Regeneration can now Crit, new Merchant & more | Patch 0.1.9

The Bazaar Patch Notes

This Patch features an update to Regeneration, which now can Crit, Item Updates & more. You can see the source here.

GENERAL UPDATES

  • Regeneration
    • Regeneration can now Crit.
    • Effects that grant Crit should now affect items with Regeneration active outputs.
  • Tiny Furry Creature
    • No longer spawns on Hour 2 of Day 1.
  • BazaarCON
    • Artist Alley option no longer costs Gold.
  • Prize Pass (Check out which Level to expect with our Prize Pass Calculator)
    • Increased Prize Pass XP earning rate for Days to 3 XP per Day. (from 1 XP per Day)
    • Added Wins-Based Bonus Prize Pass XP: 5 XP at 4 wins, 5 XP at 7 wins, 5 XP at 10 wins.
  • Start of Run
    • Income/Gold start now starts with 1 less income.
    • Enchanted start can no longer spawn Golden.

NEW CONTENT

  • Valpak
    • A merchant that buys your Bronze-tier items for additional gold

VANESSA UPDATES

  • Holsters
    • Gains the Apparel type
  • Ice Pick
    • Freeze an item for 1 second. (from Freeze a small item for [1/2/3] seconds)
  • Iceberg
    • Starts at Gold-tier
    • When your enemy uses an item, Freeze it for [–/–/0.5/1] second(s). (from [1])
    • Shiny Iceberg is now “This has double Freeze duration”
    • Deadly Iceberg is now “Enemy items have -100% Crit Chance.”
  • Nesting Doll
    • Cooldown 2 (from 3)
  • Star Chart
    • Fixed a bug where Shiny Star Chart provided far more cooldown reduction than it should
  • Tropical Island
    • When you Slow, gain [5/10] Regeneration for the fight (from [2/4])
  • Zoarcid
    • Fixed an issue where this was not charging with Skill-based Burn

PYGMALIEN UPDATES

  • Billboard (Redesigned)
    • Cooldown 7 seconds
    • Shield [–/–/200/300]
    • When you Shield or Heal, give your items +[–/–/1/2] value for the fight.
    • This item’s cooldown is reduced by 1% for every value it has.
  • Bushel
    • Gains the Food type
  • Cargo Shorts (Redesigned)
    • Cooldown 7 seconds
    • Heal [20/30/40/50]
    • Shield [20/30/40/50]
    • This has the Types of items you have in your Stash
    • Your Apparel items have -5% cooldown for each type this has.
  • Hatchet
    • When you buy this, get a Spare Change and a Truffle. (from When you buy this, get a Spare Change)
  • Hogwash
    • When you Heal, gain [–/50/100/150] Max Health for the fight. (from [10/20/40])
  • Open Sign
    • Fixed an issue where Deadly Open Sign only gave Crit Chance to Weapons
  • Signet Ring
    • Gains the Apparel type
  • Snow Globe
    • Freeze 1 item for [–/1/1.5/2] second(s) (from Freeze medium or small for 1/2/3 seconds)
  • Vending Machine
    • At the start of each day, get a Chocolate Bar, Spare Change, and Truffle. (from 3 Chocolate Bars or Spare Change)

DOOLEY UPDATES

  • Bomb Squad
    • Fixed an issue where this did not count as a Haste item
  • Charging Station
    • Fixed an issue where the damage buff was triggering for opponents’ Cores as well
  • Companion Core (Deadly)
    • Fixed an issue where Friends would not gain +Crit.
  • DJ Rob0t
    • Cooldown [10/9/8] seconds (from [10])
    • Haste your Friends for 2 seconds. (from [1/2/3] seconds)
    • When you buy this, get 3 Nanobots. (no change)
    • When you use another Friend, charge this 1 second. (new effect)
  • Rocket Launcher
    • Fiery Rocket Launcher is now “This has double Burn.”
  • Thermal Lance
    • Gains the Tool type
    • Cooldown 5s (from 8s)
    • Burn 5 (from [2/4/6])
    • When this gains Haste, this gains +[5/10/15] Burn for the fight (from [2/4/6])
  • Uzi
    • Cooldown 2s (from 3s)

ITEM UPDATES

  • Arken’s Ring
    • Gains the Apparel type
  • Candy Mail
    • Cooldown 4 (from 5)
  • Dragon Heart
    • Fixed a bug where it was charging off non-Burn items instead of Burn items
  • Dragon Wing
    • Fixed an issue where this was not charging with Skill-based Burn
  • Epicurean Chocolate
    • Cooldown 4 (from 5)
  • Flamethrower
    • Now has its own effects
  • Improvised Bludgeon
    • When you sell this item, your leftmost item gains +1 Slow (from [1/2/3/4])
  • Nanobots
    • Now starts at Silver-tier
    • Deal [15/20/25] damage for each Friend you have (from [5/10/30/50] for each Small Friend)
    • This item’s cooldown is reduced by 1 second for each adjacent Friend.
  • Sapphire
    • Freeze [–/1/2/3] item(s) for 1 second. (From Freeze 1 small item for [–/1/2/3] second(s).)
    • Your other Freeze items have +0.5 Freeze duration (from +1)
  • Soul Ring
    • Gains the Apparel type
  • Super Syrup
    • Cooldown 4 (from 5)
  • Thurible
    • Cooldown 6 (from 9)

SKILL UPDATES

  • Artillery Spotter
    • Now starts at Bronze-tier
    • If you have 5 or fewer items, your items have +[10/20/30/40]% Crit Chance. (From [–/5/10/20]%.)
  • Augmented Defenses and Augmented Weaponry
    • Now starts at Gold-tier at [–/–/1/2] instead of [1/2/3/4] Shield and Damage respectively
  • Combat Medic
    • Now starts at Silver-tier
    • When you Heal or gain Regeneration, an item gains +[–/3/6/9]% Crit Chance for the fight. (From When you Heal, an item gains [–/–/3/5]% crit chance for the fight.)
  • Conflagration
    • Now starts at Silver-tier
    • When you use a Burn item, that item gains [–/1/2/3] Burn for the fight. (From [–/–/1/2].)
  • Creeping Chill
    • Freeze duration reduced to [–2/3/4] (From [–/3/4/5].)
  • Coolant Leak
    • The first [-/3/6/9] times you use your rightmost item each fight, charge 1 Freeze item 1 second. (From The first [–/2/4/6] times you use your rightmost item each fight, freeze 1 item for 1 second.)
  • Defense Grid
    • The first time you use an item each fight, Shield equal to [10/20/35/50]% of your max health. (From At the start of each fight.)
  • Frostfire
    • Freeze duration reduced to [–2/3/4] (From [–/3/4/5].)
  • Frozen Shot
    • Your Weapons’ cooldowns are reduced by [5/10/15]% while your enemy has a Frozen item. (From The first [-/-/4/8] times you use your slowest weapon each fight, freeze 1 item of equal or smaller size item for 1 second.)
  • Hardly Workin’
    • Now starts at Silver-tier
    • The first [–/5/10/15] times you Slow each fight, charge 1 Regeneration item 1 second. (From When you Slow, gain +[–/–/2/4] Regeneration for the fight.)
  • Invigorating Cold
    • Fixed an issue where it was only targeting the leftmost item
  • Lethargy
    • Now starts at Silver-tier
    • All item cooldowns are increased by [–/1/2/3] seconds. (From [–/–/30/50]%.)
  • Neophiliac
    • Charge amount reduced to [–/–/2/3]. (From [–/–/2/4].)
  • Oceanic Rush
    • The first time you use an item each fight, Haste [–/1/2/3] Aquatic items for 2 seconds. (From At the start of each fight.)
  • Paralytic Poison
    • Freeze duration reduced to [–2/3/4] (From [–/3/4/5].)
  • Quick Ignition
    • Now starts at Silver-tier
    • The first time you use an item each fight, Haste [–/1/2/3] Burn items for 2 seconds. (From At the start of each fight, Haste [–/–/2/3] Burn items for 2 seconds.)
  • Reaching The Summit
    • Crit Chance bonus increased to [–/–/3/6]% (From [–/–/2/4]%.)
    • Fixed an issue where this didn’t count as Crit Skill.
  • Retaliatory Toxins Redesigned
    • Now starts at Gold-tier
    • When your enemy uses an item, Poison [–/–/1/2].
  • Righty Tighty
    • Now starts at Silver-tier
    • The first [–/2/4/6] times you use your rightmost item each fight, charge 1 Slow item 1 second. (From The first [–/–/5/10] times you use your rightmost item each fight, Slow 1 item for 1 second(s).)
  • Slow and Steady
    • Now starts at Silver-tier
    • When you Slow, give your weapons +[–/2/4/6] damage for the fight. (From [–/–/3/6].)
  • Static Acceleration
    • Now starts at Silver-tier
    • When you Haste, your items gain +[–/1/2/3]% Crit Chance for the fight. (From [–/–/1/2]%.)
  • Steelstorm New
    • Starts at Silver-tier
    • Your Weapons have +[–/4/8/12] damage for each Weapon you have.
  • Temporal Strike
    • If you have exactly one Weapon, its cooldown is reduced by [–/5/10/15]% while your enemy has a Slowed item. (From If you have exactly one weapon, the first [–/3/6/9] times you use it each fight, Slow 1 item for 2 seconds.)
  • Trader
    • Your items have +[–/–/1/2] value. (From the start of each day, give your items +[–/–/1/2] value.)
  • Toxin Injector
    • Now starts at Silver-tier
    • The first time you use an item each fight, Haste [–/1/2/3] of your Poison items for 2 seconds. (From At the start of each fight, Haste [–/–/2/3] Poison items for 2 seconds.)

ENCOUNTER UPDATES

  • Property Baron
    • Has Big Numbers (Skill) instead of Combat Medic (Skill)

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