
This Patch features Updates to (Source):
- New Expansion
- System & Balance Updates
- Encounter Updates
- Item Updates
- Skill Updates
- Monster Updates
System & Balance Updates
- Legendary Rating
- When reaching Legendary Rank, players now start with a Rating of 500. Rating changes at the end of a run based on the following formula: Rating Change = ( Wins – ( Current Rating / Base Rating * Neutral Wins ) ) * ScaleFactor + 10WinBonus
- NeutralWins = 5
- ScaleFactor = 5
- 10WinBonus = 5
- This math creates a situation where a player with an average of 8-wins will approach 800 rating over time, while someone with a 4-wins average will approach 400 over time.
- When reaching Legendary Rank, players now start with a Rating of 500. Rating changes at the end of a run based on the following formula: Rating Change = ( Wins – ( Current Rating / Base Rating * Neutral Wins ) ) * ScaleFactor + 10WinBonus
- Heal Cleanse
- Now Cleanses for 10% of the Heal amount.
- Combat Only Effects
- Corrected an issue where certain “during combat” effects would incorrectly trigger outside of combat.
- Corrected an issue where certain “during combat” effects would incorrectly persist if the item was destroyed in combat. This applied to:
- Dianasaur
- Mommasaur
- Hacksaw
- Void Render
- Balcony (Item)
- Skyscraper (Item)
- Spacescraper (Item)
- Subscraper (Item)
- Cooldown Reduction
- These effects have been modified to the following formula:
Final Cooldown = (Base Cooldown – SUM(Flat Cooldown Reduction)) * (100 – SUM(Percent Cooldown Reduction)) - This means that shuffling cooldown items before applying an on-sell Percent-based Cooldown Reduction (e.g. Feather) no longer has an effect, as all reductions are now pooled.
- It also means the value of each 1% CDR is the same regardless of timing. Caps and clamps apply in edge cases.
- A number of items and skills that provided percent-based CDR have been adjusted upward due to the removal of diminishing returns.
- These effects have been modified to the following formula:
- Start of Run
- Characters now start with 2 XP instead of 0 XP.
- Level Up Changes
- Level Up tiers that offer enchantments are now just the Artist.
- Futura and Fates now provide two specific Enchantment Pedestals instead of enchantment choice.
- Crit Chance
- Adjusted application rules to better handle edge case items that can’t crit (e.g. Igloo).
- Rounding Rules
- Most percentage-based effects now round up, with a floor of 1.
- Ghosts
- Fixed an issue where certain temporary player and item modifiers were not recorded on ghosts.
- User Interface
- Various UI adjustments and optimizations.
- Concede now has a confirmation dialog.
- Regeneration effects now have a Gem.
- Updated Card Effects
- Aurora Dome
- Blowgun
- Clamera
- Death Caps
- Electric Eel
- Force Field
- Goop Flail
- Brass Knuckles
- Ring King Gauntlets
- Potion Potion
- Sniper Rifle
ENCOUNTERS
- A Strange Mushroom
- New Option for Dooley
- Share It with a Friend: Gain a Small Silver-tier Friend
- Borrow
- Now grants an additional Gold
- Jungle Ruins
- Search the Bodies (Vanessa): Renamed from Plunder for Treasure
- Search the Bodies: Get a Small Silver-tier Weapon or Apparel from any Hero
- Search for Abandoned Tools (Dooley): Get a Small Silver-tier Tool from any Hero
- Temple Expedition
- New encounter that spawns on Day 9 if you have the required item
- Contains a number of new encounters and items
- Jungle Expedition Ticket
- Now drops from the following monsters and encounters:
- Boarrior
- Dabbling Apprentice
- Street Gamer
- Eccentric Etherwright
- Hellbilly
- Prince Marianas
- Kyver Commander
- Gorgon Noble
- Trashtown Mayor
- Foundation Weeper
- Treasure Turtle
- Tiny Furry Creature (low chance from loot option)
- Jungle Ruins (low chance from loot option)
- Mountain Pass (low chance from loot option)
DOOLEY ITEMS
- Alpha Ray
- Now starts at Silver-tier
- Armored Core
- Cooldown to [–/7/6/5]
- Billdozer
- Your other Friends have their cooldowns reduced by [–/10/15/20]%.
- Chris Army Knife
- Now has the Tech tag.
- Cooldown to [6/5/4/3]
- Critical Core
- Cooldown to [–/7/6/5]
- Cog
- Gained the Relic type
- Copper Ed
- Cooldown to [6/5/4/3]
- Cybersecurity
- Deal 30 damage.
- This has + [–/30/40/50] damage for each other Weapon and Tech item you have.
- This deals [–/2/3/4] times damage if it is your only Friend.
- Flamethrower
- Cooldown to [–/10/8/6]
- Burn equal to this item’s damage.
- Forklift
- Now starts at Bronze-tier
- Hydraulic Press (New!)
- Starts at Bronze-tier
- Types: Weapon, Tool
- 16s Cooldown
- Deal 0 Damage.
- At the end of each fight permanently destroy the item to the left of this, and this gains that item’s Types.
- This has +damage equal to [50/100/250/500] times the number of Types it has.
- Ignition Core
- Cooldown to [–/7/6/5]
- Momma-Saur
- Now starts at Silver-tier
- Railgun
- Now starts at Bronze-tier
- Red Button
- Cooldown to [8/7/6] seconds
- Charge adjacent Large items for half their cooldown.
- Plasma Grenade
- Cooldown to 6 seconds
- Ammo is now [1/2/3/4]
- Burn both players 10.
- Slow all enemy items for 1 second(s).
- Weaponized Core
- Cooldown to [–/7/6/5]
VANESSA ITEMS
- Ambergris
- Gained the Relic type
- Blowgun
- Gained the Relic type
- The Boulder
- Gained the Relic type
- Coral
- Gained the Relic type
- Coral Armor
- Gained the Relic type
- Custom Scope
- If you have only one Weapon, when you Crit with it charge a non-weapon item 1 second.
- Electric Eels
- Cooldown to [8/7/6] seconds
- When your enemy uses an item, charge this 2 seconds.
- Figurehead
- Gained the Relic type
- Aquatic items to the left of this have their cooldowns reduced by [–/10/15/20]%.
- Ice Pick
- Damage to 25
- When you Freeze, this gains +[–/15/20/25] damage for the fight.
- Korxena Crest (Renamed Vanessa’s Amulet)
- Gained the Relic type
- Lockbox
- Gained the Relic type
- Pop Snappers
- Cooldown reduced to 3 seconds
- Powder Horn (renamed Powder Flask)
- Shipwreck
- Gained the Relic type
- Gained the Property type
- Silencer
- If you have exactly 1 Weapon, reduce its cooldown by [10/15/20/25]%.
- Slumbering Primordial
- Gained the Relic type
- Star Chart
- Gained the Relic type
PYGMALIEN ITEMS
- Atlas Stone
- Gained the Relic type
- Atlatl
- Gained the Relic type
- Badblocker
- Fixed an issue where it gains +1 Multicast for each item over 9 value, instead of 10
- Crystal Bonsai
- Gained the Relic type
- Dragon Tooth
- Gained the Relic type
- Heirlooms (renamed from Jewelry)
- Gained the Relic type
- Masterpiece
- Gained the Relic type
- Jabalian Dagger (renamed from Pygmalien’s Dagger)
- Gained the Relic type
- Jabalian Drum
- Gained the Relic type
- Jabalian Recurve Bow (renamed from Jabalian Longbow)
- Gained the Relic type
- Jewelry
- Gained the Relic type
- Lumboars
- Gained the Aquatic type
- Keychain
- Cooldown reduced to [9/6] seconds.
- Fixed an issue where it would use all Property items
- Signet Ring
- Gained the Relic type
- Stained Glass Window
- If you have 5 or fewer items in play, their cooldowns are reduced by [–/–/5/10]%.
- Tea Set
- Gained the Relic type
- Tusked Helm
- Gained the Relic type
- Yetarian Club (renamed from Giant Ice Club)
- Gained the Relic type
MAK ITEMS
- Amber
- Gained the Relic type
- Earrings
- Gained the Relic type
- Emerald
- Gained the Relic type
- Chunk of Lead
- Chunk of Gold generation now only triggers out of combat
- Dragon’s Breath
- Gained the Relic type
- Hourglass
- Adjacent items have their cooldowns reduced by [3/6/9/12]%.
- Laboratory
- Corrected an issue with Deadly Laboratory where it only gave Crit Chance to Relics that were enchanted, instead of Relics OR Enchanted items
- Memento Mori
- Gained the Relic type
- Mirror
- Gained the Relic type
- Palanquin
- When you Crit with an item, reduce its cooldown by [–/4/8/12]% for the fight.
- Pendulum
- Loses the Tool type
- Gained the Relic type
- Ritual Dagger
- Gained the Relic type
- Ruby
- Gained the Relic type
- Runic Blade
- Gained the Relic type
- Runic Daggers
- Gained the Relic type
- Runic Double Bow
- Gained the Relic type
- Runic Great Axe
- Gained the Relic type
- Sapphire
- Gained the Relic type
- Cooldown reduced to 8s
- Changed to: Your items Freeze for 0.5 more seconds.
- Secret Formula
- Gained the Relic type
- Soul Ring
- Gained the Relic type
- Staff of the Moose
- Gained the Relic type
- Tazidian Dagger
- Gained the Relic type
- Peacewrought
- Loses the Property type
- Gains the Relic type
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo.
OTHER ITEMS
- Cosmic Amulet
- Gained the Relic type
- Cosmic Plumage
- Gained the Relic type
- Dragon Heart
- Gained the Relic type
- Eye of the Colossus
- Loses the Tool type
- Gained the Relic type
- Feather
- When you sell this, reduce your items’ cooldowns by [–/2/4/6]%.
- Gatling Gun
- Reduce this item’s cooldown by 20% for the fight.
- Hot Springs
- Gained the Property type
- Infernal Greatsword
- Gained the Relic type
- Insect Wing
- When you sell this, reduce your leftmost items’ cooldown by [–/3/6/9]%.
- Mortal Coil
- Loses the Tool type
- Gained the Relic type
- Necronomicon
- Gained the Relic type
- Scythe
- Gained the Relic type
- Soul of the District
- Gained the Relic type
- Upgrade Hammer
- Corrected an issue where the enchantments did not specify that it passes enchantments
- Void Ray
- Gained the Relic type
- Void Shield
- Gained the Relic type
- Wand
- Gained the Relic type
- Zoot Flute (renamed from Nargile)
- Cooldown 7 seconds
- Slows [–/–/2/3] Targets for 2 seconds
SKILLS
- Adaptive Ordinance
- When one of your items run out of ammo, gain [–/10/20/30] Regen for the fight.
- Aggressive
- When you use a Weapon, it gains +[3/6/9/12]% crit chance for the fight.
- All Talk
- While you have more than half Health, your Weapons have +[–/30/60/90] damage.
- Ambush
- At the start of each fight, deal damage equal to [–/10/20/30]% of the enemy’s Max Health.
- Arms Race
- Your items have +[2/4/6/8]% Crit chance for each Weapon you have.
- Assault Focus
- When any non-Weapon item is used, Slow it for [–/1/2/3] seconds.
- Barnacle Crusted
- Your Aquatic items have their cooldowns reduced by [–/–/5/10]%.
- Burning Rage
- When you Burn, your Weapons gain +[5/10/15/20] damage for the fight.
- Chilling Touch
- The first time you freeze each fight, Slow all enemy items for [–/1/2/3] seconds.
- Clean Storefront
- Your leftmost item has +[–/20/40/60] value during combat.
- Counterstrike
- The first time your enemy uses a Weapon, Charge your items [–/–/1/2] second(s).
- Critical Investments
- Your Toys and Properties have +[–/10/15/20]% Crit chance.
- Cryomastery
- The first [–/2/4/6] times you Shield each fight, Freeze 1 item for 1 second.
- Diamond Fangs
- Your Small Diamond-Tier items have their cooldowns reduced by [20/30/40/50]%.
- Distributed Systems
- When you use a large item, Haste your small items for 1 second.
- Draconic Rage
- When you use a Medium item, a Burn item gains +[–/3/6/9] Burn for the fight.
- Equivalent Exchange
- When you Heal or gain Regeneration, Charge 1 Poison item 1 second.
- Extreme Comfort
- When you Heal or gain Regen, your Shield items gain +[3/6/9/12] Shield for the fight.
- Finesse Shield
- While your enemy has more health than you, your Shield items have their cooldowns reduced by [–/5/10/15]%.
- Firestarter
- At the start of each fight, Burn [–/15/25/35].
- Flamedancer
- Your Burn items have +[10/15/20/25]% Crit Chance.
- Foreboding Winds
- Your Weapons deal double Crit damage.
- Hyper Focus
- If you have only one medium item, its cooldown is reduced by 25%.
- Hunker Down
- When the Sandstorm starts you take [–/25/50/75]% less damage for the rest of the fight.
- Ice Bullets
- Corrected an issue where the targeting priority of this skill was set incorrectly to active weapons rather than ammo weapons
- Now starts at Silver-tier
- When you Freeze, reload a Weapon [1/2/3] ammo.
- Knife Tricks
- When you use a Weapon, reduce its cooldown by 4% for the fight.
- Long Strides
- If you have 5 or fewer items, your items have their cooldowns reduced by [–/–/5/10]%.
- Pacifist (renamed from Minimalist)
- If you have no Weapons, your items have their cooldowns reduced by [10/15%].
- Neophiliac
- The first time you Freeze, Burn, Slow, Poison and Haste each fight, Charge 1 item [–/–/1/2] seconds.
- Panic
- The first time you fall below 50% Health each fight, reload [1/2/3/4] items and Charge [1/2/3/4] Ammo items 1 second.
- Pacifist (formerly Minimalist)
- If you have no Weapons, your items have their cooldowns reduced by [10/15%].
- Power Broker
- Your Weapons have +damage equal to [–/1/2/3] times your income.
- Purifying Flame
- When you gain Regen, a Burn item gains +[–/1/2/3] Burn for the fight.
- Pyromania
- When you use a large item, Burn [–/10/20/30].
- Relax Bro
- When you Slow, gain [1/2/3/4] Regen for the fight.
- Sharpened Steel
- When you use a Weapon, adjacent items gain +[3/6/9/12]% Crit chance for the fight.
- Shored Up
- When you Heal or gain Regen, Charge a Shield item 1 second.
- Snowstorm
- When you Freeze, your Weapons gain +[30/60/90/120] damage for the fight.
- Table Setting
- Your leftmost Weapon has +[–/–/25/50] damage. Your rightmost Weapon has its cooldown reduced by [–/–/5/10]%.
- Thick Hide
- When you Slow, Charge 1 item 1 second.
- Tiny Dancer
- If you have at least 7 items in play, your items have their cooldowns reduced by [–/–/5/10]%.
- Toxic Flame
- When you Burn or Poison, your Poison items gain +[–/2/3/4] Poison for the fight.
- When you Burn or Poison, your Burn items gain +[–/2/3/4] Burn for the fight.
- Toxic Friendship
- When you use a Friend, Poison [–/1/2/3].
- Trained
- When you Slow, your Weapons gain +[5/10/15/20] damage for the fight.
- Trickle Down Economics
- When you use a large item, Haste your other items for [–/–/1/2] second(s).
- Void Rage
- When you Burn, Haste 1 item for 1 second.
- Waters of Infinity
- You have +[10/20/30/40] Regen for each non-Weapon item you have.
MONSTERS
- Weapons Platform
- Distributed Systems to Diamond-tier
- Ahexa
- Turned back on
- Preening Duelist
- Gunpowder to Silver-tier
- Foreman
- Cog to Gold-tier
- Void Colossus
- Void Energy and Void Rage to Diamond-tier
- Loan Shark
- Power Broker to Silver-tier
- Lord of the Wastes
- Has a new loadout
- Ventriloquist
- New Day 2 Monster
- Friendly Doll
- Silver Friend
- 3s Cooldown
- Deal [–/5/15/25] damage
- If this is your only Friend, it has +[–/50/75/100]% Crit chance.
- Free Ride
- Skill: Your rightmost item is a Vehicle.
- Your Vehicles have their cooldown reduced by [–/5/10/15]%.
- Terrorform
- New Day 9 Monster
- Terrorforearm
- Gold-tier Item
- The Item to the left of this has 100% Crit Chance and 1 Max Ammo.
- When an item runs out of Ammo, deal [–/–/100/200] Damage.
- Passive Power
- Skill: Your Weapons with no Cooldown have Lifesteal and +[–/–/50/100] damage.
- Morguloth
- New Day 10 Legendary Monster
- The Sword of Swords
- Legendary-tier Item
- 7s Cooldown
- Deal 100 damage
- This has +1 Multicast for each other different Hero you have an item from
- Jack of All Trades
- Skill: The first [–/–/5/10] times you use an item, Charge an item from another Hero 1 second.