Patch 9.0.0 – New Content, General, Item & Skill Changes

The Bazaar Patch Notes

NEW CONTENT

  • Leaderboard
    • Leaderboards will be available on our website when the servers are back up; you will be able to check out the highest rated Legendary players in each season! This page will be updated with the leaderboard URL once they are available.
  • Vanessa Items
    • Flame Signal
    • Hate Leech
    • Scimitar of the Deep
    • Vampire Squid
  • Vanessa Skills
    • Deadly Waters
    • Denizen of the Deep
    • Friend of the Sea
    • Master Diver
    • Master Sniper
  • Dooley Items
    • Micro Mach
    • Epsilon Ray
  • Dooley Skills
    • Ancient Technology
    • Like Clockwork
    • Pack Infiltrator
    • Primal Rage
    • Special Exhibit
    • Time Traveler
  • Mak Items
    • Book of Secrets
    • Spider Fern
  • Mak Skills
    • Ancient Flamekeeper
    • Ancient Toxins
    • Secrets of Life
    • Debilitating Secrets
    • Frozen Secrets
  • Pyg Skills
    • Favorite Toy
    • High-Yield Investments
    • Long-term Investments
    • Playing with Fire
    • Playtime
    • Pure Imagination

GENERAL CHANGES

  • Corrected an issue where transforming can cause items to lose its accumulated types
  • Corrected an issue where items can “clip” together or occupy the same slot in rare instances
  • Corrected an issue with certain tooltips that have nested reference not displaying upgrade values correctly
  • Deadly
    • Corrected a number of Deadly enchantments that were incorrectly working from Stash (ones that buff other items)
  • Item Spawners
    • Corrected a number of tooltips for Item Spawners to correctly indicate they can spawn items from any Hero
    • Corrected an issue where some spawners could spawn the same item multiple times
    • This was not actually an RNG issue, but a spawning eligibility one
  • New Combat Music Behavior
    • Your equipped board now determines the combat music you hear in PvE!
    • The old PvE-specific track has been removed to make battles feel more consistent with your chosen board.
    • During PvP board swaps, you’ll continue to hear your opponent’s combat music as usual.

ENCOUNTER CHANGES

  • Economic Seminar
    • Now spawns items from any Hero
    • Corrected an issue where these would only spawn Bronze-tier starting items
  • Herma
    • Now spawns for Jules
  • Jules’ Cafe
    • Clarified the description of the “Get Inspired” option
    • Added a “Nevermind” option so the player can return to the previous options if they don’t want to add a Stove or Cooler
  • Likit
    • Likit’s items cost gold again
  • Malafang
    • Now spawns for Pygmalien
  • Street Festival
    • Corrected an issue where certain Merchants did not spawn from this encounter
    • No longer has a reroll
    • Always spawns 3 Merchants
      • Bronze
      • Silver
      • Gold or higher
  • The Docks
    • Now correctly identifies that it spawns items from any Hero
    • Corrected an issue where these would only spawn Bronze-tier starting items

ITEM CHANGES

» VANESSA ITEMS

  • Chum
    • Gains the Food type
    • Crit scaling to 3/6/9/12 (was 4/6/8/10)
  • Custom Scope
    • Crit to 20/30/40% (was 15/20/25)
  • Honing Steel
    • Cooldown to 4 (was 5)
    • Scaling to 6/12/18/24 (was 8/12/16/20)
  • Port
    • Starts at Silver
  • Ramrod
    • Cooldown to 3 seconds (was 5)
    • When you Reload an item it gains +10/20/30% Crit Chance for the fight (replaces charge ability)
  • Shot Glasses
    • Ammo to 1/2/3 (was 2/3/4)
  • Silencer
    • Gains the Tech type
  • Slumbering Primordial
    • Multicast to 4
    • CD to 25 (from 24)
    • Damage to 25 (from 75/100)
    • Damage scaling to 25 (from 75/100)
    • Updated VFX

» DOOLEY ITEMS

  • BLK-SP1D3R
    • Slow 2/3/4 items (was 1/2/3)
  • Chaff
    • Renamed to Flares
  • Combat Core
    • Scaling to 50/100 (was 50/75)
  • Cool LEDs
    • Start at Bronze
  • Cooling Fan
    • Cooldown to 4/3 seconds (was 3)
  • Defense Matrix
    • Cooldown to 4 seconds (was 5)
  • DJ Circuit Breaker
    • Cooldown to 11/9/7 seconds (was 10/9/8)
  • Flint Stones
    • Cooldown to 4 seconds (was 5)
    • Burn scaling to 1/2/3/4 (was 2/3/4/5)
  • Forklift
    • Bonus damage to 150/300 (was 150/250)
  • Ice 9000
    • Freezes 1 item (was 1/2)
    • Poison scaling to 20/40 (was 20/30)
  • Mech-Moles
    • Starts at Bronze
  • Nitro
    • Starts at Gold
    • Cooldown to 3 seconds (was 4)
  • Pierre Conditioner
    • Cooldown to 8/6 seconds (was 9/7)
  • Power Drill
    • Cooldown to 12/10/8/6 (was 15/13/11/9)
    • Damage to 70 (was 100)
  • Remote Control
    • Cooldown to 7/6/5 seconds (was 8/7/6)
  • Tanky Anky
    • Corrected an issue where it wasn’t Shielding from Relics
  • Temporal Navigator
    • Cooldown to 9/8/7/6 seconds (was 6)
    • Haste duration to 2 seconds (was 1/2/3/4)
  • Tesla Coil
    • Damage to 25/50/75 (was 25)
  • Weakpoint Detector
    • Scaling to 5/10/20/40 (was 5/10/15/20)

» JULES ITEMS

  • Apron
    • Cooldown to 7 seconds (was 6)
  • Beach Umbrella
    • Cooldown to 7/5 seconds (was 8/6)
    • Regen increased to 20% of shield (was 10%)
    • Enchants map to Regen output but require chilled
  • Burrito
    • Burn and Regen to 3/6/9 (was 2/4/6)
  • Caviar
    • Gives crit equal to triple its value (was double)
  • Chocolate Coin
    • Crit chance added equal to half its value (was equal to its value)
  • Coffee
    • Starts at Bronze
  • Dishwasher
    • Adjusted tooltip so that it accurately reflects the duration values of Haste and Heat correctly
    • Corrected an issue where it was Heating items for 4 seconds at Gold-tier
  • Dragon Steak
    • Cooldown to 8/6 seconds (was 9/6 seconds)
  • Dragonmelon
    • Health scaling to 20/30/40% (was 10/20/30%)
  • Durian
    • Starts at Silver
  • Farmer’s Market
    • Max Health gain equal to 3/5 times the Value of the sold Food (was 2–4 times)
  • Feast
    • Burn and Regen scaling to 4/8 (was 3/6)
  • Fortune Cookie
    • Corrected an issue where this could not spawn a skill in some cases
  • Fruit Press
    • Cooldown to 5 seconds (was 7)
  • Giant Sub
    • Charges on any Tool use (was just adjacent)
  • Grill
    • Burn to 4 (was 1)
  • Honeycomb
    • Buffs any Regen or Shield items (not just Food)
  • Hot Sauce
    • Cooldown to 8/7/6/5 (was 9/8/7/6)
  • Kitchen Scale
    • Cooldown to 7/6/5 (was 6)
    • Haste to 2 second duration (was 1/2/3)
  • Laulau
    • Regen to 3/6/9/12 (was 2/4/6/8)
  • Laurel’s Favorite
    • Burn 8/16/24 (was 5/10/15)
  • Luau
    • Cooldown to 4 seconds (was 6)
  • Oven Mitts
    • Gains Tool type
  • Pasta
    • Gain Max Health equal to 5 times this item’s Regen for the fight (was 10/20/30/40)
  • Pizza
    • Burn and Regen to 2/4/6 (was 1/2/3)
  • Prep Station
    • Starts at Bronze
    • Shield bonus to 5/10/15/20 (was 10/20/30)
    • Cooldown to 7 seconds (was 6)
  • Refrigerator
    • Cooldown applies to all Chilled items (was Food)
  • Rolling Pin
    • Cooldown to 5 seconds (was 6)
    • Damage to 30 (was 25)
    • Damage scaling to 30/60/90/120 (was 25/50/75/100)
  • Skillet
    • Cooldown to 6 (was 7/6/5/4)
    • Burn to 3/6/9/12 (was 3)
  • Sushi Boat
    • Redesigned
    • Silver start
    • 5 second cooldown
    • Your items gain 10/15/20% Crit Chance for the fight.
    • When you use a non-Heated Food, Charge this 1 second.
  • Toaster
    • Starts at Bronze

» MAK ITEMS

  • Athanor
    • Burn 15/25 (was 12/20)
  • Atmospheric Sampler
    • Starts at Gold
    • When you use an Enchanted or Flying item, Charge another 1/2 Enchanted or Flying item(s) 1 second. (was charge 1 item 2 seconds)
  • Black Rose
    • Starts at Bronze
  • Candles
    • Burn 8/12/16/20 (was 7/11/15/19)
  • Cellar
    • Gains the Property type
  • Chunk of Gold
    • Sell Value to 3/5/7/9 (was 3/6/9/12)
  • Ice Claw
    • Starts at Silver
    • Scaling to 30/60/120 (was 50/100)
  • Infused Bracers
    • Cooldown to 6/5/4 seconds (was 5/4/3)
  • Peacewrought
    • Cooldown to 7/6/5/4 (was 8/7/6/5)
    • Regen 4 (was 2)
  • Plague Glaive
    • Cooldown to 9/8 seconds (was 8)
  • Poppy Field
    • Poison 6 (was 8)
  • Quill & Ink
    • Cooldown to 7/6/5/4 (was 7)
    • Poison to 1 (was 1/2/3/4)
    • Regen to 1 (was 1/2/3/4)
  • Runic Great Axe
    • Starts at Silver
    • Crit bonus to 50/75/100% (was 100%)
    • Cooldown to 7/6/5 (was 7)
  • Sands of Time
    • Cooldown to 6 seconds (was 5)
  • Spider Mace
    • Starts at Silver
  • Test Subject Alpha
    • Cooldown to 6/5 (was 6/4)
    • Poison to 30/50 (was 30/60)
  • Thurible
    • Cooldown to 6/5/4/3 (was 6)
    • Burn 5 (was 3/5/7/9)
    • Regen 1 (was 1/2/3/4)
  • Venom
    • When you use the item to the left of this Poison (was weapon)

» PYG ITEMS

  • Abacus
    • Cooldown to 5/4/3 seconds (was 6/5/4)
  • Boomerang
    • Cooldown to 4 seconds (was 5)
    • Damage to 20/40/60/80 (was 20/30/40/50)
  • Cash Cannon
    • Starts at Silver
  • Gavel
    • Starts at Silver
    • Damage to 100/200/300 (was 200)
  • Hatchet
    • Cooldown to 4 seconds (was 6)
  • Heirlooms
    • Shield equal to double this item’s value (was 1/2/3/4 times)
    • This has +10/20/30/40 value in combat
  • Hot Stones
    • Burn 4/6/8/10 (was 2/4/6/8)
    • Gain Max Health equal to 5 times this item’s Burn for the fight. (replaced regen ability)
  • Ice Cream Truck
    • Cooldown to 9/8/7 (was 9)
    • Freeze 2 items for 1 second. (was 1/2/3 items)
    • When you use another item, Charge this 1 second. (removed non-weapons restriction)
  • Ladle
    • Burn 4 (was 2)
  • Landscraper
    • Value scaling to 8/16/24 (was 10/20/30)
  • Laser Security System
    • Starts at Silver
  • Masterpiece
    • Value gain to 2/3/4 (was 1/2/3)
  • Pitchfork
    • Cooldown to 4 seconds (was 5)
  • Showcase
    • Starts at Bronze
    • Requires 2 weapons or shield items (was 3)
    • Damage/Shield buff to 10/20/30/40 (was 20/40/60)
  • Silk
    • Shield 75 (was 50)
    • Quest 1 gives +275 shield (was 250)
    • Quest 2 requires 15 items sold (was 20)
  • Slingshot
    • This has +2 Max Ammo for each Toy you have. (was 1/2/3/4)
  • Spiky Shield
    • Shield 40 (was 10)
  • Streaming Setup
    • Redesigned
    • Your Toys have +Damage, Heal and Shield equal to this item’s Value.
    • When you use a Toy, this gains [1/2/3] Value for the fight.
  • Succulents
    • Cooldown to 6/5/4/3 (was 5)
    • Heal 20 (was 5/10/15/20)
  • Tea Set
    • Redesigned
    • Silver start
    • 6/5/4 second Cooldown
    • Burn 2
    • Gain 25/50/100 Max Health for the fight.
    • When you gain Max Health, your Burn items gain +[1/3/5] Burn for the fight.
  • Vineyard
    • Value scaling to 8/16/24 (was 10/20/30)
  • Wrist Warrior
    • Starts at Bronze
    • Gained the Tech type

» STELLE ITEMS

  • Altimeter
    • Cooldown to 8 seconds (was 7)
  • Anemometer
    • Cooldown to 5/4/3 seconds (was 4)
    • Hastes for 2 seconds (was 1/2/3)
  • Aviators
    • Shield 20/40/60/80 (was 10/20/30/40)
  • Clockwork Disc
    • Damage to 5/15/25/35 (was 10/20/30/40)
  • Cloud Tanker
    • Damage scaling to 20/40/60 (was 30/60/90)
  • Lavaroller
    • Corrected an issue with some of this item’s enchants not benefiting from the “double” Burn effect until the next activation
  • Lightning Butterfly
    • Cooldown to 5 seconds (was 4)
  • Lightning Rod
    • Only deals damage on you slowing or freezing (was both players)
  • Orbital Polisher
    • Added an active ability:
      • 6 second cooldown
      • Haste this for 1 second and it stops Flying.
  • Parts Picker
    • Cooldown reduction to 0.5/1 second (was 1 second)
  • Ramming Balloon
    • 1/2/3 Shield items start flying (was 1)
  • Sirens
    • The first time an enemy uses an item each fight, use this. (new ability)
  • Skyliner
    • Burn to 25/45 (was 30/40)
  • Space Laser
    • Cooldown to 32/28 (was 30/25)
    • Updated VFX
  • Toolbox
    • Can now spawn a Tool from any Hero
  • Vortex Cannon
    • Updated VFX

» COMMON ITEMS

  • Barbspike Warden
    • Poison scaling to 4 (was 5)
  • Biomerge Arm
    • Once again gives the item to the left Max Ammo in all situations
    • This was caught in a sweep of Ammo fixes but is a unique effect that forcibly makes an item have Max Ammo even if it didn’t before
  • Blazehowl Warden
    • Burn scaling to 4 (was 5)
  • Octopus
    • Updated VFX
  • Tantius Carrier
    • Starts at Legendary-tier
    • Cooldown to 8 seconds (was 12)

SKILLS

  • Everlasting Life
    • The first 4/8/12 times you use a Heal or Regen item, gain 50 Max Health for the fight. (When you use a Heal or Regen item, gain 5/10 Max Health for the fight.)
  • Frontline Logistics
    • Scaling to 2/4/6 (was 3/6/9)
  • Healthy Jolt
    • Starts at Silver
    • Hastes for 1/2/3 seconds (was 2/4)
  • Healthy Tip
    • Starts at Silver
  • Open for Business
    • Income scaling to 2/3/4 per Property (was 1/2/3)
  • Strong Arm
    • Starts at Bronze
  • Toxic Flame
    • Starts at Gold

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