This balance patch features a lot of changes, including (Source):
- General Changes
- New Content
- Encounter Changes
- Item / Hero Changes
General Changes
- Advanced Training (New Encounter)
- Be all that you can be with Sergeant Suds (Give Types to your items)
- Spawns on Day 6+
- Alchemy Lab (New Encounter)
- Get a Potion
- Mak only
- Bex (New Encounter)
- Attend a Bazball game with Bex
- Spawns on Days 1 to 5
- Bomb Voyage (New Stelle Item)
- Starts at Gold
- 6s CD
- Deal [–/–/50/100] Damage
- Burn [–/–/5/10]
- When this stops Flying, destroy this
- When this is destroyed, deal 10 times this item’s damage and burn
- Binoculars (New Stelle Item)
- Starts at Bronze
- When you use a Flying item, an item gains +[5/10/15/20]% Crit Chance for the fight
- Gibbus (New Monster)
- Diamond-tier
- Starts on Day 10
- Moon Orb (New Item)
- When one of your enemy’s items is Hasted, Slow it for 1 second(s)
- When one of your items is Slowed, Haste it for 1 second(s)
- Wax and Wane (New Skill)
- The first time you use a Large item each fight, Slow all items 1 second
- The first time you fall below half Health each fight, Haste all items 1 second
- Mag Storage (New Encounter)
- Get a Tech item
- Dooley only
- Reflecting Pool (New Encounter)
- Self Portrait: Visit the Artist
- Inspired Brew: Get 3 Enchanted Potions
- Introspection: Gain 2 XP and 2 Catalyst
- Spawns on Day 6+ for Mak only
- Tech Salvage (New Encounter)
- Get a Small Tech item
- Dooley only
- Wink (New Encounter)
- Upgrade and transform all of your items
- Spawns on Days 5+
NEW CONTENT
- Level Up Changes
- Level 1 to 2
- Option 1: Get an enchanted small bronze-tier
- Option 2: Pip
- Level 3 to 4
- B1 & B2: Added Silver-tier item option
- Level 8 to 9
- Gold items start here
- Level 14 to 15
- Diamond items start here
- Mak’s Level Up Transform Option
- Changed to “Get 2 gold and a catalyst” (was “transform your leftmost small item”)
- Level 1 to 2
- Technical
- Upgraded to Unity version 6000.0.58f2
- This should resolve the issue where some players were seeing the error
GpuFence::Create(): Failed to create ID3D11Fence, error 0x80070057and were unable to run the game - Added handling for 32-bit systems
- Resolved an issue where some skins would remain on screen too long during transitions
- Resolved an issue where transform would sometimes make items non-interactable
ENCOUNTER CHANGES
- Encounters & Events
- Added a number of new hidden Encounter options
- Most free item encounters should no longer spawn Legendaries
- Hero Merchants
- Now Diamond-tier
- Now deals an entire board of items to choose from like Curio
- No rerolls
- Can now be encountered naturally
- Aerodrome
- No longer sells Expedition Ticket
- Now gives 0 XP by default
- Can now spawn any encounter (previously a smaller curated list)
- Aimbot
- Now sells Crit items from any Hero
- Now available on Dooley
- Now starts on Day 6
- Artisan Dunes
- Now buffs all of the items you have of that type instead of just the leftmost
- Find Better Craftsman option now costs 15 Gold
- BazaarCON
- Networking now gives +2 Income and 1 XP (was 2 XP)
- Swag Collector now gives enchanted small items
- Fixed Artist Alley only spawning small items (now spawns any size)
- Deadly Duel
- Now gives 0 XP
- Eli
- Now starts on Day 1
- Enchantment Altars
- Now gives 0 XP
- Epic Battle
- Now gives 0 XP
- Forja
- Now gives 0 XP
- Herma
- Now starts on Day 1
- Kev
- Now starts on Day 1
- Investment Pitch
- Mentor’s Guidance: Now gives 2 XP and +10% Max Health
- Midsworth
- Now starts on Day 2
- Mountain Pass
- Now gives 0 XP
- 1 XP added to stat gain outcomes
- Share of the Spoils loot outcome increased to 5 loot items
- Added Lost Treasure outcome which gives an enchanted item
- Corrected an issue where incorrect audio could play from certain outcomes
- Healing Spring now gives 10 Regen (was 5)
- Mysterious Portal
- Corrected an issue where this would not give XP for the Portal encounter itself, only for the encounter inside
- Can now spawn any Gold or Diamond-tier encounter or merchant (was previously a smaller curated list)
- Nautica
- Now starts on Day 1
- Orion
- Now Silver-tier
- Quixel
- Now starts on Day 2
- Shrouded Figure
- Now gives 0 XP by default
- Choose Knowledge: Pick a Chest containing up to 3 XP
- Choose Wealth: Pick a Chest containing up to 30 Gold
- Choose Power: Pick a Chest containing a random Legendary item (worth $30 Gold)
- Street Festival
- Now functions as Merchant Merchant
- Spawns 3 Merchants with a single reroll
- The Cult
- Destroy all your non-Legendary items and get Gold equal to their value
- Then collect your membership items
- The Docks
- Work as Navigator option (Star Chart) now gives 2 Gold (was 5)
- The Tester
- Now Silver-tier
- Now starts on Day 1
- Tinker
- Now starts on Day 1
STELLE CHANGES
- Air-Pressure Rifle
- Starts at Bronze
- Cooldown to 7 (was 10)
- When your items start Flying, this gains +25/50/75/100 Damage for the fight (was 50/75/100)
- Altimeter
- Cooldown to 7 seconds (was 8)
- Balloon Engine
- Cooldown to 5 seconds (was 4)
- Clockwork Disc
- Gains the Toy type
- Magshield
- Cooldown to 6 seconds (was 7)
- Molten Ball Blaster
- Burn 10/15/20/25 (was 10/20/30/40)
- Multitool
- Cooldown to 5 seconds (was 6)
- Observatory
- Cooldown to 8/7/6 seconds (was 6)
- Charge adjacent items 2 seconds (was “Charge an item 1 second”)
- Parachute
- When your items start or stop Flying, this gains 8/12/16 Regen for the fight (was 10/15/20)
- Ramming Balloon
- Cooldown to 8 seconds (was 9)
- Rocket Drone
- Damage to 10 (was 5)
- Solar Drone
- Cooldown to 6 seconds (was 7)
- Squirrel Suit
- Cooldown to 4 seconds (was 6)
- Tethers
- When your items stop Flying, Shield 30/60/90/120 (was 40/80/120/160)
- Windbreaker
- Shield to 20 (was 25)
- When your items start Flying, this gains +20/40/60 Shield for the fight (was 25/50/75)
- Wrecking Ball
- When this starts Flying, Charge this 5 seconds (was 4 seconds)
DOOLEY CHANGES
- Angry Balloon Bot
- Corrected an issue where this item would trigger off player shields if it was on an enemy ghost
- Armored Core
- This and Shield items to the right of this gain +15/30/60 Shield for the fight (was 20/30/60)
- Bellelista
- When you Haste, this gains +30/60 Damage for the fight (was 25/50)
- Bill Dozer
- Scaling to 40/80 (was 35/70)
- Blast Doors
- Charge to 1 second (was 2)
- Cooldown to 15 seconds (was 20)
- Brick Buddy
- Cooldown to 6 seconds (was 5)
- Scaling at Gold changed to 25 (was 20)
- Bunker
- Corrected an issue with Turbo Bunker where it hasted enemy items
- Charging Station (Redesigned)
- When you use the non-Core item to the left of this, Charge your Cores [–/–/1/2] second(s)
- Clawrence
- Cooldown to 6 seconds (was 5)
- Scaling at Gold changed to 25 (was 20)
- Copper Ed
- Poison 4 (was 5)
- Shield 20 (was 25)
- Dianasaur
- Cooldown to 6 (was 9)
- Deal 50 Damage (was 80)
- When you destroy an item, your Dinosaurs and Relics gain 25/50/75 Damage for the Fight (was “When you Destroy an item during combat, your Dinosaurs permanently gain 10/15/20 Damage”)
- Dino Saddle
- Shield to 50 (was 30/60)
- Starts at Diamond
- Dinosawer
- No longer a Vehicle
- Dooltron
- Gains the Vehicle type
- Fiber Optics
- Radiant Fiber Optics now protects items with a cooldown
- Flint Stones
- Burn [2/3/4/5] for each Relic or Tool you have (was 2/4/6/8)
- Cooldown to 4 seconds (was 7)
- Forklift
- If you have another Tool, Apparel, Tech, Weapon, Ray, Relic, Property, Vehicle or Friend, this has +[150/250] Damage for each (was Tool, Apparel, Tech, Weapon, or Friend)
- Hydraulic Press
- 16 second Cooldown (was 20)
- Starts at Silver
- This has +Damage equal to 100/175/250 times the number of Types it has (was 175/250)
- Ice 9000
- When you Freeze, this gains +[–/–/20/30] Poison for the fight (was 10/30)
- Miss Isles
- When you use a Core, this gains +5/10/15 Damage for the fight and Reload it (was 10/20/30)
- Mommasaur
- Cooldown to 9/6 seconds (was 10)
- Deal 100 Damage (was 200)
- When you destroy an item, double the Damage of your Dinosaurs and Relics for the fight (was “When you Destroy an item during combat, your Dinosaurs permanently gain 20/40 Damage”)
- Monitor Lizard
- Cooldown to 4/3/2 (was 5/4/3)
- Enchants map to trigger properly
- Motherboard
- Only charges on other Tech use
- Nanobot
- Deal [–/10/15/20] Damage for each of your Friends (was 15/20/25)
- Nitro
- Cooldown to 4 seconds (was 5)
- Party Float
- Fixed enchants to match trigger and scaling
- Pierre Conditioner
- Cooldown to 9/7 (was 8)
- Freeze 2 items for 1 second(s) (was 2/3 for 1 second)
- Railgun
- Quest changed to 6 Tech items (was 8)
- Remote Control
- 8/7/6 Second Cooldown (was 11/10/9)
- Use all of your Medium size Cores (was “Use all of your Cores”)
- Rex Spex
- Cooldown to 10 seconds (was 11)
- Scrap Metal
- When you sell this, reduce your leftmost items’ Cooldown by [–/–/3/6]% (was 5/10%)
- Security Camera
- 6 second Cooldown (was 9)
- Shield 50 (was 50/75/100/125)
- Starts at Silver
- When you Crit with a Shield item, your Shield items gain +[10/20/30] Shield for the fight
- Your Shield items have +20% Crit Chance (was 20/30/40/50%)
- Tesla Coil
- Charge your non-Tech items 1 second (new active ability)
- Cooldown to 7/6/5 seconds (was 8)
- Damage 25 (was 30/60/90)
- When you use an adjacent Tech, Charge this 2 seconds (was “When you use an adjacent Tech, Charge an item 1 second.”)
- Thrusters
- The item to the left of this is a Vehicle and its Cooldown is reduced by [–/3/6/9%] (was 5/10/15)
- Trollosaur
- Cooldown to 9 (was 7)
- Damage to 50/100/150 (was 10)
- When you destroy an item, use this (was “When you Destroy an item during combat, this permanently gains +10/20/30 Damage.”)
- Weaponized Core
- Cooldown to 7/6/5 seconds (was 8/6/5)
- This and Weapons to the right of this gain +15/30/60 Damage for the fight (was 20/30/60)
- Welding Helmet
- Cooldown to 3 seconds (was 4)
- Added Tool tag
PYGMALIEN CHANGES
- Atlas Stone
- Damage to 20 (was 1)
- Bandages
- Cooldown to 5/4/3/2 seconds (was 5)
- Heal and Shield to 10 (was 5/10/20/40)
- Beast of Burden
- Cooldown to 9/8 seconds (was 10)
- Coincure
- Redesigned
- 6 second Cooldown
- Your Weapons and Heal items gain +Damage and +Heal equal to this item’s value for the fight
- When you Heal with an item, this gains 2/4/6 Value for the fight
- Display Case
- At the start of each fight, all items on your board gain +[1/2/3] value (was “At the start of each fight, adjacent items gain +2/4/6 value.”)
- Fixed enchants scaling and triggers
- Fixer Upper
- At the start of each day, upgrade this (replaces “Every 50 gold you spend, upgrade this”)
- Flail
- 8/7/6/5 second Cooldown (was 7)
- Deal 20 Damage (was 8/16/24/32)
- Gavel (Redesigned)
- 8/7 second Cooldown
- Deal 200 Damage
- Freeze all other Weapons for both players for 1 second(s)
- Golf Clubs
- Cooldown to 6 (was 7)
- Damage to 50 (was 70)
- Gramophone
- The Cooldown of the item to the left of this is reduced by 20/35% (was 20/40%)
- Hammock (Redesigned)
- Starts at Silver
- 5/4/3 second Cooldown
- Heal equal to the value of adjacent items
- Gain Max Health equal to this item’s Heal for the fight
- Hypergreens (Redesigned)
- 5 second Cooldown
- Adjacent items gain +5/10/15 value for the fight
- When an adjacent item gains value during combat, your Weapons and Heal items gain +[5/10/15] Damage and +[5/10/15] Healing for the fight
- Jabalian Recurve Bow
- 8 second Cooldown (was 9)
- Deal [–/75/150/225] Damage (was 60/120/180)
- Keychain
- Cooldown to 8/7 seconds (was 9/6)
- Kukri (Redesigned)
- 6/5/4/3 second Cooldown
- Deal 20 Damage
- Heal 20
- Laser Security System
- Gains the Tech type
- Lemonade Stand
- Toxic and Fiery enchants reduced by half
- Pyg’s Gym
- Cooldown to 10/9/8 (was 11/9/7)
- Regal Blade
- Cooldown to 9/8/7/6 (was 10/9/8/7)
- Damage to 50 (was 100)
- Quests changed to buying 10/8/6 items of the appropriate types (was 12/10/8)
- Riceballer
- Burn 8/16/24 (was 5/10/15)
- Snowmobile
- 8/7/6 second Cooldown (was 10/9/8)
- When you Freeze, Charge this 3 seconds (was “When you Freeze or Haste, Charge this 2 seconds”)
- Stopwatch
- Cooldown to 11/10 seconds (was 11)
- Freeze duration to 1 second (was 1/2)
- Succulents (Redesigned)
- 5 second Cooldown
- Heal 5/10/15/20
- Gain Max Health equal to this item’s Heal for the fight
- Tea Set (Redesigned)
- Starts at Silver
- 5 second Cooldown (was 7)
- Heal equal to 5% of your max health (was 5/10%)
- Gain 25/50/100 Max Health for the fight (was Permanently gain 10/20 Max Health)
- When you gain Max Health, your Heal items gain +[5/10/15] Healing for the fight (was Gain 10/20 Regen for the fight)
- Weights
- Cooldown to 7 (was 6)
- Your Weapons gain [10/20/30/40] Damage for the fight (was “Your Weapons gain +10/15/20/25 Damage and your Heal items gain +10/15/20/25 Heal for the fight”)
- When you Heal, Charge this 2 seconds (was “When you Over-Heal, Charge this 2 second(s)”)
- Windmill (Redesigned)
- Starts at Gold
- 35/25 second Cooldown
- The Sandstorm Begins! (active)
- Charge your other items 2 seconds (active)
- When you use another item, Charge this 2 seconds (passive)
- When the Sandstorm starts, double your Max Health for the fight (passive)
VANESSA CHANGES
- Anchor
- Fixed an issue where Anchor couldn’t be buffed by +Haste duration items
- Astrolabe
- Haste [2/3/4] items for 1 second(s) (was 1/2/3 items)
- Coral
- Cooldown to 6 seconds (was 5)
- When you buy another Aquatic item, this gains +[5/10/15/20] Heal (was 3/6/9/12)
- Dock Lines
- Cooldown to 4 seconds (was 5)
- Fishing Net
- 6 second Cooldown (was 9)
- Slow 1/2/3/4 items for 2 seconds (was 3 seconds)
- Harpoon
- Ammo to 1/2/3 (was 1)
- Jitte
- Cooldown to 5 seconds (was 6)
- Lighthouse
- Enchants scale and map to trigger properly
- Musket
- When you Burn with an adjacent item, Reload this 1 ammo and it gains +[25/50/75] Damage for the fight (was just Reload)
- Oni Mask
- Starts at Silver
- Pistol Sword
- Enchants scale and map to trigger properly
- Repeater
- Starts at Silver
- 2/3/4 Max ammo (was 2/4)
- Shot Glasses
- Haste and Slow targets to 4 (was 3)
- Silencer
- Starts at Silver
- If you have exactly 1 Weapon, its Cooldown is reduced by 5/10/15% (was 5/10/15/20%)
- The Weapon to the left of this has +/25/50/75 Damage (was 20/30/40)
- Sniper Rifle
- Starts at Gold
- Cooldown to 10 seconds (was 11)
- Star Chart
- Adjacent items’ Cooldowns are reduced by +5/10/15/20% (was 10/15/20/25)
- Turtle Shell
- Starts at Silver
- 10 second Cooldown (was 7)
- 10/15/20 Shield scaling (was 10/15)
- When you use another non-Weapon item, Charge this 2 seconds (was 1 second)
- Wetware
- Shield scaling to 15/25/35/45 (was 20/30/40/50)
- Zoarcid
- 8/7/6/5 second Cooldown (was 6)
- Damage to 30 (was 15/30/45/60)
MAK CHANGES
- Atmospheric Sampler
- Removed “At the start of each day, get a Small Reagent.”
- Blank Slate
- Quest requirements changed to 30/25/20/15/10 (was 50/40/30/20/10)
- Bottled Explosion
- Damage to 5/10 (was 10/15)
- Bottled Tornado
- Cooldown to 6 seconds (was 7)
- Calcinator and Retort
- Chunk of lead spawning costs 2 gold (was 3)
- Cauldron
- Burn and Poison to 3/4/5 per Type (was 2/3/4)
- Covetous Raven
- Starts at Bronze
- Deal [50/100/150/200] Damage (was 80/120/160)
- Crocodile Tears
- When your enemy takes Damage, this gains +[8/16/24/32] Damage for the fight (was 10/20/30/40)
- Death Caps (Redesigned)
- Starts at Silver
- 5 second Cooldown
- Poison 5
- When you use a Weapon, your Poison items gain +[1/2/3] Poison and Regen items gain +[1/2/3] Regen for the fight
- When this is transformed, enchant it with Toxic if able
- Dragon’s Breath
- When you use a Flying item or an adjacent item, this gains +[–/6/8/10] Burn for the fight (was Dragon item or adjacent item)
- Floor Spike
- Cooldown to 7 seconds (was 9)
- Frozen Flame
- Starts at Silver
- Cooldown to 4 (was 5)
- Burn scaling to 5/10/15 (was 10/15)
- The first time you fall below half Health each fight, Freeze all enemy items for 2 seconds (was 1/2 seconds)
- Hemlock
- Cooldown to 6 seconds (was 7)
- Hourglass
- Starts at Silver tier
- Infused Bracers
- Starts at Silver
- Cooldown to 5/4/3 (was 5)
- Poison both Players 10/20/30 (was 5)
- When you Poison yourself, your Weapons gain +Damage for the fight equal to the amount Poisoned (was 1/2 times the amount poisoned)
- Leeches
- When you Poison, this gains +[10/20/30/40] Damage for the fight (was 10/15/20/25)
- Oil Lantern
- Cooldown to 8/7/6 seconds (was 8)
- Ritual Dagger
- Cooldown to 8/6 seconds (was 9/7)
- Added: If you are a Cult Member, reduce this item’s cooldown by 1 second
- Runic Double Bow
- Damage to 10/20/30 (was 20/40/60)
- When you Crit with another item, this gains +[–/10/20/30] Damage for the fight (was double crit damage)
- Scales
- Cooldown to 4 seconds (was 5)
- Sifting Pan
- Your Catalysts have +[–/1/2/3] Value (was “When you sell Catalyst, gain 1/2/3 Regen.”)
- Soul Ring
- Cooldown to 10/8 seconds (was 10)
- Regen to 10 (was 10/20)
- Soulstone (Mak)
- Burn and Poison quests changed to 6 items required (was 8)
- Slow and Freeze quests changed to 3 items required (was 4)
- Spider Mace
- Cooldown to 11/10/9/8 (was 10)
- Damage to 25 (was 10/20/30/40)
- Strength Potion
- Cooldown to 6 seconds (was 7)
- Sulphur
- Cooldown to 6 seconds (was 7)
- Sword Cane
- Cooldown to 5/4/3/2 seconds (was 5)
- Damage to 20 (was 10/15/20/25)
- Burn, Regen and Poison to 2 (were 2/4/6/8)
- Test Subject Alpha
- Cooldown to 6/4 seconds (was 7/5)
- Thrown Net
- Starts at Silver
- Tome of Yyahan
- Added “At the start of each day, get a Small Reagent.”
- Venomander
- Poison and Regen to 1/3/5/7 (was 1/2/3/4)
- Vial Launcher
- Damage to 25/40 (was 30/45)
- Viper Cane (Redesigned)
- Starts at Gold
- 6 second Cooldown
- Deal 10 Damage
- When you Poison or gain Regen with an item, your Weapons gain +[5/10] Damage for the fight
NEUTRAL ITEMS
- Candy Mail
- Buff to [2/3/4/5] (from [1/2/3/4])
- No longer destroys itself during combat, only at the end of combat if it has no ammo
- Cinders
- Grants [1/2/4/8] Burn (from [1/2/3/4])
- Darkstone Engine
- Corrected an issue where this couldn’t enchant itself
- Eagle Talisman
- Starts at Silver-tier
- Grants [–/5/10/20]% Crit Chance (from [5/10/15/20])
- Monsters with Bronze Talisman now drop Silver instead
- Ectoplasm
- Poison 10/20/30 (was 1/2/3)
- Epicurean Chocolate
- Buff to [2/3/4/5] (from [1/2/3/4])
- No longer destroys itself during combat, only at the end of combat if it has no ammo
- Extract
- Grants [1/2/4/8] Poison (from [1/2/3/4])
- Feather
- Starts at Gold-tier
- Reduces Cooldown by [3/6]% (from [2/4/6])
- Gland
- Grants [2/4/8/16] Regen (from [1/2/3/4])
- Gunpowder
- Grants [–/1/2/4] Max Ammo (from [–/1/2/3])
- Insect Wing
- Reduces Cooldown by [2/4/8]% (from [3/6/9])
- Necronomicon
- Cooldown to 6 (from 5)
- Added: If you are a Cult Member, reduce this item’s cooldown by 1 second
- Scrap
- Grants [4/8/16/32] Shield (from [3/6/12/24])
- Sharpening Stone
- Grants [4/8/16/32] Damage (from [5/10/15/20])
- Super Syrup
- No longer destroys itself during combat, only at the end of combat if it has no ammo
- Vial of Blood
- Grants [–/1/2/4] XP (from [–/1/2/3])
SKILL CHANGES
- Arbitrage
- Your rerolls cost [–/1/2/3] less Gold
- Balanced Friendship
- Starts at Silver tier
- When you use a Friend, your Weapons gain +2/4/6 Damage and Shield items gain +2/4/6 Shield for the fight
- Beautiful Friendship
- Starts at Silver tier
- When you use a Friend, your Weapons gain +3/6/9 Damage for the fight (was 3/6)
- Bombs Away
- Starts at Gold tier
- Building Crescendo
- “When you use an item, your items gain 1/2% Crit Chance for the fight (was 3/6%)
- Removed second ability
- Calming Heals
- The first [–/–/5/10] times you Slow each fight, Charge 1 Heal or Regen item 1 second (was Heal items only)
- Conflagration
- Added to Pyg
- Desperate Strike
- Added to Mak
- While you have less Health than your opponent, your items gain +[–/20/40/60]% Crit Chance (was 10/15/20%)
- Expert Pilot
- Starts at Silver
- Your Vehicles and Drones have +20/30/40 Shield and +20/30/40 Damage (was just Vehicles)
- Flanking Criticals
- The first time you use a Large item each fight, give adjacent items +20/40/60% Crit Chance for the fight (was 15/20/25%)
- Fiery
- Added to Pyg
- First Flames
- The first time you use a Large item each fight, Burn 20/40/60 (was 10/15/20)
- First Strike
- Your items have +75/100% Crit Chance (was 50/75%)
- Full Arsenal
- Your item’s cooldowns are reduced by 2/4% if you have a Vehicle, reduced by 2/4% if you have a Weapon, and reduced by 2/4% if you have a Tool (was 5/10%)
- Guardian’s Fury
- While you have Shield, your Weapons have their cooldowns reduced by 5/10/15% (was 10/20/30%)
- Hardly Workin’
- Changed to 4/8/12 uses (was 5/10/15)
- Healthy Hoarder
- Now starts at Silver-tier
- Healthy Lifestyle
- Regen to 3/6/9 (was 2/4/6)
- Herbal Supplements
- Removed from Pyg
- Honed Strike
- When you use an item, it gains +[–/–/5/10]% Crit Chance for the fight (was “When you Crit with an item, it gains +[–/–/5/10]% Crit chance for the fight.”)
- Hot Spot
- Added to Mak
- Improvised Burn
- Starts at Silver
- +1/2/3 Burn (was 1/2)
- Improvised Heal
- No longer on Pyg
- Improvised Protection
- No longer on Pyg
- Improvised Poison
- Starts at Silver
- +1/2/3 Poison (was 1/2)
- Industrialist
- Your Propertyies have their cooldowns reduced by 5/10% (was 10/15%)
- Iron Sharpens Iron
- Added to Pyg
- Your leftmost item has +3 Damage (was 2)
- When you buy a Weapon, increase this bonus by [–/3/4/5] (was 2/3/4)
- Makeshift Plate
- “When you use a non-Shield item, your Shield items gain +[–/3/6/9] Shield for the fight.” (was “Your Shield items have +1 Shield for every 4/3/2 Gold you have”)
- Overclocked
- Removed the 2nd ability
- OverHeal Regeneration
- Changed to “Everlasting Life”
- Starts at Gold
- “When you use a Heal or Regen item, gain 5/10 Max Health for the fight.” (was “When you Over-Heal, gain 5/10/15 Regen for the fight.”)
- Added to Mak
- Pacifist
- If you have no Weapons, your items have their cooldowns reduced by 5/10% (was 10/15%)
- Added to Mak
- Parting Shot
- Crit scaling changed to 10/15% (was 5/10%)
- Party Like it’s 011111001111 (Redesigned)
- Diamond tier start
- Your leftmost item is a Friend
- Poisonous Opener
- The first time you use a Large item each fight, Poison 20/40/60 (was 10/15/20)
- Snowstorm
- Damage scaling changed to 20/40/60/80 (was 30/60/90/120)
- Staying Power
- “When you use a Weapon or Tool, your Heal items gain +[4/8/12] Heal for the fight.” (was “When you use a Tool, Heal 5/10/15/20.”)
- Tempering
- Added to Pyg, Dooley and Stelle
- Temporal Strike (Redesigned)
- Starts at Gold
- The first 5/10 times you Slow each fight, Charge 1 Weapon 1 second
- Available on Vanessa, Mak, Dooley and Stelle
- Thrill of the Flight
- Your Flying items have their cooldowns reduced by 5/10% (was 10/15%)
- Workin’ Hard (Redesigned)
- Starts at Silver tier
- The first [–/4/8/12] times you Haste each fight, Charge 1 Tool 1 second