Patch 6.0.0 – Reduced Power Level of Stelle & Scaling Items & more

The Bazaar Patch Notes

This patch features a variety of changes, primarily focused on the power Level of Stelle, out-of-combat scaling items & Matchmaking updates (Source)

Hotfix: September 10, 2025

  • Bellelista
    • Changed to 50 damage (was 40)
    • Changed to “When you Haste, this gains +25/50 Damage for the fight.”(was 20/40)
    • This was always intended and was missed in the original update
  • Launch Tower
    • Fixed a bug causing it to not make vehicles fly
  • Beta Ray
    • CD to 7 seconds (was 6)
  • Double Whammy
    • Tooltip now properly shows the right numbers
  • Covetous Thief
    • No longer has a Grindstone (substituted Honing Steel and Grenade instead)
    • This is being done because the new Grindstone was a bit too much on non-Pyg heroes this early into runs (and way too consistent to get)
  • Prince Marianas
    • No longer has the Slow and Steady skill
    • This should make him a little bit easier with the buff to Eels
  • Heat Shield
    • Temporarily turned off due to a bug
  • LavaRoller
    • CD back to 10/8 (was 9/7)
    • Burn to 20/40 (was 30/50)
    • This is being done because the fix to the order of its effect resolution already buffed it quite a bit
  • 28 Hour Fitness
    • Fixed the Shielded enchant to be “when you use a Shield item” so that it doesn’t go infinite with itself
  • Skyspirit Ashes
    • Fixed a bug with enchants (were working on non-enchanted item use)
  • Makeshift Plate
    • Fixed an issue where Makeshift Plate was giving higher shield than intended

BALANCE PATCH OVERVIEW

» DESIGN GOALS

  • Reduce the power level of Stelle, particularly in the early game with cards like Private Runabout and late game with Hangar.
  • Reduce the power level of out of combat scaling items (like Money Tree and the cards that enable it).
  • Make the strongest enchants with the biggest immediate impact rarer (primarily Obsidian and Shielded) as they often are a culprit in making otherwise safe items into a problem.
  • Improving the numbers on existing items that are not seeing much play so that they now feel more viable.

GENERAL CHANGES

Matchmaking Changes

  • We are changing the way players are matched with opponents’ ghosts in Ranked and Normal modes in order to create a smoother onboarding experience for new players.
  • Players will only be matched with ghosts of players of their rank or lower for their PvP fights.
  • This will be a smoother experience for new players as they work to get better at the game, and find the rank they naturally level up to.
  • The experience for higher rank players should not be changed as they still can play against ghosts of any rank.
  • Players will now gain and lose rank points throughout the ranking process to help keep them in the proper rank for their current skill level:

Matchmaking Changes

  • Enchantments
    • Continued clean/up balance pass on enchantments
    • Added Golden Enchant to most items
    • Adjusted Deadly enchants on a number of items
    • Obsidian enchant is rarer (very rare in level up options or fates, no longer on Aila)
    • Silver tier or lower merchants no longer sell enchanted items
  • Pricing Changes
    • Enchantments no longer double an item’s value
    • Legendary Buy Price 64 (from 100)
    • Legendary Sell Price 32 (from 64)
    • Legendary items with an on-sell effect now sell for 0
  • Obstacle Course (Event)
    • No longer spawns for Stelle
  • Prospero (Event)
    • Now Gold-tier
    • Spawns day 5+
  • Regenerative Tincture (Event)
    • Now gives Regen equal to twice your level
  • Dire Mosquito
    • Health to 1500 (was 1700)
  • Regen skills no longer boost the output of items that give you permanent regen outside of combat (e.g., Tome of Yyhan, Sifting Pan, Lunch Box)
  • Free loot item events (get scrap, get extracts etc) should no longer appear on Heroes that don’t generally use that output
  • Fixed Haddy’s Wheel infinite spin bug
  • Players can now access settings from Collection + Chest opening scenes
  • Sped up time between experience shard hitting player portrait and game continuing
  • Chest opening should no longer display most recent season chest asset when opening previous seasons
  • New loading screen

MAK

  • Apothecary
    • Cooldown to 5 (from 6)
  • Atmospheric Sampler
    • Now only Charges items that were not the original trigger
  • Black Rose
    • Cooldown to 7 (was 8)
    • Regen scaling to 2/3/4 (was 1/2/3)
  • Boiling Flask
    • Cooldown changed to 12/11/10 (was 10/9/8)
  • Cauldron
    • Poison and Burn changed to 2/3/4 per type (was 1/2/3)
  • Covetous Raven
    • Damage changed to 80/120/160 (was 60/80/100)
  • Death Caps
    • Poison scaling to 3/6/9 (was 2/4/6)
  • Emerald
    • Poison to 2/3/4/5 (was 1/2/3/4)
    • Poison buff to 2/3/4/5 (was 3/4/5/6)
  • Oil Lantern
    • Cooldown to 8 (was 10/9/8)
    • Burn to 10/20/30 (was 10)
  • Ruby
    • Cooldown to 7 (was 10)
    • Burn to 2/3/4/5 (was 3/6/9/12)
    • Burn buff to 2/3/4/5 (was 3/4/5/6)
  • Runic Double Bow
    • Cooldown to 6 (was 7)
    • Damage to 20/40/60 (was 25/35/45)
  • Secret Formula
    • Cooldown to 9/7 (was 10/8)
  • Sifting Pan
    • Regen skills no longer increase this item’s permanent gains
  • Tome of Yyahan
    • Regen skills no longer increase this item’s permanent gains
  • Viper Cane
    • Poison and Regen scaling to 20/30% (was 15/25%)
  • Weaselpede
    • Freeze duration to 1 second (was 1/2/3)
    • Cooldown to 6/5/4 (was 6)

DOOLEY

  • Alpha Ray
    • Cooldown to 6 (was 7)
  • Arc Blaster
    • Damage to 15/30/45/60 (was 20/40/60/80)
    • Cooldown to 6 (was 7)
  • Barbed Wire
    • Changed to “Slow 2 items for 1 second(s).” (was 1 item for 1/2/3/4 seconds)
  • Battery
    • Ammo to 5 (was 4)
  • Beta Ray
    • Cooldown to 6 (was 7)
  • Bill Dozer
    • Changed to “When you use another Friend, this gains +35/70 Damage for the fight.” (was 30/60)
    • Changed to “Your other Friends’ Cooldowns are reduced by 15/25%.” (was 10/20)
  • Chemsnail
    • Cooldown to 8 (was 6)
    • Changed to “When you Slow, Charge this 2 seconds.” (was 1 second)
  • Chris Army Knife
    • Damage and Shield to 20 (was 15)
  • Cog
    • Haste duration to 2/3/4 seconds (was 1/2/3)
  • Cool LEDs
    • Cooldown to 5 (was 6)
  • Copper Ed
    • Poison to 5 (was 3)
    • Shield to 25 (was 15)
  • Crane
    • Damage to 150/300 (was 100/200)
  • Cybersecurity
    • Changed to “This has +50/75 Damage for each other Weapon and Tech item you have.” (was 75/125)
    • Changed to “This deals triple Damage if it is your only Friend.” (was double)
  • Defense Matrix
    • Cooldown to 5 (was 4)
    • Haste duration to 1/2/3 seconds (was 1)
  • Dino Saddle
    • No longer a Property
  • Flamethrower
    • Damage to 10/20 (was 2)
  • Forklift
    • Damage to 150/250 (was 150/200)
  • Gamma Ray
    • Cooldown to 6 (was 7)
  • Hammlet
    • Cooldown to 6 (was 10)
    • Changed to “When you Slow, Charge this 1 seconds.” (was 2 seconds)
  • Hover Tech
    • Flying targets to 2/3/4 (was 1/2/3)
  • Ice 9000
    • Poison scaling to 15/30 (was 10/20)
  • Induction Aegis
    • Burn to 5 (was 2)
  • Isochoric Freezer
    • Cooldown to 6/5/4 (was 6)
    • Changed to “Freeze an item with a Cooldown of 5s or less for 2 seconds” (was 1/2/3 seconds)
  • Laser Pistol
    • Damage to 15/30/45/60 (was 10/20/30/40)
  • Micro Dave
    • Cooldown to 7/6/5/4 (was 8)
    • Burn to 5 (was 6/8/10/12)
  • Miss Isles
    • Changed to “When you use a Core, this gains +10/20/30 Damage for the fight and Reload it.” (was “When you use a Core, Reload this”)
  • Monitor Lizard
    • Poison scaling to 5/10/15 (was 3/6/9)
  • Omega Ray
    • Cooldown to 6 (was 7)
  • Pierre Conditioner
    • Freeze targets to 2/3 (was 1/2)
  • Plasma Rifle
    • Cooldown to 6 seconds (was 7)
  • Power Sander
    • Changed to “Haste the item to the right of this for 2/3/4/5 seconds.” (was 1/2/3/4)
  • Propeller Hat
    • Fixed an issue where this item could only make one Core fly at a time
  • Pylon
    • Changed to “Slow [1/2/3] item(s) for 1 second(s).” (was 1 item for 1/2/3 seconds)
    • Changed to “When you Slow, Haste an item for 1 second(s).” (was 1/2/3 seconds)
  • Pyrocarbon
    • Haste duration changed to 1/1.5/2 seconds (was 1 at all tiers)
  • Railgun
    • Damage to 250/500 (was 200/400)
    • Quest requires 8 Tech (was 10)
  • Rex Spex
    • Scaling to 80/160 (was 60/120)
  • Rocket Launcher
    • Burn to 2/4/6/8 (was 2/3/4/5)
  • Sat-Comm
    • Haste duration to 1/2/3/4 seconds (was bugged as 2/2/2/5)
  • Temporal Navigator
    • Fixed an issue with Obsidian variant triggering on Crit instead of Use
  • The Core
    • Cooldown to 6/5/4 (was 7/6/5)
  • Thermal Lance
    • Burn to 6 (was 5)
    • Burn scaling to 6/12/18 (was 5/10/15)
  • Pulse Rifle
    • Gains the Tech type
    • Cooldown to 5 (was 6/5/4/3)
    • Damage to 10/20/30/40 (was 10)
  • Unstable Grav Well
    • Cooldown to 7/6/5 (was 8/7/6)
  • Welding Torch
    • Cooldown to 8/7/6 (was 9/8/7)
  • Z-Shield
    • Shield to 75 (was 75/100/125)
    • Freeze duration to 1 second (was 1/2/3 seconds)
    • Cooldown to 7/6/5 (was 8)
  • Z-Sword
    • Damage to 50 (was 75/100/125)
    • Burn to 10 (was 12/16/20)
    • Cooldown to 7/6/5 (was 8)

PYGMALIEN

  • Atlas Stone
    • Corrected an issue where Obsidian Atlas Stone tripled its damage output on use
  • Balcony
    • Starts at Gold
  • Brass Knuckles
    • Cooldown to 9/8/7/6 (was 8)
    • Damage to 8 (was 8/16/24/32)
  • Cargo Shorts
    • Fixed an issue where this counted items in the stash for Multicast instead of its own tags
  • Cash Cannon
    • Starts at 50 damage (was 1)
  • Cold Room
    • Starts at Silver
    • Cooldown to 6 (was 9)
    • Changed to “Freeze 1/2/3 items for 1 second.” (was 1/2)
    • Changed to “When you use an adjacent Tool or Property, Charge this 1 second.” (was “When an enemy uses an item, Charge this 1 second”)
    • Changed to “When you Freeze, gain 2/4/8 Regen for the fight.” (was 5/10)
  • Dog
    • Cooldown to 9/8/7/6 (was 8/7/6/5)
    • Quests to sell 25/50/75 Food or Toys (was 20/40/60 Food)
  • Fixer Upper
    • Cooldown to 4 (was 5)
  • Grindstone
    • Cooldown to 3 (was 4)
    • Added: “If the Weapon to the Left has a Cooldown over 5 seconds, this has +1 Multicast.”
  • Hot Stones
    • Cooldown to 4 (was 6)
    • Burn to 2/4/6/8 (was 3/5/7/9)
    • Regen to 1/2/3/4 (was 1/4/7/10)
  • Investment Pitch (event)
    • Appreciated value changed to “Give your items +10 value (not including stash)” (was double the value of your leftmost item)
  • Jabalian Drum
    • Haste duration changed to 2 seconds (was 1/2)
    • Damage changed to 5/10 (was 6/9)
  • Keychain
    • Corrected enchantments to only target active items
  • Landscraper
    • Cooldown to 5 (was 7)
  • Luxury Tents
    • The first time you would die each fight, Heal 10/20% of your Max Health. (was 25/50%)
  • Model Ship
    • Starts at Silver
    • Cooldown to 5/4/3 (was 5)
    • Shield to 10 (was 25/50)
  • Money Tree
    • Cooldown to 5 (was 4)
  • Piggles Launcher
    • Cooldown to 7 (was 8)
  • Regal Blade
    • Quest requirements to 12/10/8 items bought (was 12/12/12)
    • Third quest now scales damage based on all items’ value (was just Properties)
  • Slingshot
    • Starts at 2 ammo (was 1)
  • Spiky Shield
    • Shield to 10 (was 10/15/20/25)
    • Cooldown to 9/8/7/6 (was 9)
  • Textiles
    • Changed to “When you Heal with an item, Charge an adjacent non-Healing item 1 second.” (was Charge adjacent items)
  • Truffles
    • Lowered enchant numbers
  • Tusked Helm
    • Cooldown to 9/8/7/6 (was 10)
    • Damage and Shield to 10 (were 10/15/20/25)
  • Vineyard
    • Cooldown to 5 (was 6)
  • VIP Pass
    • Cooldown changed to 5 seconds (was 7)
    • Haste duration changed to 2 seconds (was 1/2/3)
    • Value increase changed to 4/6/8 and only for the current fight (was 1 and permanent)

Stelle

  • Firecrackers
    • Ammo to 5 (was 6)
  • Flare Gun
    • Corrected an issue where this did not correctly count as an Ammo item in some cases
  • Flashbang
    • Slow to 2/3/4 seconds (was 3/4/5)
  • Hangar
    • Starts at Diamond
    • Cooldown to 1 second (was 1.5)
  • Hammer
    • Quest goal increased to 10 (was 8)
  • Headset
    • Corrected an issue where several of this item’s enchants also triggered on “stops Flying”
  • Hydraulic Squeezer
    • Now correctly charges all of your Flying items instead of just 1
  • Lavaroller
    • Adjusted effect ordering so destroy happens before the Burn
    • This also corrected an issue where Grabinator would not buff Lavaroller
    • Cooldown to 9/7 (was 10/8)
  • Launch Tower
    • Changed to “The first time you use an item each fight, all your Vehicles start Flying.” (was at the start of each fight)
  • Lightning Rod
    • Corrected an issue where the enemy and player triggers were on different internal cooldowns
  • Lunch Box
    • +Regen skills no longer increase this item’s permanent gains
  • Orbital Polisher
    • Needs 150 items to fly (was 99)
  • Oxygen Mask
    • Regen to 3/6/9/12 (was 2/4/6/8)
  • Oxygen Tank
    • Healing to 75/100/125 per Vehicle (was 50/75/100)
  • Private Runabout
    • Cooldown to 9/8/7 (from 7)
    • Damage to 100 (from 50/100/150)
  • Rivet Gun
    • Cooldown to 8/7/6 (was 6)
    • Self-charge to 2 (was 1/2/3)
  • Sandbags
    • 2/3/4 Vehicles start Flying (from 1)
    • When a Vehicle starts Flying, Charge it 1 second (from 1/2/3 seconds)
  • Siren
    • Cooldown to 5/6/7 (was 7)
    • Slow and Haste duration to 1 second (was 0.5)
  • Solar Drone
    • No longer a Vehicle
    • Cooldown to 7 (was 8)
  • Squirrel Suit
    • Regen to 10/15/20 (was 6/8/10)
  • The Big One
    • Damage to 40/50% of max health (was 35/45)
  • Wrecking Ball
    • Cooldown to 20 (was 22)

VANESSA

  • Anchor
    • Haste duration changed to 2 (was 2/4)
    • Cooldown to 12/10 (was 13)
  • Blowgun
    • Cooldown to 8/6 (was 9)
  • Butterfly Swords
    • Cooldown to 7 (was 8)
  • Cyber Sai
    • Cooldown to 3 (was 5)
    • Damage to 10/20/30/40 (was 20/40/60/80)
    • Invulnerability charges to 2/3/4/5 (was 1/2/3/4)
  • Darkwater Angler
    • Cooldown to 8/7/6 (was 8)
  • Electric Eels
    • Damage to 100 (was 50)
  • Flagship
    • Damage to 50 (was 50/75/100)
    • Cooldown to 7/6/5 (was 7)
  • Kusarigama
    • Cooldown to 5 (was 6)
    • No longer Slows
    • Scaling damage to 5/10/15 (was 3/6/9)
  • Mantis Shrimp
    • Cooldown to 9 (was 10)
  • Mr. Richardson
    • Cooldown to 6 (was 7)
  • Old Saltclaw
    • Cooldown to 6 (was 7)
  • Orange Julian
    • Cooldown to 11/10/9 (was 11/10/9/8)
    • Starts at Silver
  • Pufferfish
    • Cooldown to 8/7/6 (was 8)
  • Seadog’s Saloon
    • Cooldown to 5/4 (was 6/5)
  • Stealth Glider
    • Re-enabled
    • Corrected an issue where enchanted Stealth Gliders’ invulnerability did not break properly
  • Submarine
    • Damage to 50 (was 50/75/100)
    • Cooldown to 4/3/2 (was 4)
  • Torpedo
    • Max Ammo to 1 (was 2)
    • Damage scaling to 40/80/120 (was 40/70/100)
  • Zoarcid
    • Cooldown to 6 (was 7)
    • Haste duration to 2 seconds (was 1/2/3/4)
    • Damage to 15/30/45/60 (was 20/30/40/50)

COMMON ITEMS

  • Citrus
    • +Regen skills no longer increase this item’s permanent gains
  • Gland
    • +Regen skills no longer increase this item’s permanent gains
  • Scythe
    • Cooldown to 7 (from 11)
  • Hands of Time
    • Now properly no longer targets tools with no cooldown (or a cooldown of 1) with its active effect

SKILLS

  • Advanced Synthetics
    • Now Dooley only
    • Starts at Silver-tier
  • Alchemical Precision
    • Removed unnecessary Ammo check which prevented it from working on items that gained the Ammo tag
  • Bombs Away! (New Skill)
    • Stelle only
    • When you use a Vehicle or Drone, Burn [1/2/3]
  • Hot Air (New Skill)
    • Stelle only
    • The first time you Burn each fight, [1/2] of your items starts Flying
  • Equivalent Exchange
    • Corrected an issue where the triggers were not on the same internal cooldown
  • Expert Pilot
    • Starts at Bronze-tier
    • Your Vehicles have +[20/30/40/50] damage and Shield (from 30/60%)
  • Focused Strike
    • Renamed from Temporal Strike
    • Now Vanessa only
    • If you have exactly one Weapon, its cooldown is reduced by [–/5/10/15]% (from: cooldown reduced while your enemy has a Slowed item)
  • Heavy Machinery
    • Corrected an issue where this was not counting uses correctly
  • Heat Shield
    • Attempted a fix to correct an occasional issue where this would not trigger
  • Noisy Cricket
    • If you have at least 7 items in play, your Weapons deal +[–/20/30/40] damage (from 20/25/30)
  • Searing Flames
    • When one of your Burn items gains Haste, it gains [–/1/2/3] Burn for the fight (was conditional on already having Haste)
  • Steelstorm
    • Your Weapons have +[–/4/6/8] damage for each Weapon you have (from 4/8/12)
  • Streamline Weapon
    • When one of your Weapons gains Haste, it gains [–/5/10/15] damage for the fight (was conditional on already having Haste)

Submit your own 10 Win Build

Build Finder

Tip: Click an item to add it. Use ↑/↓ + Enter. Press Esc to close. Scroll to load more.
Showing results from the last 30 days.