The new Patch has been live for around a week, and now we have finally gotten the first Balance Updates. It features changes for items of every hero, but you can clearly see that the most significant changes were made to items of the new Hero Stelle. (Source)
For all Build submissions: Sadly, we can’t feature any posted builds for Patch 5.0 as they are outdated now, sorry! If you got 10 Wins in Patch 5.1, please share your builds:
GENERAL CHANGES
Mandala now spawns on day 6+ (was day 4+)
VANESSA
- Butterfly Swords
Now properly has 2/3/4 multicast as intended
- Incendiary Rounds
Fixed an issue where it was showing at the wrong merchants
- Rowboat
Fixed a tooltip issue with Deadly Rowboat
- Stealth Glider
Fixed an issue where this would remove damage reduction even if the source of the damage reduction was not Stealth Glider
STELLE
- Flare Gun
Fixed an issue where it was targeting already flying items
- Pressure Heater
Fixed an issue where the Obsidian version would damage the wrong player
- Balloon Engine
Cooldown to 4 seconds (was 6)
Burn to 2/4/6/8 (was 3/6/9/12)
- Bird Cage
Fixed an issue where it would trigger off of both players’ Flying items stopping Flying
- Grabinator
Tooltip updated to say it destroys enemy items
- Hang Glider
Cooldown to 5/4 seconds (was 4/3)
Damage to 100/200 (was 125/250)
- Hangar
Adjusted implementation of Shiny which was bugged to give 3s CDR to the following:
This has +1 second Cooldown increase and decrease.
- Private Runabout
Starts at Silver
Damage to 50/100/150 (was 150/200)
- Lightning Butterfly
Changed to “Your Flying Weapons gain +[–/10/15/20] Damage for the fight.” (was 10/20/30)
- Observatory
Starts at Silver
When you use a Flying item, Charge this 1/2/3 second(s). (was 2/3)
- Parachute
Changed to “When your items start or stops Flying, this gains [–/10/15/20] Regen for the fight.” (was 10/20/30)
- Wrecking Ball
Cooldown to 22 seconds (was 20)
Charge 4 (was 5)
Damage to 20%/30% (was 30%/40%)
Tooltip updated to say it destroys enemy items
- Ni-Kola
Charge amount changed to 1/2/3 seconds (was 2/3/4)
- Hammer
No longer passes on its enchantments on sell
Starts at gold
- Drafting Table
No longer passes on its enchantments on sell
- Sky Anchor
Starts at Silver
50/100/200 Damage (was 100/200)
- Pressure Heater
Starts at Silver
Adjacent Burn items gain +[–/3/6/9] Burn for the fight. (was 5/10)
- Weather Machine
Starts at Silver
2/3/4 items start Flying. (was 2/4)
Freeze an item on each Player’s board for 1/2/3 second(s). (was 1/2)
Slow all items for 1/2/3 second(s). (was 1/2)
- Wrench
No longer passes on its enchantments on sell
DOOLEY
- Brick Buddy
Scaling changed to 10/15/20/40 (was 5/10/20/40)
- Clawrence
Scaling changed to 10/15/20/40 (was 5/10/20/40)
- Charging Station
Starts at Gold-tier
Charges at 1/2 seconds (from 1/1.5.2)
No longer reduces Core CD
- Cooling Fans
Fixed an issue where Burn removal wasn’t working
- GRN-W4SP
Starts at Silver
Cooldown to 7/6/5 (was 7/6.5/6/5.5)
- Launcher Core
Charge your other Flying items 1 second. (from Charge your Flying items 1 second.)
- Monitor Lizard
Starts at Silver
Poison scaling 3/6/9 (was 5/10)
5/4/3 second cooldown (was 5/4)
- Pulse Rifle
Damage to 10 (was 20)
Removed Tech tag
- Pyrocarbon
Enchantment Rework
- RED-F1R3FLY
Starts at Silver
Cooldown to 7/6/5 (was 7/6.5/6/5.5)
- Scrap Metal
Starts at gold
Cooldown reduction to 5/10% (was 3/6/9)
- YLW-M4NT1S
Cooldown to 7/6/5 (was 7/6.5/6)
PYGMALIEN
- Booby Trap
Fixed an issue with the tooltip not showing upgrades
- Closed Sign
Starts at Diamond
- Crystal Bonsai
Fixed an issue with Shielded Crystal Bonsai not functioning correctly
- Ice Cream Truck
Added Property Type
- Globe
Turbo/Icy/Heavy Enchantment Rework
- Ledger
Fixed an issue with Shiny
- Pawn Shop
Shiny no longer gives health from Stash.
- Riceballer
Enchants normalized based on its multicast potential
- Showcase
Corrected an issue where sometimes this item would not count as being used for triggers
MAK
- Blank Slate
Corrected an issue where sometimes this item would not count as being used for triggers
- Cellar
Enchanted no longer passes enchantments when upgrading a potion.
- Fungal Spores
Enchantments reworked
- Invulnerability Potion
Starts at Silver-tier
Ammo 1/2/3 (from 1)
CD to 7 (from 16/14/12/10)
You take no damage for 1 second (from 2)
Removed The first time you fall below half Health each fight, use this.
- Potion Distillery
Added Property Type
- Shrinking Potion
Cooldown to 6 seconds (was 4)
- Pendulum
Changed to charge 1 second (was 2)