on Burn
- Throwing Knives now requires a different item to crit for its force use trigger
- Globe enchantment timings updated
- Vanessa’s Amulet enchantment timings updated
- Momma-Saur (renamed from Dinonysus) can no longer fit large items in her mouth
- The Docks no longer offer Skills as rewards
- Adjusted some Dooley Core skills to be less damage-Core specific
- Many other various smaller fixes and adjustments
General Fixes
- Adjusted a number of tooltips for clarity
- Fixed a variety of targeting issues
- Fixed a variety of items that should have worked from the Stash
- Fixed a variety of encounter options that were not counting items in the Stash
- Fixed a variety of enchantment issues where enchantments didn’t work as described
- Fixed a variety of hint system errors
- Fixed an issue where Radiant was not functioning correctly
- Fixed a bug where Stained Glass Window counted as a Shield item
- Fixed a bug where Dam counted as a Freeze item
- Fixed a bug where the item being triggered by Windmill could target itself
- Fixed a bug where Infernal Greatsword’s damage bonus from burn persisted beyond the fight
- Fixed a bug where Pet Rock buffed your items from the Stash
- Fixed a bug where Initial Chill triggered more than once per fight
- Fixed a bug where BazaarCON offered a strange encounter option
- Fixed a bug where Void Colossus displayed the wrong art
- Fixed a bug where Mountain Pass’ “risky” option after Day 2 was always “uneventful”
- Fixed a bug where Flashy Mechanic was not functioning correctly
- Fixed a bug where Deed’s combat value gain was not functioning correctly
- Fixed a bug with Skyscraper where it was increasing its own value in combat more than intended
- Fixed a critical issue where “Party Like It’s 011111001111” was incorrectly written as “Party Like It’s 11111001111”