Patch 14.0: Monster Mayhem | New Content, Changes & More

The Bazaar Patch Notes

New Content

Monsters

Happy Camper
  • Day 1
  • Silver-tier
Calico
  • Day 2
  • Gold-tier
Overbearing Teacher
  • Day 3
  • Bronze-tier
Castaway Corsair
  • Day 3
  • Diamond-tier
Overwhelmed Student
  • Day 4
  • Bronze-tier
Not a Spy
  • Day 6
  • Silver-tier
Byg
  • Day 7
  • Silver-tier
Surly Mechanic
  • Day 9
  • Bronze-tier
Lost Hero
  • Day 9
  • Diamond-tier
Fairy Circle
  • Day 10
  • Bronze-tier
Mad Diver
  • Day 10
  • Diamond-tier

Encounters

Shelter Shelby (Merchant)
  • Replaces Dryad, which was our placeholder Friend merchant
Mystery Box (Encounter)
  • Starts on Day 2
  • Diamond-tier
  • Get a small enchanted item from another Hero

Items

The Boss (Medium Weapon)
  • Legendary
  • CD 7
  • Damage 100
  • When you use another Weapon, this gains +Damage equal to that item’s Damage
Championship Belt (Medium Apparel)
  • Legendary
  • Adjacent items have +damage equal to 5% of your Max Health.
Coupon (Small Loot)
  • Gold-tier
  • When you sell this at a Merchant, discount its items by 50/100%
Crimson Orchid (Small)
  • Diamond-tier
  • When you sell this, your leftmost Weapon permanently gains Lifesteal
Fairy Statue (Small Property)
  • Diamond-tier
  • When you defeat a Monster with this, transform this into an Enchanted Friend.
Foundation Robe (Medium Relic Apparel)
  • Legendary
  • The Weapon to the right of this has +Damage equal to your Regen
Gorgon Spore (Small)
  • Bronze-tier
  • At the start of each fight, Poison 6/9/12/15
Infernal Catapult (Large)
  • Bronze-tier
  • CD 3
  • Ammo 1
  • Burn 15/30/45/60
Lag-Bolt (Small Tech)
  • Bronze-tier
  • At the start of each fight, Slow an item 3/4/5/6 seconds
Penthouse (Large Property)
  • Legendary
  • Your other Properties gain Value equal to half this item’s Value
  • When you use a Property, Charge another Property 1 second
Portable Stove (Small Tool)
  • Bronze-tier
  • CD 4
  • Burn 3/5/7/9
  • Slow an item for 1/2/3/4 second(s)
Raffle Ticket (Small Loot)
  • Bronze-tier
  • When you sell this, gain 0 to [5/10/20/40] Gold
Rimestone Amulet (Small Relic Apparel)
  • Legendary
  • When you Freeze with an adjacent item, Charge a Weapon 1 second
Shell Necklace (Small Apparel)
  • Silver-tier
  • CD 6
  • Shield 20/30/40 for each Aquatic item or Tool you have
Skill Voucher (Small)
  • Bronze-tier
  • When you sell this, get a random Skill from any Hero
Spark Plug (Small Tech)
  • Bronze-tier
  • At the start of each fight, Haste an item 2/3/4/5 second(s)
Starfish (Small Aquatic Friend)
  • Bronze-tier
  • CD 3
  • Regen 2/4/6/8
Stress Ball (Small Toy)
  • Bronze-tier
  • CD 3
  • Shield 10/20/40/80
Tracer Pistol (Small Weapon)
  • Legendary
  • CD 2
  • Ammo 6
  • Damage 50
  • When you Crit, Reload this 1 Ammo

Season 14 Changes

Leaderboard Rewards for Season 13

  • Founding Day Champion (Rank 10 and up)
  • Founding Day Paragon (Rank 100 and up)
  • Founding Day Elite (Rank 1000 and up)

Prize Pass updates

  • Bad Dreams (Carpet)
  • Dragon of War (Card Back)

Chests additions

  • Super Dooley (Dooley Skin)
  • Morning Person Mak (Mak Skin)
  • Item Skins for Karnok, Vanessa and Stelle

Seasonal Store Content

  • Visions of War (Carpet)
  • Civil Strife (Card Back)
  • Chaos Box (Stash)
  • Money Madness (Bank)

General Changes

Wording Changes

  • We are taking some steps to reduce the visual complexity of our items via wording changes
    • This is a work in progress
    • Specifically, we are doing the following:
      • Removing “for the fight” in favor of specifying permanent effects
      • Removing “Shield” from sentences like “Your Shield items gain +X Shield” which will now read “Your items gain [Shield Icon] X”
    • This is not a change in functionality, and is only a change for readability

Item Spawning

  • Corrected an issue where sometimes Bronze items would spawn late in the run when they should not

Legendary Item Costs

  • Reduced the sell value of Legendary Small and Medium items to be more in line with normal item value scaling

Flying

  • Standardized the effect ordering of Flying effects on cooldown such that they fire before other types of outputs that are on also on cooldown
    • For example, Clockwork Disc will now make itself Fly or stop Flying before dealing damage
    • This only affects items that makes themselves Fly
  • When an item is destroyed, it stops Flying
    • This previously did not trigger “stops Flying” effects and has been corrected to do so

Enchantments

  • Continued to make consistency pass and improvements to Enchantments across the board
  • Numerous enchantments have been adjusted and fixed as a result
  • Many items with missing enchantments gained them
  • Weights, Lifting Stones, and other similar “buff” items have had many of their enchants updated to also buff items

“is Slowed” effects

  • Most effects of this class have been consolidated to “When you Slow this” for consistency and interoperability with Radiant and other Slow prevention effects
  • Some items like Security Blanket and Moon Orb remain “is Slowed” as they are a different thematic concept
  • We have also updated “is Hasted” similarly for wording consistency, but this should have minimal gameplay ramifications

Level Up Changes

  • Made some changes to the gold-gain options
    • Added secondary tags to many options
    • Reduced the high end of the gold gain
    • This normalizes the values you tend to get from the options
  • Added some additional options to several Heroes

Encounters

Banannibal

  • Gained Skill Voucher

Boss Harrow

  • Moved to Gold-tier (from Bronze-tier)
  • Gained The Boss (replaces Runic Double Bow)

Bouncer-Tron

  • Gained Lag-bolt (replaces Sunderer)

Bounty Hunter

  • Gained Spark Plug (replaces Revolver)
  • Gained Tracer Pistol (replaces Revolver)

Covetous Thief

  • Gained Raffle Ticket (replaces Sharpening Stone)

Crash Site: Cargo Hold

  • No longer sometimes drops Gold-tier Hero items
  • But can still drop Gold-tier Crash Site items
  • Corrected an issue with Void Disruptor not spawning here

The Cult

  • Corrected an issue where this would sometimes spawn a non-Legendary Core as Legendary
  • Cult Member (Skill) now reduces the cooldowns of Legendary items
  • This effect has been removed from Necronomicon specifically in favor of being on the Skill

Foreman

  • Gained Skill Voucher (replaces Scrap)

Foundation Revenant

  • Gained Foundation Robe (replaces Shadowed Cloak)

Frost Street Champion

  • Gained Rimestone Amulet (replaces Frost Potion)

Gorgon Noble

  • Gained Gorgon Spore (replaces Trained Spider)

Infernal Frigate

  • Gained Infernal Catapult (replaces Trebuchet)
  • Gained Inertia Dampener (replaces Thrusters)
  • Pop Snappers is now Shielded
  • Pop Snappers is now Heavy
  • HP to 1800 (from 1925)

Mod Squad

  • Gained Raffle Ticket

Mr. Morland

  • Starts on Day 3

Professor Riggle (Skill Vendor)

  • Added to Karnok

Property Baron

  • Gained Penthouse (replaces Subscraper)

Trash Golem

  • Moved to Bronze-tier (was Silver)

Void Knight

  • Gained Rate Limiter (replaces Desperate Cleanse)

Items

  • We are making some adjustments to monster/common items that do not see much play
  • This will continue in future seasons
Nullfrost Altar
  • No longer gives enemy items Freeze immunity
Hands of Time
  • Simplified this item
  • CD to 6/5/4 (from 9/8/7)
  • Removed cooldown reduction for adjacent tools
Junkyard Catapult
  • Starts at Bronze-tier
  • CD 6 (from 7)
  • Ammo 3 (from 1)
  • Damage 25/50/100/200 (from 25/50/100)
  • Burn 5/10/15/20 (6/8/10)
  • Poison 5/10/15/20 (4/6/8)
Rune Axe
  • Gained the Relic type
  • CD 6 (from 8)
  • Gained Lifesteal

Rays

  • Rays now count their own use, with the exception of Beta Ray
3D Printer
  • Simplified this item so that it can now transform into Legendary-tier items
C.O.R.A
  • CD 8/7/6 (from 9/7/5)
Keylogger
  • Simplified this item to focus on buffing Poison
  • CD 7 (from 8)
  • No longer buffs Shield
  • Poison buff to 2/4/6 (from 1/2/3)
Launcher Core
  • CD 6 (from 7/6/5)
  • 2/3/4 items start Flying (from 2)
  • No longer charges itself on use if it is Flying
Tesla Coil
  • CD 7/6/5/4 (from 8/7/6/5)
Thermal Lance
  • Starts at Gold-tier
  • CD 4 (from 5)
  • Burn 10
Walter Cooler
  • CD 8 (from 10/9/8)
Welding Helmet
  • Burn 3/5/7/9 (from 2/4/6/8)
Birthday Cake
  • Starts with 30% Crit Chance (from 20%)
Dragonmelon
  • This item is dominating the end game by scaling both Max HP and the resulting Shield is also scaling
  • Starts at Gold-tier
  • Shield 15/20% of Max Health (from 10/15/20)
  • HP Scaling 25% (from 20/30/40%)
Giant Sub
  • Corrected an issue where this would not Charge itself if it was made a Tool
Gingerbread House
  • CD 7/6 (from 7)
Gingerbread Man
  • Shield 10/20/40/80 (from 10/20/30/40)
Laurel’s Fortress
  • Gained the Toy type
Aurora Vista
  • Cooldown to 5/4 seconds (was 6/4)
Bandoleer
  • Rage gain to 10/15/20 (was 9/12/15)
Beast Call
  • Starts at Bronze
Dual Reaver
  • Cooldown to 7/5/3 seconds (was 7/6/5)
Great Eagle
  • Starts at Gold
  • Your Flying items have +50/100% Damage and Shield (was double)
  • Deal 300/600 Damage (was 500)
Hunting Rifle
  • Max Ammo to 2 (was 1)
Infused Arm Wraps
  • Simplified this item
  • Now reads “When you Damage/Shield”
Log Trap
  • Slow to 1 second (was 2)
Runic Claymore
  • Damage 15% of Max Health (from 10%)
Spiked Collar
  • Starts at Gold-tier
Trapping Pit
  • Corrected an issue where in certain setups, this item’s enchants could go off more than the expected amount
Trapvine
  • Poison to 8/16 (was 10/20)
Tree Club
  • Rage gain changed to 10/15 (was 10)
Waystones
  • Cooldown to 5/4/3/2 seconds (was 6/5/4/3)
Adrenal Converter
  • Hastes for 1/2/3 seconds (was 1)
Alembic
  • No longer gives Potions from other Heroes
Atmospheric Sampler
  • Starts at Diamond-tier
Blank Slate
  • Poison/Regen/Burn 8/16/24/32 (was 5/10/15/20)
Book of Secrets
  • Starts at Bronze-tier
Calcinator
  • Updated to use the new tech of run-based attributes
  • This has +[4/5/6/7] Burn for each Reagent you have transformed this run
Emerald
  • Now buffs itself
  • Toxic now doubles the buff
Optical Augment
  • Gained the Apparel type
Philosopher’s Stone
  • Updated to use the new tech of run-based attributes
  • Regen 3 (from 1)
  • This has +[1/2/3/4] Regen for each Reagent you have transformed this run
Potion Distillery
  • No longer gives Potions from other Heroes
Retort
  • Updated to use the new tech of run-based attributes
  • This has +[4/5/6/7] Poison for each Reagent you have transformed this run
Ruby
  • Now buffs itself
  • Fiery now doubles the buff
Staff of the Wise
  • Starts at Silver-tier
  • Damage 50/100/150 for each skill (from 100/200)
Thurible
  • Cooldown to 4 seconds (was 6/5/4/3)
  • Burn 3/5/7/9 (was 5)
  • Regen 1/2/3/4 (was 1)
Tomb of the Ancients
  • Freezes for 1 second (was .5 seconds)
Venomander
  • Cooldown to 4 seconds (was 6/5/4/3)
  • Poison 3/5/7/9 (was 2)
  • Regen 1/2/3/4 (was 1)
Billboard
  • Cooldown to 5/4 second (was 3)
  • When you use an item, it gains +20% value (was 25%)
Booby Trap
  • Freeze targets reduced to 1/2/3 (was 2/3/4)
Brass Knuckles
  • CD 5 (was 6/5/4/3)
  • Damage 20/40/80/160 (was 10)
Haladie
  • CD 5 (was 8/7/6/5)
  • Damage 5/10/20/40 (was 5)
Kukri
  • CD 4 (was 6/5/4/3)
  • Damage/Healing 10/20/40/80 (was 20)
Pinata
  • Simplified these items to no longer have quests that upgrade them
Private Jet
  • This and another item start flying (was “an item starts flying”)
Ring King Gauntlets
  • Gained Apparel type
Safe
  • Simplified these items to no longer have quests that upgrade them
Showcase
  • Cooldown to 3 second (from 6)
  • If you have 2 or more Weapons, +5/10/15/20 Damage for the fight (was 10/20/30/40)
  • If you have 2 or more Shield items, +5/10/15/20 Shield for the fight (was 10/20/30/40)
Snow Globe
  • Cooldown to 6/5/4 seconds (was 7/6/5)
Tusked Helm
  • CD 6 (was 9/8/7/6)
  • Damage and Shield to 5/10/20/40 (was 10)
Air Pressure Rifle
  • Damage Scaling 25/50/100/200 (from 25/50/75/100)
The Big One
  • Damage to 25/35% of max health (was 20/30%)
Chicken Cannon
  • No longer a Toy
Daggerwing
  • Cooldown to 8/7 seconds (was 8)
Firecrackers
  • Max Ammo to 2 (was 3)
Darts
  • This adjustment makes some internal implementation changes to fix some bugs and inconsistencies with this item
  • CD 3
  • This starts Flying
  • Damage 4/8/16/32
  • Every 3rd hit, this deals +50% Damage.
Experimental Garage
  • No longer overrides enchants on other items you have
Hangar
  • Simplified this item so it’s less dependent on making your items Fly before they can be buffed
  • Your items have +10 Damage and +10 Shield
  • When you use a Flying item, Vehicle or Drone, increase this by 8/16/24
In-Flight Meal
  • Corrected an issue where this item’s Quests did not count when Skills made items Fly
Inertial Dampener
  • Gained Tool type
  • Burn scaling to 2/4/6 (was 1/3/5)
Multitool
  • Starts at Bronze-tier
  • CD 6 (from 5)
  • Targets 1/2/3/4 (from 1/2/3)
Orbital Polisher
  • Quest to make 90 items fly (was 100)
Pogo Stick
  • Cooldown to 4/3/2 seconds (was 5/4/3)
  • Shield to 75/125/175 (was 100)
Pinwheel
  • Cooldown to 8/7/6/5 seconds (was 9/8/7/6)
Security Drone
  • Shield 20/40/60/80 (was 20)
Windbreaker
  • Shield 25/50/75 (was 20/40/60)
Ballista
  • Damage to 200/400 (from 150/300)
Beach Ball
  • CD 4 (from 5)
The Boulder
  • CD 22/18 (from 20/16)
Cannonball
  • Trades some early game power (where it is strong) for late-game viability where Ammo needs some help and reduces the positional complexity of the Ammo builds
  • Your items have +1/2/3 Ammo (from Adjacent items have 2/3/4 Ammo)
Card Table
  • Simplified this item. It is a below average item with a drawback that doesn’t need it.
  • Starts at Gold-tier
  • Removed the CD increase effect
Flagship
  • CD 5 (from 7/6/5)
  • Damage 50/100/200 (from 50)
Incendiary Rounds
  • Burn 2/4/6 (from 1/2/3)
Lighthouse
  • This item does not do enough at Gold-tier, hoping to revive this line for the late game
  • CD 4 (from 6)
  • When you Slow, Burn 8/16 (from 6/9)
Orange Julian
  • CD -1s all tiers
  • Corrected an issue with Obsidian where the tooltip did not accurately display the updated value
  • This was a visual issue only
Ramrod
  • Simplified this item to reload all ammo at all tiers
  • This, alone with the Crit scaling change, moves some of its power from the early game where it’s strong to the late game where it’s weak
  • Crit Chance Scaling to 5/10/20/40 (from 10/20/30/40)
Rowboat
  • Simplified this item
  • CD 5/3 (from 8)
  • Charge 2s (from 1/2)
  • Removed cooldown reduction based on tags
Slumbering Primordial
  • Charges 2s (from 1/2)
  • Damage and Damage Scaling to 15/30 (from 20/25)
Tropical Island
  • Starts at Silver-tier
  • Regen 5/10/15 (from 5/10)
  • At the end of each fight, get a Coconut and a Citrus.
  • Citrus and Coconut now sell for value and have increased sell effects
Wetware
  • Simplified this item
  • CD 6 (from 8)
  • Removed cooldown reduction for Tech items

Skills

  • Updated the scaling of the base Damage, Heal, Shield, etc.
  • The goal is to improve upgrade viability at Gold and Diamond

Karnok

  • Gained the following skills: Heavy Firepower, Improvised Poison, Shatter, Repair Mechanic, Creeping Toxins, Searing Flames, Quick Freeze, Reaching the Summit, Honed Arsenal, Improved Toxins, Invigorating Cold, Circle of Life

Advanced Synthetics

  • Now triggers on Upgrade instead of Buy
  • This addresses an issue where the Buy trigger would occur prior to the Skill being upgraded, resulting in a failed upgrade effect in some cases

Blind Fury

  • Now reduces the cooldown of Large items

Castle Doctrine

  • Rage gain to 15/30 (was 10/20)

Focused Rage

  • Also Charges items 2 seconds on trigger

Frozen Secrets

  • The first [–/–/3/6] times you use a Relic each fight, Freeze an item for 1 second (from 5/10 times at 0.5 seconds)

Hot Air

  • Starts at Silver-tier

Ice Bullets

  • The first [–/–/3/6] times you use an Ammo item each fight, Freeze an item for 1 second.

Iron Sharpens Iron

  • Using our tech new of run persistent references
  • Now Vanessa Only
  • Your leftmost Weapon has +[2/4/6] for each Weapon you have bought this run

Loaded Fury

  • Scaling per Ammo to 2/4/6 (from 1/2/3)

Precision Tools

  • When you Haste or Slow a Tool, it gains +[5/10/15] Damage.

Renovation

  • Adding “Buy this” for consistent to similar effects
  • When you buy this or level up, upgrade a Property

Submerged

  • Scaling per Aquatic to 5/10/15 (from 3/6/9)

Source: PlayTheBazaar

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