NEW CONTENT
- Leaderboard
- Leaderboards will be available on our website when the servers are back up; you will be able to check out the highest rated Legendary players in each season! This page will be updated with the leaderboard URL once they are available.
- Vanessa Items
- Flame Signal
- Hate Leech
- Scimitar of the Deep
- Vampire Squid
- Vanessa Skills
- Deadly Waters
- Denizen of the Deep
- Friend of the Sea
- Master Diver
- Master Sniper
- Dooley Items
- Micro Mach
- Epsilon Ray
- Dooley Skills
- Ancient Technology
- Like Clockwork
- Pack Infiltrator
- Primal Rage
- Special Exhibit
- Time Traveler
- Mak Items
- Book of Secrets
- Spider Fern
- Mak Skills
- Ancient Flamekeeper
- Ancient Toxins
- Secrets of Life
- Debilitating Secrets
- Frozen Secrets
- Pyg Skills
- Favorite Toy
- High-Yield Investments
- Long-term Investments
- Playing with Fire
- Playtime
- Pure Imagination
GENERAL CHANGES
- Corrected an issue where transforming can cause items to lose its accumulated types
- Corrected an issue where items can “clip” together or occupy the same slot in rare instances
- Corrected an issue with certain tooltips that have nested reference not displaying upgrade values correctly
- Deadly
- Corrected a number of Deadly enchantments that were incorrectly working from Stash (ones that buff other items)
- Item Spawners
- Corrected a number of tooltips for Item Spawners to correctly indicate they can spawn items from any Hero
- Corrected an issue where some spawners could spawn the same item multiple times
- This was not actually an RNG issue, but a spawning eligibility one
- New Combat Music Behavior
- Your equipped board now determines the combat music you hear in PvE!
- The old PvE-specific track has been removed to make battles feel more consistent with your chosen board.
- During PvP board swaps, you’ll continue to hear your opponent’s combat music as usual.
ENCOUNTER CHANGES
- Economic Seminar
- Now spawns items from any Hero
- Corrected an issue where these would only spawn Bronze-tier starting items
- Herma
- Now spawns for Jules
- Jules’ Cafe
- Clarified the description of the “Get Inspired” option
- Added a “Nevermind” option so the player can return to the previous options if they don’t want to add a Stove or Cooler
- Likit
- Likit’s items cost gold again
- Malafang
- Now spawns for Pygmalien
- Street Festival
- Corrected an issue where certain Merchants did not spawn from this encounter
- No longer has a reroll
- Always spawns 3 Merchants
- Bronze
- Silver
- Gold or higher
- The Docks
- Now correctly identifies that it spawns items from any Hero
- Corrected an issue where these would only spawn Bronze-tier starting items
ITEM CHANGES
» VANESSA ITEMS
- Chum
- Gains the Food type
- Crit scaling to 3/6/9/12 (was 4/6/8/10)
- Custom Scope
- Crit to 20/30/40% (was 15/20/25)
- Honing Steel
- Cooldown to 4 (was 5)
- Scaling to 6/12/18/24 (was 8/12/16/20)
- Port
- Starts at Silver
- Ramrod
- Cooldown to 3 seconds (was 5)
- When you Reload an item it gains +10/20/30% Crit Chance for the fight (replaces charge ability)
- Shot Glasses
- Ammo to 1/2/3 (was 2/3/4)
- Silencer
- Gains the Tech type
- Slumbering Primordial
- Multicast to 4
- CD to 25 (from 24)
- Damage to 25 (from 75/100)
- Damage scaling to 25 (from 75/100)
- Updated VFX
» DOOLEY ITEMS
- BLK-SP1D3R
- Slow 2/3/4 items (was 1/2/3)
- Chaff
- Renamed to Flares
- Combat Core
- Scaling to 50/100 (was 50/75)
- Cool LEDs
- Start at Bronze
- Cooling Fan
- Cooldown to 4/3 seconds (was 3)
- Defense Matrix
- Cooldown to 4 seconds (was 5)
- DJ Circuit Breaker
- Cooldown to 11/9/7 seconds (was 10/9/8)
- Flint Stones
- Cooldown to 4 seconds (was 5)
- Burn scaling to 1/2/3/4 (was 2/3/4/5)
- Forklift
- Bonus damage to 150/300 (was 150/250)
- Ice 9000
- Freezes 1 item (was 1/2)
- Poison scaling to 20/40 (was 20/30)
- Mech-Moles
- Starts at Bronze
- Nitro
- Starts at Gold
- Cooldown to 3 seconds (was 4)
- Pierre Conditioner
- Cooldown to 8/6 seconds (was 9/7)
- Power Drill
- Cooldown to 12/10/8/6 (was 15/13/11/9)
- Damage to 70 (was 100)
- Remote Control
- Cooldown to 7/6/5 seconds (was 8/7/6)
- Tanky Anky
- Corrected an issue where it wasn’t Shielding from Relics
- Temporal Navigator
- Cooldown to 9/8/7/6 seconds (was 6)
- Haste duration to 2 seconds (was 1/2/3/4)
- Tesla Coil
- Damage to 25/50/75 (was 25)
- Weakpoint Detector
- Scaling to 5/10/20/40 (was 5/10/15/20)
» JULES ITEMS
- Apron
- Cooldown to 7 seconds (was 6)
- Beach Umbrella
- Cooldown to 7/5 seconds (was 8/6)
- Regen increased to 20% of shield (was 10%)
- Enchants map to Regen output but require chilled
- Burrito
- Burn and Regen to 3/6/9 (was 2/4/6)
- Caviar
- Gives crit equal to triple its value (was double)
- Chocolate Coin
- Crit chance added equal to half its value (was equal to its value)
- Coffee
- Starts at Bronze
- Dishwasher
- Adjusted tooltip so that it accurately reflects the duration values of Haste and Heat correctly
- Corrected an issue where it was Heating items for 4 seconds at Gold-tier
- Dragon Steak
- Cooldown to 8/6 seconds (was 9/6 seconds)
- Dragonmelon
- Health scaling to 20/30/40% (was 10/20/30%)
- Durian
- Starts at Silver
- Farmer’s Market
- Max Health gain equal to 3/5 times the Value of the sold Food (was 2–4 times)
- Feast
- Burn and Regen scaling to 4/8 (was 3/6)
- Fortune Cookie
- Corrected an issue where this could not spawn a skill in some cases
- Fruit Press
- Cooldown to 5 seconds (was 7)
- Giant Sub
- Charges on any Tool use (was just adjacent)
- Grill
- Burn to 4 (was 1)
- Honeycomb
- Buffs any Regen or Shield items (not just Food)
- Hot Sauce
- Cooldown to 8/7/6/5 (was 9/8/7/6)
- Kitchen Scale
- Cooldown to 7/6/5 (was 6)
- Haste to 2 second duration (was 1/2/3)
- Laulau
- Regen to 3/6/9/12 (was 2/4/6/8)
- Laurel’s Favorite
- Burn 8/16/24 (was 5/10/15)
- Luau
- Cooldown to 4 seconds (was 6)
- Oven Mitts
- Gains Tool type
- Pasta
- Gain Max Health equal to 5 times this item’s Regen for the fight (was 10/20/30/40)
- Pizza
- Burn and Regen to 2/4/6 (was 1/2/3)
- Prep Station
- Starts at Bronze
- Shield bonus to 5/10/15/20 (was 10/20/30)
- Cooldown to 7 seconds (was 6)
- Refrigerator
- Cooldown applies to all Chilled items (was Food)
- Rolling Pin
- Cooldown to 5 seconds (was 6)
- Damage to 30 (was 25)
- Damage scaling to 30/60/90/120 (was 25/50/75/100)
- Skillet
- Cooldown to 6 (was 7/6/5/4)
- Burn to 3/6/9/12 (was 3)
- Sushi Boat
- Redesigned
- Silver start
- 5 second cooldown
- Your items gain 10/15/20% Crit Chance for the fight.
- When you use a non-Heated Food, Charge this 1 second.
- Toaster
- Starts at Bronze
» MAK ITEMS
- Athanor
- Burn 15/25 (was 12/20)
- Atmospheric Sampler
- Starts at Gold
- When you use an Enchanted or Flying item, Charge another 1/2 Enchanted or Flying item(s) 1 second. (was charge 1 item 2 seconds)
- Black Rose
- Starts at Bronze
- Candles
- Burn 8/12/16/20 (was 7/11/15/19)
- Cellar
- Gains the Property type
- Chunk of Gold
- Sell Value to 3/5/7/9 (was 3/6/9/12)
- Ice Claw
- Starts at Silver
- Scaling to 30/60/120 (was 50/100)
- Infused Bracers
- Cooldown to 6/5/4 seconds (was 5/4/3)
- Peacewrought
- Cooldown to 7/6/5/4 (was 8/7/6/5)
- Regen 4 (was 2)
- Plague Glaive
- Cooldown to 9/8 seconds (was 8)
- Poppy Field
- Poison 6 (was 8)
- Quill & Ink
- Cooldown to 7/6/5/4 (was 7)
- Poison to 1 (was 1/2/3/4)
- Regen to 1 (was 1/2/3/4)
- Runic Great Axe
- Starts at Silver
- Crit bonus to 50/75/100% (was 100%)
- Cooldown to 7/6/5 (was 7)
- Sands of Time
- Cooldown to 6 seconds (was 5)
- Spider Mace
- Starts at Silver
- Test Subject Alpha
- Cooldown to 6/5 (was 6/4)
- Poison to 30/50 (was 30/60)
- Thurible
- Cooldown to 6/5/4/3 (was 6)
- Burn 5 (was 3/5/7/9)
- Regen 1 (was 1/2/3/4)
- Venom
- When you use the item to the left of this Poison (was weapon)
» PYG ITEMS
- Abacus
- Cooldown to 5/4/3 seconds (was 6/5/4)
- Boomerang
- Cooldown to 4 seconds (was 5)
- Damage to 20/40/60/80 (was 20/30/40/50)
- Cash Cannon
- Starts at Silver
- Gavel
- Starts at Silver
- Damage to 100/200/300 (was 200)
- Hatchet
- Cooldown to 4 seconds (was 6)
- Heirlooms
- Shield equal to double this item’s value (was 1/2/3/4 times)
- This has +10/20/30/40 value in combat
- Hot Stones
- Burn 4/6/8/10 (was 2/4/6/8)
- Gain Max Health equal to 5 times this item’s Burn for the fight. (replaced regen ability)
- Ice Cream Truck
- Cooldown to 9/8/7 (was 9)
- Freeze 2 items for 1 second. (was 1/2/3 items)
- When you use another item, Charge this 1 second. (removed non-weapons restriction)
- Ladle
- Burn 4 (was 2)
- Landscraper
- Value scaling to 8/16/24 (was 10/20/30)
- Laser Security System
- Starts at Silver
- Masterpiece
- Value gain to 2/3/4 (was 1/2/3)
- Pitchfork
- Cooldown to 4 seconds (was 5)
- Showcase
- Starts at Bronze
- Requires 2 weapons or shield items (was 3)
- Damage/Shield buff to 10/20/30/40 (was 20/40/60)
- Silk
- Shield 75 (was 50)
- Quest 1 gives +275 shield (was 250)
- Quest 2 requires 15 items sold (was 20)
- Slingshot
- This has +2 Max Ammo for each Toy you have. (was 1/2/3/4)
- Spiky Shield
- Shield 40 (was 10)
- Streaming Setup
- Redesigned
- Your Toys have +Damage, Heal and Shield equal to this item’s Value.
- When you use a Toy, this gains [1/2/3] Value for the fight.
- Succulents
- Cooldown to 6/5/4/3 (was 5)
- Heal 20 (was 5/10/15/20)
- Tea Set
- Redesigned
- Silver start
- 6/5/4 second Cooldown
- Burn 2
- Gain 25/50/100 Max Health for the fight.
- When you gain Max Health, your Burn items gain +[1/3/5] Burn for the fight.
- Vineyard
- Value scaling to 8/16/24 (was 10/20/30)
- Wrist Warrior
- Starts at Bronze
- Gained the Tech type
» STELLE ITEMS
- Altimeter
- Cooldown to 8 seconds (was 7)
- Anemometer
- Cooldown to 5/4/3 seconds (was 4)
- Hastes for 2 seconds (was 1/2/3)
- Aviators
- Shield 20/40/60/80 (was 10/20/30/40)
- Clockwork Disc
- Damage to 5/15/25/35 (was 10/20/30/40)
- Cloud Tanker
- Damage scaling to 20/40/60 (was 30/60/90)
- Lavaroller
- Corrected an issue with some of this item’s enchants not benefiting from the “double” Burn effect until the next activation
- Lightning Butterfly
- Cooldown to 5 seconds (was 4)
- Lightning Rod
- Only deals damage on you slowing or freezing (was both players)
- Orbital Polisher
- Added an active ability:
- 6 second cooldown
- Haste this for 1 second and it stops Flying.
- Added an active ability:
- Parts Picker
- Cooldown reduction to 0.5/1 second (was 1 second)
- Ramming Balloon
- 1/2/3 Shield items start flying (was 1)
- Sirens
- The first time an enemy uses an item each fight, use this. (new ability)
- Skyliner
- Burn to 25/45 (was 30/40)
- Space Laser
- Cooldown to 32/28 (was 30/25)
- Updated VFX
- Toolbox
- Can now spawn a Tool from any Hero
- Vortex Cannon
- Updated VFX
» COMMON ITEMS
- Barbspike Warden
- Poison scaling to 4 (was 5)
- Biomerge Arm
- Once again gives the item to the left Max Ammo in all situations
- This was caught in a sweep of Ammo fixes but is a unique effect that forcibly makes an item have Max Ammo even if it didn’t before
- Blazehowl Warden
- Burn scaling to 4 (was 5)
- Octopus
- Updated VFX
- Tantius Carrier
- Starts at Legendary-tier
- Cooldown to 8 seconds (was 12)
SKILLS
- Everlasting Life
- The first 4/8/12 times you use a Heal or Regen item, gain 50 Max Health for the fight. (When you use a Heal or Regen item, gain 5/10 Max Health for the fight.)
- Frontline Logistics
- Scaling to 2/4/6 (was 3/6/9)
- Healthy Jolt
- Starts at Silver
- Hastes for 1/2/3 seconds (was 2/4)
- Healthy Tip
- Starts at Silver
- Open for Business
- Income scaling to 2/3/4 per Property (was 1/2/3)
- Strong Arm
- Starts at Bronze
- Toxic Flame
- Starts at Gold
A hush falls over The Bazaar
