This patch features a variety of changes, primarily focused on the power Level of Stelle, out-of-combat scaling items & Matchmaking updates (Source)
Hotfix: September 10, 2025
- Bellelista
- Changed to 50 damage (was 40)
- Changed to “When you Haste, this gains +25/50 Damage for the fight.”(was 20/40)
- This was always intended and was missed in the original update
- Launch Tower
- Fixed a bug causing it to not make vehicles fly
- Beta Ray
- CD to 7 seconds (was 6)
- Double Whammy
- Tooltip now properly shows the right numbers
- Covetous Thief
- No longer has a Grindstone (substituted Honing Steel and Grenade instead)
- This is being done because the new Grindstone was a bit too much on non-Pyg heroes this early into runs (and way too consistent to get)
- Prince Marianas
- No longer has the Slow and Steady skill
- This should make him a little bit easier with the buff to Eels
- Heat Shield
- Temporarily turned off due to a bug
- LavaRoller
- CD back to 10/8 (was 9/7)
- Burn to 20/40 (was 30/50)
- This is being done because the fix to the order of its effect resolution already buffed it quite a bit
- 28 Hour Fitness
- Fixed the Shielded enchant to be “when you use a Shield item” so that it doesn’t go infinite with itself
- Skyspirit Ashes
- Fixed a bug with enchants (were working on non-enchanted item use)
- Makeshift Plate
- Fixed an issue where Makeshift Plate was giving higher shield than intended
BALANCE PATCH OVERVIEW
» DESIGN GOALS
- Reduce the power level of Stelle, particularly in the early game with cards like Private Runabout and late game with Hangar.
- Reduce the power level of out of combat scaling items (like Money Tree and the cards that enable it).
- Make the strongest enchants with the biggest immediate impact rarer (primarily Obsidian and Shielded) as they often are a culprit in making otherwise safe items into a problem.
- Improving the numbers on existing items that are not seeing much play so that they now feel more viable.
GENERAL CHANGES
Matchmaking Changes
- We are changing the way players are matched with opponents’ ghosts in Ranked and Normal modes in order to create a smoother onboarding experience for new players.
- Players will only be matched with ghosts of players of their rank or lower for their PvP fights.
- This will be a smoother experience for new players as they work to get better at the game, and find the rank they naturally level up to.
- The experience for higher rank players should not be changed as they still can play against ghosts of any rank.
- Players will now gain and lose rank points throughout the ranking process to help keep them in the proper rank for their current skill level:
- Enchantments
- Continued clean/up balance pass on enchantments
- Added Golden Enchant to most items
- Adjusted Deadly enchants on a number of items
- Obsidian enchant is rarer (very rare in level up options or fates, no longer on Aila)
- Silver tier or lower merchants no longer sell enchanted items
- Pricing Changes
- Enchantments no longer double an item’s value
- Legendary Buy Price 64 (from 100)
- Legendary Sell Price 32 (from 64)
- Legendary items with an on-sell effect now sell for 0
- Obstacle Course (Event)
- No longer spawns for Stelle
- Prospero (Event)
- Now Gold-tier
- Spawns day 5+
- Regenerative Tincture (Event)
- Now gives Regen equal to twice your level
- Dire Mosquito
- Health to 1500 (was 1700)
- Regen skills no longer boost the output of items that give you permanent regen outside of combat (e.g., Tome of Yyhan, Sifting Pan, Lunch Box)
- Free loot item events (get scrap, get extracts etc) should no longer appear on Heroes that don’t generally use that output
- Fixed Haddy’s Wheel infinite spin bug
- Players can now access settings from Collection + Chest opening scenes
- Sped up time between experience shard hitting player portrait and game continuing
- Chest opening should no longer display most recent season chest asset when opening previous seasons
- New loading screen
MAK
- Apothecary
- Cooldown to 5 (from 6)
- Atmospheric Sampler
- Now only Charges items that were not the original trigger
- Black Rose
- Cooldown to 7 (was 8)
- Regen scaling to 2/3/4 (was 1/2/3)
- Boiling Flask
- Cooldown changed to 12/11/10 (was 10/9/8)
- Cauldron
- Poison and Burn changed to 2/3/4 per type (was 1/2/3)
- Covetous Raven
- Damage changed to 80/120/160 (was 60/80/100)
- Death Caps
- Poison scaling to 3/6/9 (was 2/4/6)
- Emerald
- Poison to 2/3/4/5 (was 1/2/3/4)
- Poison buff to 2/3/4/5 (was 3/4/5/6)
- Oil Lantern
- Cooldown to 8 (was 10/9/8)
- Burn to 10/20/30 (was 10)
- Ruby
- Cooldown to 7 (was 10)
- Burn to 2/3/4/5 (was 3/6/9/12)
- Burn buff to 2/3/4/5 (was 3/4/5/6)
- Runic Double Bow
- Cooldown to 6 (was 7)
- Damage to 20/40/60 (was 25/35/45)
- Secret Formula
- Cooldown to 9/7 (was 10/8)
- Sifting Pan
- Regen skills no longer increase this item’s permanent gains
- Tome of Yyahan
- Regen skills no longer increase this item’s permanent gains
- Viper Cane
- Poison and Regen scaling to 20/30% (was 15/25%)
- Weaselpede
- Freeze duration to 1 second (was 1/2/3)
- Cooldown to 6/5/4 (was 6)
DOOLEY
- Alpha Ray
- Cooldown to 6 (was 7)
- Arc Blaster
- Damage to 15/30/45/60 (was 20/40/60/80)
- Cooldown to 6 (was 7)
- Barbed Wire
- Changed to “Slow 2 items for 1 second(s).” (was 1 item for 1/2/3/4 seconds)
- Battery
- Ammo to 5 (was 4)
- Beta Ray
- Cooldown to 6 (was 7)
- Bill Dozer
- Changed to “When you use another Friend, this gains +35/70 Damage for the fight.” (was 30/60)
- Changed to “Your other Friends’ Cooldowns are reduced by 15/25%.” (was 10/20)
- Chemsnail
- Cooldown to 8 (was 6)
- Changed to “When you Slow, Charge this 2 seconds.” (was 1 second)
- Chris Army Knife
- Damage and Shield to 20 (was 15)
- Cog
- Haste duration to 2/3/4 seconds (was 1/2/3)
- Cool LEDs
- Cooldown to 5 (was 6)
- Copper Ed
- Poison to 5 (was 3)
- Shield to 25 (was 15)
- Crane
- Damage to 150/300 (was 100/200)
- Cybersecurity
- Changed to “This has +50/75 Damage for each other Weapon and Tech item you have.” (was 75/125)
- Changed to “This deals triple Damage if it is your only Friend.” (was double)
- Defense Matrix
- Cooldown to 5 (was 4)
- Haste duration to 1/2/3 seconds (was 1)
- Dino Saddle
- No longer a Property
- Flamethrower
- Damage to 10/20 (was 2)
- Forklift
- Damage to 150/250 (was 150/200)
- Gamma Ray
- Cooldown to 6 (was 7)
- Hammlet
- Cooldown to 6 (was 10)
- Changed to “When you Slow, Charge this 1 seconds.” (was 2 seconds)
- Hover Tech
- Flying targets to 2/3/4 (was 1/2/3)
- Ice 9000
- Poison scaling to 15/30 (was 10/20)
- Induction Aegis
- Burn to 5 (was 2)
- Isochoric Freezer
- Cooldown to 6/5/4 (was 6)
- Changed to “Freeze an item with a Cooldown of 5s or less for 2 seconds” (was 1/2/3 seconds)
- Laser Pistol
- Damage to 15/30/45/60 (was 10/20/30/40)
- Micro Dave
- Cooldown to 7/6/5/4 (was 8)
- Burn to 5 (was 6/8/10/12)
- Miss Isles
- Changed to “When you use a Core, this gains +10/20/30 Damage for the fight and Reload it.” (was “When you use a Core, Reload this”)
- Monitor Lizard
- Poison scaling to 5/10/15 (was 3/6/9)
- Omega Ray
- Cooldown to 6 (was 7)
- Pierre Conditioner
- Freeze targets to 2/3 (was 1/2)
- Plasma Rifle
- Cooldown to 6 seconds (was 7)
- Power Sander
- Changed to “Haste the item to the right of this for 2/3/4/5 seconds.” (was 1/2/3/4)
- Propeller Hat
- Fixed an issue where this item could only make one Core fly at a time
- Pylon
- Changed to “Slow [1/2/3] item(s) for 1 second(s).” (was 1 item for 1/2/3 seconds)
- Changed to “When you Slow, Haste an item for 1 second(s).” (was 1/2/3 seconds)
- Pyrocarbon
- Haste duration changed to 1/1.5/2 seconds (was 1 at all tiers)
- Railgun
- Damage to 250/500 (was 200/400)
- Quest requires 8 Tech (was 10)
- Rex Spex
- Scaling to 80/160 (was 60/120)
- Rocket Launcher
- Burn to 2/4/6/8 (was 2/3/4/5)
- Sat-Comm
- Haste duration to 1/2/3/4 seconds (was bugged as 2/2/2/5)
- Temporal Navigator
- Fixed an issue with Obsidian variant triggering on Crit instead of Use
- The Core
- Cooldown to 6/5/4 (was 7/6/5)
- Thermal Lance
- Burn to 6 (was 5)
- Burn scaling to 6/12/18 (was 5/10/15)
- Pulse Rifle
- Gains the Tech type
- Cooldown to 5 (was 6/5/4/3)
- Damage to 10/20/30/40 (was 10)
- Unstable Grav Well
- Cooldown to 7/6/5 (was 8/7/6)
- Welding Torch
- Cooldown to 8/7/6 (was 9/8/7)
- Z-Shield
- Shield to 75 (was 75/100/125)
- Freeze duration to 1 second (was 1/2/3 seconds)
- Cooldown to 7/6/5 (was 8)
- Z-Sword
- Damage to 50 (was 75/100/125)
- Burn to 10 (was 12/16/20)
- Cooldown to 7/6/5 (was 8)
PYGMALIEN
- Atlas Stone
- Corrected an issue where Obsidian Atlas Stone tripled its damage output on use
- Balcony
- Starts at Gold
- Brass Knuckles
- Cooldown to 9/8/7/6 (was 8)
- Damage to 8 (was 8/16/24/32)
- Cargo Shorts
- Fixed an issue where this counted items in the stash for Multicast instead of its own tags
- Cash Cannon
- Starts at 50 damage (was 1)
- Cold Room
- Starts at Silver
- Cooldown to 6 (was 9)
- Changed to “Freeze 1/2/3 items for 1 second.” (was 1/2)
- Changed to “When you use an adjacent Tool or Property, Charge this 1 second.” (was “When an enemy uses an item, Charge this 1 second”)
- Changed to “When you Freeze, gain 2/4/8 Regen for the fight.” (was 5/10)
- Dog
- Cooldown to 9/8/7/6 (was 8/7/6/5)
- Quests to sell 25/50/75 Food or Toys (was 20/40/60 Food)
- Fixer Upper
- Cooldown to 4 (was 5)
- Grindstone
- Cooldown to 3 (was 4)
- Added: “If the Weapon to the Left has a Cooldown over 5 seconds, this has +1 Multicast.”
- Hot Stones
- Cooldown to 4 (was 6)
- Burn to 2/4/6/8 (was 3/5/7/9)
- Regen to 1/2/3/4 (was 1/4/7/10)
- Investment Pitch (event)
- Appreciated value changed to “Give your items +10 value (not including stash)” (was double the value of your leftmost item)
- Jabalian Drum
- Haste duration changed to 2 seconds (was 1/2)
- Damage changed to 5/10 (was 6/9)
- Keychain
- Corrected enchantments to only target active items
- Landscraper
- Cooldown to 5 (was 7)
- Luxury Tents
- The first time you would die each fight, Heal 10/20% of your Max Health. (was 25/50%)
- Model Ship
- Starts at Silver
- Cooldown to 5/4/3 (was 5)
- Shield to 10 (was 25/50)
- Money Tree
- Cooldown to 5 (was 4)
- Piggles Launcher
- Cooldown to 7 (was 8)
- Regal Blade
- Quest requirements to 12/10/8 items bought (was 12/12/12)
- Third quest now scales damage based on all items’ value (was just Properties)
- Slingshot
- Starts at 2 ammo (was 1)
- Spiky Shield
- Shield to 10 (was 10/15/20/25)
- Cooldown to 9/8/7/6 (was 9)
- Textiles
- Changed to “When you Heal with an item, Charge an adjacent non-Healing item 1 second.” (was Charge adjacent items)
- Truffles
- Lowered enchant numbers
- Tusked Helm
- Cooldown to 9/8/7/6 (was 10)
- Damage and Shield to 10 (were 10/15/20/25)
- Vineyard
- Cooldown to 5 (was 6)
- VIP Pass
- Cooldown changed to 5 seconds (was 7)
- Haste duration changed to 2 seconds (was 1/2/3)
- Value increase changed to 4/6/8 and only for the current fight (was 1 and permanent)
Stelle
- Firecrackers
- Ammo to 5 (was 6)
- Flare Gun
- Corrected an issue where this did not correctly count as an Ammo item in some cases
- Flashbang
- Slow to 2/3/4 seconds (was 3/4/5)
- Hangar
- Starts at Diamond
- Cooldown to 1 second (was 1.5)
- Hammer
- Quest goal increased to 10 (was 8)
- Headset
- Corrected an issue where several of this item’s enchants also triggered on “stops Flying”
- Hydraulic Squeezer
- Now correctly charges all of your Flying items instead of just 1
- Lavaroller
- Adjusted effect ordering so destroy happens before the Burn
- This also corrected an issue where Grabinator would not buff Lavaroller
- Cooldown to 9/7 (was 10/8)
- Launch Tower
- Changed to “The first time you use an item each fight, all your Vehicles start Flying.” (was at the start of each fight)
- Lightning Rod
- Corrected an issue where the enemy and player triggers were on different internal cooldowns
- Lunch Box
- +Regen skills no longer increase this item’s permanent gains
- Orbital Polisher
- Needs 150 items to fly (was 99)
- Oxygen Mask
- Regen to 3/6/9/12 (was 2/4/6/8)
- Oxygen Tank
- Healing to 75/100/125 per Vehicle (was 50/75/100)
- Private Runabout
- Cooldown to 9/8/7 (from 7)
- Damage to 100 (from 50/100/150)
- Rivet Gun
- Cooldown to 8/7/6 (was 6)
- Self-charge to 2 (was 1/2/3)
- Sandbags
- 2/3/4 Vehicles start Flying (from 1)
- When a Vehicle starts Flying, Charge it 1 second (from 1/2/3 seconds)
- Siren
- Cooldown to 5/6/7 (was 7)
- Slow and Haste duration to 1 second (was 0.5)
- Solar Drone
- No longer a Vehicle
- Cooldown to 7 (was 8)
- Squirrel Suit
- Regen to 10/15/20 (was 6/8/10)
- The Big One
- Damage to 40/50% of max health (was 35/45)
- Wrecking Ball
- Cooldown to 20 (was 22)
VANESSA
- Anchor
- Haste duration changed to 2 (was 2/4)
- Cooldown to 12/10 (was 13)
- Blowgun
- Cooldown to 8/6 (was 9)
- Butterfly Swords
- Cooldown to 7 (was 8)
- Cyber Sai
- Cooldown to 3 (was 5)
- Damage to 10/20/30/40 (was 20/40/60/80)
- Invulnerability charges to 2/3/4/5 (was 1/2/3/4)
- Darkwater Angler
- Cooldown to 8/7/6 (was 8)
- Electric Eels
- Damage to 100 (was 50)
- Flagship
- Damage to 50 (was 50/75/100)
- Cooldown to 7/6/5 (was 7)
- Kusarigama
- Cooldown to 5 (was 6)
- No longer Slows
- Scaling damage to 5/10/15 (was 3/6/9)
- Mantis Shrimp
- Cooldown to 9 (was 10)
- Mr. Richardson
- Cooldown to 6 (was 7)
- Old Saltclaw
- Cooldown to 6 (was 7)
- Orange Julian
- Cooldown to 11/10/9 (was 11/10/9/8)
- Starts at Silver
- Pufferfish
- Cooldown to 8/7/6 (was 8)
- Seadog’s Saloon
- Cooldown to 5/4 (was 6/5)
- Stealth Glider
- Re-enabled
- Corrected an issue where enchanted Stealth Gliders’ invulnerability did not break properly
- Submarine
- Damage to 50 (was 50/75/100)
- Cooldown to 4/3/2 (was 4)
- Torpedo
- Max Ammo to 1 (was 2)
- Damage scaling to 40/80/120 (was 40/70/100)
- Zoarcid
- Cooldown to 6 (was 7)
- Haste duration to 2 seconds (was 1/2/3/4)
- Damage to 15/30/45/60 (was 20/30/40/50)
COMMON ITEMS
- Citrus
- +Regen skills no longer increase this item’s permanent gains
- Gland
- +Regen skills no longer increase this item’s permanent gains
- Scythe
- Cooldown to 7 (from 11)
- Hands of Time
- Now properly no longer targets tools with no cooldown (or a cooldown of 1) with its active effect
SKILLS
- Advanced Synthetics
- Now Dooley only
- Starts at Silver-tier
- Alchemical Precision
- Removed unnecessary Ammo check which prevented it from working on items that gained the Ammo tag
- Bombs Away! (New Skill)
- Stelle only
- When you use a Vehicle or Drone, Burn [1/2/3]
- Hot Air (New Skill)
- Stelle only
- The first time you Burn each fight, [1/2] of your items starts Flying
- Equivalent Exchange
- Corrected an issue where the triggers were not on the same internal cooldown
- Expert Pilot
- Starts at Bronze-tier
- Your Vehicles have +[20/30/40/50] damage and Shield (from 30/60%)
- Focused Strike
- Renamed from Temporal Strike
- Now Vanessa only
- If you have exactly one Weapon, its cooldown is reduced by [–/5/10/15]% (from: cooldown reduced while your enemy has a Slowed item)
- Heavy Machinery
- Corrected an issue where this was not counting uses correctly
- Heat Shield
- Attempted a fix to correct an occasional issue where this would not trigger
- Noisy Cricket
- If you have at least 7 items in play, your Weapons deal +[–/20/30/40] damage (from 20/25/30)
- Searing Flames
- When one of your Burn items gains Haste, it gains [–/1/2/3] Burn for the fight (was conditional on already having Haste)
- Steelstorm
- Your Weapons have +[–/4/6/8] damage for each Weapon you have (from 4/8/12)
- Streamline Weapon
- When one of your Weapons gains Haste, it gains [–/5/10/15] damage for the fight (was conditional on already having Haste)
