Patch 7.0.0 – Level Up Changes, Item Changes & more

The Bazaar Patch Notes

This balance patch features a lot of changes, including (Source):

  • General Changes
  • New Content
  • Encounter Changes
  • Item / Hero Changes

General Changes

  • Advanced Training (New Encounter)
    • Be all that you can be with Sergeant Suds (Give Types to your items)
    • Spawns on Day 6+
  • Alchemy Lab (New Encounter)
    • Get a Potion
    • Mak only
  • Bex (New Encounter)
    • Attend a Bazball game with Bex
    • Spawns on Days 1 to 5
  • Bomb Voyage (New Stelle Item)
    • Starts at Gold
    • 6s CD
    • Deal [–/–/50/100] Damage
    • Burn [–/–/5/10]
    • When this stops Flying, destroy this
    • When this is destroyed, deal 10 times this item’s damage and burn
  • Binoculars (New Stelle Item)
    • Starts at Bronze
    • When you use a Flying item, an item gains +[5/10/15/20]% Crit Chance for the fight
  • Gibbus (New Monster)
    • Diamond-tier
    • Starts on Day 10
    • Moon Orb (New Item)
      • When one of your enemy’s items is Hasted, Slow it for 1 second(s)
      • When one of your items is Slowed, Haste it for 1 second(s)
    • Wax and Wane (New Skill)
      • The first time you use a Large item each fight, Slow all items 1 second
      • The first time you fall below half Health each fight, Haste all items 1 second
  • Mag Storage (New Encounter)
    • Get a Tech item
    • Dooley only
  • Reflecting Pool (New Encounter)
    • Self Portrait: Visit the Artist
    • Inspired Brew: Get 3 Enchanted Potions
    • Introspection: Gain 2 XP and 2 Catalyst
    • Spawns on Day 6+ for Mak only
  • Tech Salvage (New Encounter)
    • Get a Small Tech item
    • Dooley only
  • Wink (New Encounter)
    • Upgrade and transform all of your items
    • Spawns on Days 5+

NEW CONTENT

  • Level Up Changes
    • Level 1 to 2
      • Option 1: Get an enchanted small bronze-tier
      • Option 2: Pip
    • Level 3 to 4
      • B1 & B2: Added Silver-tier item option
    • Level 8 to 9
      • Gold items start here
    • Level 14 to 15
      • Diamond items start here
    • Mak’s Level Up Transform Option
      • Changed to “Get 2 gold and a catalyst” (was “transform your leftmost small item”)
  • Technical
    • Upgraded to Unity version 6000.0.58f2
    • This should resolve the issue where some players were seeing the error GpuFence::Create(): Failed to create ID3D11Fence, error 0x80070057 and were unable to run the game
    • Added handling for 32-bit systems
    • Resolved an issue where some skins would remain on screen too long during transitions
    • Resolved an issue where transform would sometimes make items non-interactable

ENCOUNTER CHANGES

  • Encounters & Events
    • Added a number of new hidden Encounter options
    • Most free item encounters should no longer spawn Legendaries
    • Hero Merchants
      • Now Diamond-tier
      • Now deals an entire board of items to choose from like Curio
      • No rerolls
      • Can now be encountered naturally
    • Aerodrome
      • No longer sells Expedition Ticket
      • Now gives 0 XP by default
      • Can now spawn any encounter (previously a smaller curated list)
    • Aimbot
      • Now sells Crit items from any Hero
      • Now available on Dooley
      • Now starts on Day 6
    • Artisan Dunes
      • Now buffs all of the items you have of that type instead of just the leftmost
      • Find Better Craftsman option now costs 15 Gold
    • BazaarCON
      • Networking now gives +2 Income and 1 XP (was 2 XP)
      • Swag Collector now gives enchanted small items
      • Fixed Artist Alley only spawning small items (now spawns any size)
    • Deadly Duel
      • Now gives 0 XP
    • Eli
      • Now starts on Day 1
    • Enchantment Altars
      • Now gives 0 XP
    • Epic Battle
      • Now gives 0 XP
    • Forja
      • Now gives 0 XP
    • Herma
      • Now starts on Day 1
    • Kev
      • Now starts on Day 1
    • Investment Pitch
      • Mentor’s Guidance: Now gives 2 XP and +10% Max Health
    • Midsworth
      • Now starts on Day 2
    • Mountain Pass
      • Now gives 0 XP
      • 1 XP added to stat gain outcomes
      • Share of the Spoils loot outcome increased to 5 loot items
      • Added Lost Treasure outcome which gives an enchanted item
      • Corrected an issue where incorrect audio could play from certain outcomes
      • Healing Spring now gives 10 Regen (was 5)
    • Mysterious Portal
      • Corrected an issue where this would not give XP for the Portal encounter itself, only for the encounter inside
      • Can now spawn any Gold or Diamond-tier encounter or merchant (was previously a smaller curated list)
    • Nautica
      • Now starts on Day 1
    • Orion
      • Now Silver-tier
    • Quixel
      • Now starts on Day 2
    • Shrouded Figure
      • Now gives 0 XP by default
      • Choose Knowledge: Pick a Chest containing up to 3 XP
      • Choose Wealth: Pick a Chest containing up to 30 Gold
      • Choose Power: Pick a Chest containing a random Legendary item (worth $30 Gold)
    • Street Festival
      • Now functions as Merchant Merchant
      • Spawns 3 Merchants with a single reroll
    • The Cult
      • Destroy all your non-Legendary items and get Gold equal to their value
      • Then collect your membership items
    • The Docks
      • Work as Navigator option (Star Chart) now gives 2 Gold (was 5)
    • The Tester
      • Now Silver-tier
      • Now starts on Day 1
    • Tinker
      • Now starts on Day 1

STELLE CHANGES

  • Air-Pressure Rifle
    • Starts at Bronze
    • Cooldown to 7 (was 10)
    • When your items start Flying, this gains +25/50/75/100 Damage for the fight (was 50/75/100)
  • Altimeter
    • Cooldown to 7 seconds (was 8)
  • Balloon Engine
    • Cooldown to 5 seconds (was 4)
  • Clockwork Disc
    • Gains the Toy type
  • Magshield
    • Cooldown to 6 seconds (was 7)
  • Molten Ball Blaster
    • Burn 10/15/20/25 (was 10/20/30/40)
  • Multitool
    • Cooldown to 5 seconds (was 6)
  • Observatory
    • Cooldown to 8/7/6 seconds (was 6)
    • Charge adjacent items 2 seconds (was “Charge an item 1 second”)
  • Parachute
    • When your items start or stop Flying, this gains 8/12/16 Regen for the fight (was 10/15/20)
  • Ramming Balloon
    • Cooldown to 8 seconds (was 9)
  • Rocket Drone
    • Damage to 10 (was 5)
  • Solar Drone
    • Cooldown to 6 seconds (was 7)
  • Squirrel Suit
    • Cooldown to 4 seconds (was 6)
  • Tethers
    • When your items stop Flying, Shield 30/60/90/120 (was 40/80/120/160)
  • Windbreaker
    • Shield to 20 (was 25)
    • When your items start Flying, this gains +20/40/60 Shield for the fight (was 25/50/75)
  • Wrecking Ball
    • When this starts Flying, Charge this 5 seconds (was 4 seconds)

DOOLEY CHANGES

  • Angry Balloon Bot
    • Corrected an issue where this item would trigger off player shields if it was on an enemy ghost
  • Armored Core
    • This and Shield items to the right of this gain +15/30/60 Shield for the fight (was 20/30/60)
  • Bellelista
    • When you Haste, this gains +30/60 Damage for the fight (was 25/50)
  • Bill Dozer
    • Scaling to 40/80 (was 35/70)
  • Blast Doors
    • Charge to 1 second (was 2)
    • Cooldown to 15 seconds (was 20)
  • Brick Buddy
    • Cooldown to 6 seconds (was 5)
    • Scaling at Gold changed to 25 (was 20)
  • Bunker
    • Corrected an issue with Turbo Bunker where it hasted enemy items
  • Charging Station (Redesigned)
    • When you use the non-Core item to the left of this, Charge your Cores [–/–/1/2] second(s)
  • Clawrence
    • Cooldown to 6 seconds (was 5)
    • Scaling at Gold changed to 25 (was 20)
  • Copper Ed
    • Poison 4 (was 5)
    • Shield 20 (was 25)
  • Dianasaur
    • Cooldown to 6 (was 9)
    • Deal 50 Damage (was 80)
    • When you destroy an item, your Dinosaurs and Relics gain 25/50/75 Damage for the Fight (was “When you Destroy an item during combat, your Dinosaurs permanently gain 10/15/20 Damage”)
  • Dino Saddle
    • Shield to 50 (was 30/60)
    • Starts at Diamond
  • Dinosawer
    • No longer a Vehicle
  • Dooltron
    • Gains the Vehicle type
  • Fiber Optics
    • Radiant Fiber Optics now protects items with a cooldown
  • Flint Stones
    • Burn [2/3/4/5] for each Relic or Tool you have (was 2/4/6/8)
    • Cooldown to 4 seconds (was 7)
  • Forklift
    • If you have another Tool, Apparel, Tech, Weapon, Ray, Relic, Property, Vehicle or Friend, this has +[150/250] Damage for each (was Tool, Apparel, Tech, Weapon, or Friend)
  • Hydraulic Press
    • 16 second Cooldown (was 20)
    • Starts at Silver
    • This has +Damage equal to 100/175/250 times the number of Types it has (was 175/250)
  • Ice 9000
    • When you Freeze, this gains +[–/–/20/30] Poison for the fight (was 10/30)
  • Miss Isles
    • When you use a Core, this gains +5/10/15 Damage for the fight and Reload it (was 10/20/30)
  • Mommasaur
    • Cooldown to 9/6 seconds (was 10)
    • Deal 100 Damage (was 200)
    • When you destroy an item, double the Damage of your Dinosaurs and Relics for the fight (was “When you Destroy an item during combat, your Dinosaurs permanently gain 20/40 Damage”)
  • Monitor Lizard
    • Cooldown to 4/3/2 (was 5/4/3)
    • Enchants map to trigger properly
  • Motherboard
    • Only charges on other Tech use
  • Nanobot
    • Deal [–/10/15/20] Damage for each of your Friends (was 15/20/25)
  • Nitro
    • Cooldown to 4 seconds (was 5)
  • Party Float
    • Fixed enchants to match trigger and scaling
  • Pierre Conditioner
    • Cooldown to 9/7 (was 8)
    • Freeze 2 items for 1 second(s) (was 2/3 for 1 second)
  • Railgun
    • Quest changed to 6 Tech items (was 8)
  • Remote Control
    • 8/7/6 Second Cooldown (was 11/10/9)
    • Use all of your Medium size Cores (was “Use all of your Cores”)
  • Rex Spex
    • Cooldown to 10 seconds (was 11)
  • Scrap Metal
    • When you sell this, reduce your leftmost items’ Cooldown by [–/–/3/6]% (was 5/10%)
  • Security Camera
    • 6 second Cooldown (was 9)
    • Shield 50 (was 50/75/100/125)
    • Starts at Silver
    • When you Crit with a Shield item, your Shield items gain +[10/20/30] Shield for the fight
    • Your Shield items have +20% Crit Chance (was 20/30/40/50%)
  • Tesla Coil
    • Charge your non-Tech items 1 second (new active ability)
    • Cooldown to 7/6/5 seconds (was 8)
    • Damage 25 (was 30/60/90)
    • When you use an adjacent Tech, Charge this 2 seconds (was “When you use an adjacent Tech, Charge an item 1 second.”)
  • Thrusters
    • The item to the left of this is a Vehicle and its Cooldown is reduced by [–/3/6/9%] (was 5/10/15)
  • Trollosaur
    • Cooldown to 9 (was 7)
    • Damage to 50/100/150 (was 10)
    • When you destroy an item, use this (was “When you Destroy an item during combat, this permanently gains +10/20/30 Damage.”)
  • Weaponized Core
    • Cooldown to 7/6/5 seconds (was 8/6/5)
    • This and Weapons to the right of this gain +15/30/60 Damage for the fight (was 20/30/60)
  • Welding Helmet
    • Cooldown to 3 seconds (was 4)
    • Added Tool tag

PYGMALIEN CHANGES

  • Atlas Stone
    • Damage to 20 (was 1)
  • Bandages
    • Cooldown to 5/4/3/2 seconds (was 5)
    • Heal and Shield to 10 (was 5/10/20/40)
  • Beast of Burden
    • Cooldown to 9/8 seconds (was 10)
  • Coincure
    • Redesigned
    • 6 second Cooldown
    • Your Weapons and Heal items gain +Damage and +Heal equal to this item’s value for the fight
    • When you Heal with an item, this gains 2/4/6 Value for the fight
  • Display Case
    • At the start of each fight, all items on your board gain +[1/2/3] value (was “At the start of each fight, adjacent items gain +2/4/6 value.”)
    • Fixed enchants scaling and triggers
  • Fixer Upper
    • At the start of each day, upgrade this (replaces “Every 50 gold you spend, upgrade this”)
  • Flail
    • 8/7/6/5 second Cooldown (was 7)
    • Deal 20 Damage (was 8/16/24/32)
  • Gavel (Redesigned)
    • 8/7 second Cooldown
    • Deal 200 Damage
    • Freeze all other Weapons for both players for 1 second(s)
  • Golf Clubs
    • Cooldown to 6 (was 7)
    • Damage to 50 (was 70)
  • Gramophone
    • The Cooldown of the item to the left of this is reduced by 20/35% (was 20/40%)
  • Hammock (Redesigned)
    • Starts at Silver
    • 5/4/3 second Cooldown
    • Heal equal to the value of adjacent items
    • Gain Max Health equal to this item’s Heal for the fight
  • Hypergreens (Redesigned)
    • 5 second Cooldown
    • Adjacent items gain +5/10/15 value for the fight
    • When an adjacent item gains value during combat, your Weapons and Heal items gain +[5/10/15] Damage and +[5/10/15] Healing for the fight
  • Jabalian Recurve Bow
    • 8 second Cooldown (was 9)
    • Deal [–/75/150/225] Damage (was 60/120/180)
  • Keychain
    • Cooldown to 8/7 seconds (was 9/6)
  • Kukri (Redesigned)
    • 6/5/4/3 second Cooldown
    • Deal 20 Damage
    • Heal 20
  • Laser Security System
    • Gains the Tech type
  • Lemonade Stand
    • Toxic and Fiery enchants reduced by half
  • Pyg’s Gym
    • Cooldown to 10/9/8 (was 11/9/7)
  • Regal Blade
    • Cooldown to 9/8/7/6 (was 10/9/8/7)
    • Damage to 50 (was 100)
    • Quests changed to buying 10/8/6 items of the appropriate types (was 12/10/8)
  • Riceballer
    • Burn 8/16/24 (was 5/10/15)
  • Snowmobile
    • 8/7/6 second Cooldown (was 10/9/8)
    • When you Freeze, Charge this 3 seconds (was “When you Freeze or Haste, Charge this 2 seconds”)
  • Stopwatch
    • Cooldown to 11/10 seconds (was 11)
    • Freeze duration to 1 second (was 1/2)
  • Succulents (Redesigned)
    • 5 second Cooldown
    • Heal 5/10/15/20
    • Gain Max Health equal to this item’s Heal for the fight
  • Tea Set (Redesigned)
    • Starts at Silver
    • 5 second Cooldown (was 7)
    • Heal equal to 5% of your max health (was 5/10%)
    • Gain 25/50/100 Max Health for the fight (was Permanently gain 10/20 Max Health)
    • When you gain Max Health, your Heal items gain +[5/10/15] Healing for the fight (was Gain 10/20 Regen for the fight)
  • Weights
    • Cooldown to 7 (was 6)
    • Your Weapons gain [10/20/30/40] Damage for the fight (was “Your Weapons gain +10/15/20/25 Damage and your Heal items gain +10/15/20/25 Heal for the fight”)
    • When you Heal, Charge this 2 seconds (was “When you Over-Heal, Charge this 2 second(s)”)
  • Windmill (Redesigned)
    • Starts at Gold
    • 35/25 second Cooldown
    • The Sandstorm Begins! (active)
    • Charge your other items 2 seconds (active)
    • When you use another item, Charge this 2 seconds (passive)
    • When the Sandstorm starts, double your Max Health for the fight (passive)

VANESSA CHANGES

  • Anchor
    • Fixed an issue where Anchor couldn’t be buffed by +Haste duration items
  • Astrolabe
    • Haste [2/3/4] items for 1 second(s) (was 1/2/3 items)
  • Coral
    • Cooldown to 6 seconds (was 5)
    • When you buy another Aquatic item, this gains +[5/10/15/20] Heal (was 3/6/9/12)
  • Dock Lines
    • Cooldown to 4 seconds (was 5)
  • Fishing Net
    • 6 second Cooldown (was 9)
    • Slow 1/2/3/4 items for 2 seconds (was 3 seconds)
  • Harpoon
    • Ammo to 1/2/3 (was 1)
  • Jitte
    • Cooldown to 5 seconds (was 6)
  • Lighthouse
    • Enchants scale and map to trigger properly
  • Musket
    • When you Burn with an adjacent item, Reload this 1 ammo and it gains +[25/50/75] Damage for the fight (was just Reload)
  • Oni Mask
    • Starts at Silver
  • Pistol Sword
    • Enchants scale and map to trigger properly
  • Repeater
    • Starts at Silver
    • 2/3/4 Max ammo (was 2/4)
  • Shot Glasses
    • Haste and Slow targets to 4 (was 3)
  • Silencer
    • Starts at Silver
    • If you have exactly 1 Weapon, its Cooldown is reduced by 5/10/15% (was 5/10/15/20%)
    • The Weapon to the left of this has +/25/50/75 Damage (was 20/30/40)
  • Sniper Rifle
    • Starts at Gold
    • Cooldown to 10 seconds (was 11)
  • Star Chart
    • Adjacent items’ Cooldowns are reduced by +5/10/15/20% (was 10/15/20/25)
  • Turtle Shell
    • Starts at Silver
    • 10 second Cooldown (was 7)
    • 10/15/20 Shield scaling (was 10/15)
    • When you use another non-Weapon item, Charge this 2 seconds (was 1 second)
  • Wetware
    • Shield scaling to 15/25/35/45 (was 20/30/40/50)
  • Zoarcid
    • 8/7/6/5 second Cooldown (was 6)
    • Damage to 30 (was 15/30/45/60)

MAK CHANGES

  • Atmospheric Sampler
    • Removed “At the start of each day, get a Small Reagent.”
  • Blank Slate
    • Quest requirements changed to 30/25/20/15/10 (was 50/40/30/20/10)
  • Bottled Explosion
    • Damage to 5/10 (was 10/15)
  • Bottled Tornado
    • Cooldown to 6 seconds (was 7)
  • Calcinator and Retort
    • Chunk of lead spawning costs 2 gold (was 3)
  • Cauldron
    • Burn and Poison to 3/4/5 per Type (was 2/3/4)
  • Covetous Raven
    • Starts at Bronze
    • Deal [50/100/150/200] Damage (was 80/120/160)
  • Crocodile Tears
    • When your enemy takes Damage, this gains +[8/16/24/32] Damage for the fight (was 10/20/30/40)
  • Death Caps (Redesigned)
    • Starts at Silver
    • 5 second Cooldown
    • Poison 5
    • When you use a Weapon, your Poison items gain +[1/2/3] Poison and Regen items gain +[1/2/3] Regen for the fight
    • When this is transformed, enchant it with Toxic if able
  • Dragon’s Breath
    • When you use a Flying item or an adjacent item, this gains +[–/6/8/10] Burn for the fight (was Dragon item or adjacent item)
  • Floor Spike
    • Cooldown to 7 seconds (was 9)
  • Frozen Flame
    • Starts at Silver
    • Cooldown to 4 (was 5)
    • Burn scaling to 5/10/15 (was 10/15)
    • The first time you fall below half Health each fight, Freeze all enemy items for 2 seconds (was 1/2 seconds)
  • Hemlock
    • Cooldown to 6 seconds (was 7)
  • Hourglass
    • Starts at Silver tier
  • Infused Bracers
    • Starts at Silver
    • Cooldown to 5/4/3 (was 5)
    • Poison both Players 10/20/30 (was 5)
    • When you Poison yourself, your Weapons gain +Damage for the fight equal to the amount Poisoned (was 1/2 times the amount poisoned)
  • Leeches
    • When you Poison, this gains +[10/20/30/40] Damage for the fight (was 10/15/20/25)
  • Oil Lantern
    • Cooldown to 8/7/6 seconds (was 8)
  • Ritual Dagger
    • Cooldown to 8/6 seconds (was 9/7)
    • Added: If you are a Cult Member, reduce this item’s cooldown by 1 second
  • Runic Double Bow
    • Damage to 10/20/30 (was 20/40/60)
    • When you Crit with another item, this gains +[–/10/20/30] Damage for the fight (was double crit damage)
  • Scales
    • Cooldown to 4 seconds (was 5)
  • Sifting Pan
    • Your Catalysts have +[–/1/2/3] Value (was “When you sell Catalyst, gain 1/2/3 Regen.”)
  • Soul Ring
    • Cooldown to 10/8 seconds (was 10)
    • Regen to 10 (was 10/20)
  • Soulstone (Mak)
    • Burn and Poison quests changed to 6 items required (was 8)
    • Slow and Freeze quests changed to 3 items required (was 4)
  • Spider Mace
    • Cooldown to 11/10/9/8 (was 10)
    • Damage to 25 (was 10/20/30/40)
  • Strength Potion
    • Cooldown to 6 seconds (was 7)
  • Sulphur
    • Cooldown to 6 seconds (was 7)
  • Sword Cane
    • Cooldown to 5/4/3/2 seconds (was 5)
    • Damage to 20 (was 10/15/20/25)
    • Burn, Regen and Poison to 2 (were 2/4/6/8)
  • Test Subject Alpha
    • Cooldown to 6/4 seconds (was 7/5)
  • Thrown Net
    • Starts at Silver
  • Tome of Yyahan
    • Added “At the start of each day, get a Small Reagent.”
  • Venomander
    • Poison and Regen to 1/3/5/7 (was 1/2/3/4)
  • Vial Launcher
    • Damage to 25/40 (was 30/45)
  • Viper Cane (Redesigned)
    • Starts at Gold
    • 6 second Cooldown
    • Deal 10 Damage
    • When you Poison or gain Regen with an item, your Weapons gain +[5/10] Damage for the fight

NEUTRAL ITEMS

  • Candy Mail
    • Buff to [2/3/4/5] (from [1/2/3/4])
    • No longer destroys itself during combat, only at the end of combat if it has no ammo
  • Cinders
    • Grants [1/2/4/8] Burn (from [1/2/3/4])
  • Darkstone Engine
    • Corrected an issue where this couldn’t enchant itself
  • Eagle Talisman
    • Starts at Silver-tier
    • Grants [–/5/10/20]% Crit Chance (from [5/10/15/20])
    • Monsters with Bronze Talisman now drop Silver instead
  • Ectoplasm
    • Poison 10/20/30 (was 1/2/3)
  • Epicurean Chocolate
    • Buff to [2/3/4/5] (from [1/2/3/4])
    • No longer destroys itself during combat, only at the end of combat if it has no ammo
  • Extract
    • Grants [1/2/4/8] Poison (from [1/2/3/4])
  • Feather
    • Starts at Gold-tier
    • Reduces Cooldown by [3/6]% (from [2/4/6])
  • Gland
    • Grants [2/4/8/16] Regen (from [1/2/3/4])
  • Gunpowder
    • Grants [–/1/2/4] Max Ammo (from [–/1/2/3])
  • Insect Wing
    • Reduces Cooldown by [2/4/8]% (from [3/6/9])
  • Necronomicon
    • Cooldown to 6 (from 5)
    • Added: If you are a Cult Member, reduce this item’s cooldown by 1 second
  • Scrap
    • Grants [4/8/16/32] Shield (from [3/6/12/24])
  • Sharpening Stone
    • Grants [4/8/16/32] Damage (from [5/10/15/20])
  • Super Syrup
    • No longer destroys itself during combat, only at the end of combat if it has no ammo
  • Vial of Blood
    • Grants [–/1/2/4] XP (from [–/1/2/3])

SKILL CHANGES

  • Arbitrage
    • Your rerolls cost [–/1/2/3] less Gold
  • Balanced Friendship
    • Starts at Silver tier
    • When you use a Friend, your Weapons gain +2/4/6 Damage and Shield items gain +2/4/6 Shield for the fight
  • Beautiful Friendship
    • Starts at Silver tier
    • When you use a Friend, your Weapons gain +3/6/9 Damage for the fight (was 3/6)
  • Bombs Away
    • Starts at Gold tier
  • Building Crescendo
    • “When you use an item, your items gain 1/2% Crit Chance for the fight (was 3/6%)
    • Removed second ability
  • Calming Heals
    • The first [–/–/5/10] times you Slow each fight, Charge 1 Heal or Regen item 1 second (was Heal items only)
  • Conflagration
    • Added to Pyg
  • Desperate Strike
    • Added to Mak
    • While you have less Health than your opponent, your items gain +[–/20/40/60]% Crit Chance (was 10/15/20%)
  • Expert Pilot
    • Starts at Silver
    • Your Vehicles and Drones have +20/30/40 Shield and +20/30/40 Damage (was just Vehicles)
  • Flanking Criticals
    • The first time you use a Large item each fight, give adjacent items +20/40/60% Crit Chance for the fight (was 15/20/25%)
  • Fiery
    • Added to Pyg
  • First Flames
    • The first time you use a Large item each fight, Burn 20/40/60 (was 10/15/20)
  • First Strike
    • Your items have +75/100% Crit Chance (was 50/75%)
  • Full Arsenal
    • Your item’s cooldowns are reduced by 2/4% if you have a Vehicle, reduced by 2/4% if you have a Weapon, and reduced by 2/4% if you have a Tool (was 5/10%)
  • Guardian’s Fury
    • While you have Shield, your Weapons have their cooldowns reduced by 5/10/15% (was 10/20/30%)
  • Hardly Workin’
    • Changed to 4/8/12 uses (was 5/10/15)
  • Healthy Hoarder
    • Now starts at Silver-tier
  • Healthy Lifestyle
    • Regen to 3/6/9 (was 2/4/6)
  • Herbal Supplements
    • Removed from Pyg
  • Honed Strike
    • When you use an item, it gains +[–/–/5/10]% Crit Chance for the fight (was “When you Crit with an item, it gains +[–/–/5/10]% Crit chance for the fight.”)
  • Hot Spot
    • Added to Mak
  • Improvised Burn
    • Starts at Silver
    • +1/2/3 Burn (was 1/2)
  • Improvised Heal
    • No longer on Pyg
  • Improvised Protection
    • No longer on Pyg
  • Improvised Poison
    • Starts at Silver
    • +1/2/3 Poison (was 1/2)
  • Industrialist
    • Your Propertyies have their cooldowns reduced by 5/10% (was 10/15%)
  • Iron Sharpens Iron
    • Added to Pyg
    • Your leftmost item has +3 Damage (was 2)
    • When you buy a Weapon, increase this bonus by [–/3/4/5] (was 2/3/4)
  • Makeshift Plate
    • “When you use a non-Shield item, your Shield items gain +[–/3/6/9] Shield for the fight.” (was “Your Shield items have +1 Shield for every 4/3/2 Gold you have”)
  • Overclocked
    • Removed the 2nd ability
  • OverHeal Regeneration
    • Changed to “Everlasting Life”
    • Starts at Gold
    • “When you use a Heal or Regen item, gain 5/10 Max Health for the fight.” (was “When you Over-Heal, gain 5/10/15 Regen for the fight.”)
    • Added to Mak
  • Pacifist
    • If you have no Weapons, your items have their cooldowns reduced by 5/10% (was 10/15%)
    • Added to Mak
  • Parting Shot
    • Crit scaling changed to 10/15% (was 5/10%)
  • Party Like it’s 011111001111 (Redesigned)
    • Diamond tier start
    • Your leftmost item is a Friend
  • Poisonous Opener
    • The first time you use a Large item each fight, Poison 20/40/60 (was 10/15/20)
  • Snowstorm
    • Damage scaling changed to 20/40/60/80 (was 30/60/90/120)
  • Staying Power
    • “When you use a Weapon or Tool, your Heal items gain +[4/8/12] Heal for the fight.” (was “When you use a Tool, Heal 5/10/15/20.”)
  • Tempering
    • Added to Pyg, Dooley and Stelle
  • Temporal Strike (Redesigned)
    • Starts at Gold
    • The first 5/10 times you Slow each fight, Charge 1 Weapon 1 second
    • Available on Vanessa, Mak, Dooley and Stelle
  • Thrill of the Flight
    • Your Flying items have their cooldowns reduced by 5/10% (was 10/15%)
  • Workin’ Hard (Redesigned)
    • Starts at Silver tier
    • The first [–/4/8/12] times you Haste each fight, Charge 1 Tool 1 second

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