Hotfix 13.2
- Enchantments
- Corrected a number of minor issues across various enchants
- Booby Trap
- Fixed an issue where this could target the trigger source multiple times with Freeze
- Briefcase
- Reworked closer to original version
- No longer has Quests
- Damage 30/60/120/240 (from 10/20/40/80)
- Now gives 2 Spare Change (from 1)
- Burrito
- Crit 20/35/50% (from 50/75/100%)
- Caviar
- Crit is now double value instead of triple
- Closed Sign
- Shiny now doubles Max Health gain
- Cyber-sai
- Deadly now grants 50% Crit Chance
- Dishwasher
- Damage scaling to 50/100 (from 100)
- Display Case
- Fixed an issue where Icy did not scale with value correctly
- Fairies
- Cooldown +1 at all tiers
- Fruit Press
- Damage scaling 5/10/20 (from 10/15/20)
- Furnace
- Removed Cooldown Reduction Quest
- Furs
- Charge to 1 second (from 2 seconds)
- Lost Blade
- Starts at Gold-tier
- Cooldown to 12/10 (from 12/11/10)
- Passive simplified and crowd control component removed
- Orange Julian
- Fixed an issue where Obsidian was not working properly
- Private Hot Springs
- Fixed an issue where this was granting Regen from Stash
- Prospero
- Starts on Day 3
- No longer spawns Gold-tier items
- Safe
- Coin Quest reward reduced to 3 extra Coins (from 6)
- Spice Rack
- Cooldown 4 (from 3)
- Stealth Glider
- Fixed an issue where duplicates counted each other for damage reduction
- Stew
- Burn 3 (from 4)
- Trapping Pit
- Fixed an issue where this did not work on items of the same tier
- Fixed cases where enchant triggers were not properly limited
- Unibou
- Cooldown +1
Hotfix 13.1
- Enchants
- Corrected a number of enchantments
- Briefcase
- Fixed an issue where winning a fight against a Ghost with this item granted Spare Change
- Broken Bottle
- Now only reloads and charges when a different Potion is used (i.e. not Broken Bottle)
- Captain’s Quarters
- Fixed an issue where the reload wasn’t working properly
- Ice Swan
- Fixed an issue where this was providing Multicast from the Stash
- Lost Blade
- Cooldown to 12/11/10 seconds (was 11/10/9)
- Side Hustle (Level Up Option)
- Now gives Gold for Tool and Tech items (from Tools)
- Show Globe
- Burn 2 (was 3)
- Regen 2 (was 3)
- Burn and Regen scaling to 2/4/8/12 (was 3/6/9/12)
- Street Festival
- Fixed an issue where this could still show up on Hour 1 of Day 3
GENERAL
- Quality of Life Features
- Monster Loadout: You can now right click a Monster to see its loadout prior to fighting them
- Item Details View: You can now right click an item to see its base stats and enchantments
- Item Selling Hotkey: Added a Hotkey for item selling
- Name Hiding: PvP opponent names can now be hidden
- Unity Engine Upgrade
- Upgraded to Unity 6.3
- May improve performance but could break some 3rd party mods and utilities
- Due to changes integral to this version of Unity, we will no longer be able to support OSX 11 Mac or earlier
- Prize Pass
- Updated with new Karnok cosmetics
- Store
- New cosmetics added, including a new animated Karnok skin

- Heated/Chilled Slots
- Now prioritize locations where they are not adjacent to an existing slot
- Item Tier Scaling
- Adjusted base scaling for items with flat Damage, Shield, or Heal outputs
- Primarily buffs Gold and Diamond tiers
- Loot Items
- On-Sell Loot items now mostly have Shiny enchants that double their effects
- Skill Types and Tags
- Corrected multiple issues with Skill types and tags
NEW CONTENT
- General
- Mossy Enchant
- New enchantment that grants Regen-based effects
- Mossy Enchant
- Encounters
- Arcane Abyss (Encounter)
- Pedestal encounter that enchants an item with Shiny
- Dabora
- Sell the Rights: Gain 1 Gold for each fight you have won
- Monster Sightings: Gain 1 XP for each Monster fight you have lost
- Heroic Encounters: Gain 2 Prestige for each Player fight you have lost
- Mossy Ridge (Encounter)
- Pedestal encounter that enchants an item with Mossy
- Arcane Abyss (Encounter)
NEW ITEMS
- Vanessa
- Jetbike
- Flying Fish
- Marlon
- Dooley
- Keylogger
- Trojan Horse
- C.O.R.A.
- Pygmalien
- Pontoon
- Private Jet
- Flying Pig
- Mak
- Broken Bottle
- Scalpel
- Staff of the Wise
- Moss
- Stelle
- Cruise Ship
- Portable Shield Generator
- Inertia Dampener
- Jules
- Meat Grinder
- Cutlery Forge
- Boar Roast
- Karnok
- Lifting Stones
- Enervating Sigil
- Fairies
- Common
- Bar of Soap
- Ammo 6
- Cooldown 2
- Heal 20/40/80/160
- Lucky Clover
- Lucky Clover from the previous event is now a normal item in the game
- 10/20/40/80% Chance (from 20/40/60/80)
- Moon Lily
- When you sell this, your leftmost Regen item gains +[1/2/4/8] Regen
- Bar of Soap
Player's Quote
- Merchant / Skill Vendor
- Reroll costs adjusted:
- Silver: 3 Gold (from 4)
- Gold: 4 Gold (from 6)
- Reroll costs adjusted:
- Aero
- Starts on Day 1
- Starts at Silver-tier
- Spawns earlier and sells Vehicle or Drone items
- The Antiquarian
- Now spawns on all Heroes
- Burning Caldera
- Updated with new VFX
- Other enchantment pedestals will receive similar updates in the future
- Dooley’s Crib
- Updated options:
- Call a Friend: Get an Enchanted Friend or Tech item from any Hero (choose 1 of 3)
- Firmware Update: Upgrade your leftmost Core and gain +10% Max Health
- Core Study: Get a Skill from any Hero associated with your standard Core type (1 of 5)
- Updated options:
- Mr. Morland
- Now Pyg only
- Starts at Silver-tier
- Pinfeather
- Starts on Day 6
- Starts at Gold-tier
- Now spawns on all Heroes except Jules
- Now deals items from any Hero
- Prospero
- Starts on Day 1
- Starts at Silver-tier
- Now deals items from any Hero
- Street Festival
- Starts on Day 5 (from 4)
MONSTER UPDATES
- Caltrops (Obsidian)
- Corrected an issue where this monster’s Lockbox had 4 value instead of 41
- Joyful Jack
- Now Day 7 Bronze-tier
- Oasis Guardian
- Sleeping Potion is now Mossy
- Roaming Isle
- Pet Rock is now Mossy
- Sergeant Suds
- Now a Silver-tier monster
- Now has Hogwash and 7 Bars of Soap
- Skill now buffs Heal items based on their value
- Trash Golem
- Grenade is now Mossy
- Treasure Turtle
- Gains a Gold-tier Lucky Clover in place of one Bag of Jewels
COMMON
- The following items have been adjusted for scaling:
- Claws
- Damage 10/20/40/80 (from 10/20/30/40)
- Dragon Wing
- Shield 40/80/160 (from 40/60/80)
- Fang
- Damage 5/10/20/40 (from 5/10/15/20)
- Frozen Bludgeon
- Damage 20/40/80/160 (from 20/40/60/80)
- Guardian Shell
- Shield 75/150/300 (from 40/60/80)
- Harkuvian Launcher
- Damage 100/200/400/800 (from 100/200/300/400)
- Icebreaker
- Damage 100/200/400 (from 100/200/300)
- Magnifying Glass
- Damage 20/40/80/160 (from 5/15/30/60)
- Crusher Claw
- Gains the Food type
- Exoskeleton
- Damage buff 10/20/30/40 (from 5/10/20/40)
- Junkyard Lance
- Cooldown 10
- Damage 25/50/100/200
- Marble Scalemail
- Cooldown 4 (from 9)
- Shield 25/50/100/200 (from 20/60/120/200)
- Sunderer
- Damage 10/20/40/80 (from 10/20/30/40)
- Your enemy’s highest Shield item loses 10% Shield for the fight
(from 5/10/15/20)
DOOLEY
- Alpha Ray
- Gains the Tech type
- Damage 15/30/60 (from 15/20/25)
- Arc Blaster
- Damage 15/30/60/120 (from 15/30/45/60)
- Balloon Bot
- Damage 20/40/80 (from 20/40/60)
- Barbed Wire
- Deal 20/40/80/160 (from 20/30/40/50)
- Beta Ray
- Gains the Tech type
- Blast Doors
- Shield 100/200/400/800 (from 100/200/300/400)
- Chemsnail
- Redesigned
- Cooldown 6 seconds
- Slow 1/2/3 item(s) for 2 seconds
- When you Slow, Poison 2/4/6
- Claw Arm
- Scaling to 12/24/36/48 (was 15/30/45/60)
- Copper Ed
- Cooldown to 6/5/4/3 (was 7/6/5/4)
- Poison to 2 (was 4)
- Shield to 15 (was 20)
- Dooley’s Scarf
- Shield 75/150/300 (from 75/100/150)
- Dooltron
- Cooldown to 30/24 (was 24)
- Charge to 2 seconds (was 1/2)
- Shield to 25/50 (was 50/100)
- Dinosawer
- Damage 10/20/40/80 (from 10/20/30/40)
- Dooltron Mainframe
- Corrected an issue where this could Haste items without a Cooldown
- Epsilon Ray
- Gains the Tech type
- Shield 15/30/60 (from 15/20/25)
- Force Field
- Shield 25/50/100 (from 30/40/50)
- Forklift
- Charge to 2 seconds (was 1/2)
- Cooldown to 20/14 (was 12)
- Gamma Ray
- Gains the Tech type
- Hammlet
- Damage 15/30/60/120 (from 15/25/35/50)
- Ice 9000
- Poison scaling to 20/30 (was 20/40)
- Laser Pistol
- Damage 15/30/60/120 (from 15/30/45/60)
- Mech-Moles
- Cooldown to 5 seconds (was 6)
- Miss Isles
- Damage 20/40/80 (from 20/30/40)
- Oblivion Core
- Redesigned
- Starts at Legendary-tier
- Cooldown 8
- Destroy an enemy item for the fight
- When you destroy an item, Charge this 1 second
- Omega Ray
- Gains the Tech type
- Propeller Hat
- Damage 10/20/40 (from 10/20/30)
- Pulse Rifle
- Damage 15/30/60/120 (from 15/30/45/60)
- Pyrocarbon
- Shield 20/40/80 (from 20/30/40)
- Rocket Launcher
- Damage 8/16/32/64 (from 8/12/16/20)
- Tanky Anky
- Corrected an issue where Shielded was not working properly
- Trollosaur
- Damage 50/100/200 (from 50/100/150)
- Virus
- Now a Common item instead of a Dooley-specific item
- Starts at Silver-tier
- Poison to 2/4/6 (from 1/2/3/4)
- Weakpoint Detector
- Scaling to 8/16/24/32 (was 5/10/20/40)
- Welding Helmet
- Shield 10/20/40/80 (from 10/20/30/40)
Player's Quote
- Banu Leaves
- Shield 15/30/60/120 (from 20/30/40/50)
- Blueberry Pie
- Shield 20/40/80/160 (from 20/40/60/80)
- Bubblegum Floor
- Shield 50/100 (from 50/70)
- Burrito
- Heated: This has +50/75/100% Crit Chance (was 100%)
- Cheese Wheel
- Shield 5 (was 1)
- Cookie Cutters
- Damage 10/20/40/80 (from 10/20/30/40)
- Cooking Mallet
- Damage 10/20/40/80 (from 10/20/30/40)
- Curry
- Starts at Bronze-tier
- Burn to 3/6/9/12 (was 4/6/8)
- When you Slow, Charge this 1 second
(was “Charge another Small item 1/2/3 second(s)”)
- Cutting Board
- Cooldown to 4 seconds (was 5/4/3)
- When you use an adjacent Tool, Charge this 1 second and your Weapons gain 5/10/15 Damage for the fight
(was “When you use an adjacent Weapon, it gains 10/20/30 Damage for the fight and Charge this 1 second.”)
- Dishwasher
- Cooldown to 7 seconds (was 6)
- Haste and Heated duration to 2/3 seconds (was 2/4 seconds)
- Durian
- Shield 20/40/80 (from 20/40/60)
- Egg Timer
- Charge all your Food 1 second (was 5/8 seconds)
- Multicast 4/6
- Excellent Vintage
- Shield 30/60/120/240 (from 30/60/90/120)
- Fortune Cookie
- Now spawns a Skill from any Hero
- Giant Lollipop
- Cooldown 6 (from 5)
- Damage 50/100/200 (from 50/100/150)
- Giant Sub
- Cooldown to 7/5 seconds (was 8/6)
- Gingerbread House
- When you use a Tool or Food, gain 40/80 Shield
(was just Food)
- When you use a Tool or Food, gain 40/80 Shield
- Grater
- Redesigned
- Cooldown 6/5/4 seconds
- Deal 1 Damage
- Slow an item for 1 second
- For each adjacent Food, this has +1 Multicast
- Hot Box
- Burn scaling to 3/6/9 (was 2/4/6)
- Ice Swan
- Redesigned
- Cooldown 6 seconds
- Freeze your Chilled items for 3/2/1 second(s)
- Chilled: Your Small Chilled items have +1 Multicast and adjacent items are Chilled
- Imu
- Enchants now map to “Heated: When you Slow”
- Knife Set
- Damage 20 (from 5/10/15/20)
- Luau
- Slow 2/3/4 items for 1 second(s) (was Slow 1/2/3 for 2 seconds)
- Massive Cleaver
- Starts at Gold-tier
- Pancakes
- Shield 5/10/20/40 (from 5/10/15/20)
- Pastry Cart
- Renamed to Froyo Cart
- Prep Station
- Shielded and Fiery now double the buff
- Restorative, Toxic, and Obsidian now buff items of their respective output
- Pumpkin
- Heated: Slow [2/3/4/5] items for 2 seconds
(was Heated: Slow 1/2/3/4 items for 1 second)
- Heated: Slow [2/3/4/5] items for 2 seconds
- Refrigerator
- Redesigned
- When you Freeze, Shield 30/60/90 and gain 3/6/? Regen
- Chilled: Adjacent items are Chilled
- Scorchpepper
- The item to the left of this is Heated
(was Food item to the left of this)
- The item to the left of this is Heated
- Seafood Cracker
- Damage 10/20/40/80 (from 10/20/30/40)
- Skewer
- Damage 10/20/40/80 (from 10/20/30/40)
- Sorbet
- Shield 15/30/60/120 (from 15/30/45/60)
- Stand Mixer
- Multicast 2
- Haste a Food for 2 seconds
(was Haste adjacent items for 2 seconds)
- Universal Sauce
- Crit scaling to 4/7/10% (was 3/6/9%)
- Whisk
- Damage 15/30/60 (from 15/30/45)
KARNOK
- Anaconda
- Cooldown to 6/4 seconds (was 5)
- When you Enrage, this gains +3 Multicast for the fight (was 2/3)
- Aurora Vista
- Corrected an issue where Shielded was not working properly
- Battle Axe
- Deal 60/120/180/240 Damage (was 75/150/225/300)
- When you Enrage, this gains +60/120/180/240 Damage for the fight (was 75/150/225/300)
- Bear Trap
- Damage to 25/50/75 (was 50/100/150)
- Slow to 2/3/4 seconds (was 3/4/5 seconds)
- Boa Constrictor
- Cooldown 6 (from 8/7/6)
- Damage 20/40/80 (from 10/20/30)
- Chains
- When you Slow one of your Weapons, it gains +10/20/30/40 Damage for the fight
(was When one of your Weapons is Slowed, it gains +10/20/30/40 Damage for the fight)
- When you Slow one of your Weapons, it gains +10/20/30/40 Damage for the fight
- Double-bladed Knife
- Damage 5/10/20/40 (from 5/10/15/20)
- Furs
- Redesigned
- Cooldown 5 seconds
- Your Shield and Heal items gain +10/15/20 Shield and +10/15/20 Heal for the fight
- When you Freeze or Crit with a non-Weapon item, Charge this 2 seconds
- Your items are affected by Freeze for half as long
- Giant Sling
- Deal 40/80/120 Damage (was 50/100/150)
- Healing Draught
- Restorative and Shiny now double Heal
- Heal to 25/50% of Max Health (from 30/60)
- Hunter’s Axe
- Damage 10/20/40/80 (from 10/20/30/40)
- Hunter’s Blind
- Shield 50 (from 25/50/100)
- Scaling 25/50/75 (from 25/50/100)
- Hunting Hawk
- Crit 10/20/30/40 (from 20/30/40/50)
- Infused Arm Wraps
- Scaling to 10/20/30 on both effects (was 5/10/15)
- Jerky
- Heal 30/60/120/240 (from 40/80/120/160)
- Leather Jacket
- When you Enrage or the Sandstorm starts, destroy this for the fight
(was just on Enrage)
- When you Enrage or the Sandstorm starts, destroy this for the fight
- Lichen
- Effects now trigger “When you Enrage”
(was “When you stop being Enraged”)
- Effects now trigger “When you Enrage”
- Lost Blade
- Deal damage equal to 20% of your Max Health (was 10/15/20%)
- Cooldown to 11/10/9 seconds (was 10)
- If this is your only item with a Cooldown, its Cooldown is reduced by 5 seconds and it is affected by Freeze and Slow for half as long
- Resistance Bands
- Cooldown to 6/5/4 seconds (was 6)
- Shotgun
- Starts at Silver-tier
- Damage to 30/60/120 (was 25/50/75/100)
- Snow Wisp
- Starts at Silver-tier
- Cooldown to 6/5/4 seconds (was 6/5/4/3)
- Heal 20 (from 10/20/30/40)
- Spiked Wraps
- Damage 10/20/40/80 (from 20/30/40/50)
- Trapping Pit
- Starts at Gold-tier
- Trapvine
- Poison to 10/20 (was 5/10)
- Enchants updated to “when you Slow”
- Wrist Blade
- Damage 30/60/120/240 (from 30/60/90/120)
- Wrist Crossbow
- Damage 10/20/40/80 (from 15/30/45/60)
- Yarrow Paste
- Heal 10/20/40/80 (from 20/40/60/80)
MAK
- Apothecary
- Regen to 10/20/30 (was 8/16/24)
- Basilisk Fang
- Damage 10/20/40/80 (from 10/20/30/40)
- Black Ice
- Poison to 15/30 (was 10/15)
- Blank Slate
- Freeze for 1 second (from 0.5)
- Boiling Flask
- Turbo now Hastes adjacent items
- Bottled Lightning
- Damage 15/30/60/120 (from 15/25/35/45)
- Cauldron
- Cooldown to 4 seconds (was 5)
- Poison and Burn scaling to 2/4/6 (was 3/4/5)
- Cellar
- Reload 1/2/3/4 item(s) (was 1)
- Covetous Raven
- Damage 50/100/200/400 (from 50/100/150/200)
- Dragon’s Breath
- Cooldown to 8/7/6 (was 9/8/7)
- Burn scaling to 5/10/15 (was 6/8/10)
- Emerald
- Toxic now doubles the buff instead of its base output
- Eternal Torch
- New Quest: Visit Pearl’s Dig Site – This has -1 second Cooldown
- Frost Totem
- Cooldown to 7/6/5 seconds (was 6/5/4)
- Freezes 1 second (was 0.5)
- New Quest: Visit Pearl’s Dig Site – This Freezes an additional item
- Frozen Flame
- Burn scaling to 5/10/20 (was 5/10/15)
- Idol of Decay
- New Quest: Visit Pearl’s Dig Site – This has -1 second Cooldown
- Letter Opener
- Damage 10/20/40/80 (from 10/20/30/40)
- Crit Chance 100/125/150/200 (from 100/125/150/175)
- Life Conduit
- New Quest: Visit Pearl’s Dig Site – This has -1 second Cooldown
- Magic Carpet
- Damage 40/80/160/320 (from 50/100/150/200)
- Plague Glaive
- Cooldown 9 (from 9/8)
- Damage 100/200 (from 100/150)
- Rapid Injection System
- Regen to 3/6/9 (was 2/4/6)
- Runic Great Axe
- Cooldown 6 (from 7/6/5)
- Damage 50/100/200 (from 50/75/100)
- Ruby
- Fiery now doubles the buff instead of its base output
- Sands of Time
- New Quest: Visit Pearl’s Dig Site – This Slows an additional item
- Shard of Obsidian
- Damage 5/10/20/40 (from 5/10/15/20)
- Shrinking Potion
- Corrected an issue where this could reduce Max Health more than expected with certain scaling effects
- Spider Fern
- Redesigned
- Poison 4/6/8 (from 2)
- When you win a fight, this gains +[2] Multicast. If it already has [2/4/6] of this bonus, reset it instead
- This only counts Multicast granted by this item and ignores other sources
- Adjusted for consistency and improved Silver-tier playability
- Tazidian Dagger
- Damage 10/20/40/80 (from 5/10/15/20)
- Vitality Potion
- Restorative now increases Ammo
PYGMALIEN
- Badblocker
- Shield 20/40/80 (from 20/40/60)
- Belt
- Max Health 40/80% (from 50/75/100%)
- Billboard
- Redesigned
- Starts at Gold-tier
- Cooldown 3 seconds
- Shield equal to 2/3 times this item’s value
- When you use an item, it gains +25% value for the fight
- Your lowest value item has +1 Multicast
- Boomerang
- Damage 20/40/80/160 (from 20/40/60/80)
- Gains “This starts Flying”
- Brass Knuckles
- Redesigned
- Cooldown 6/5/4/3 seconds
- Deal 10 Damage
- Gain Max Health for the fight equal to this item’s Damage
- Briefcase
- Redesigned
- Cooldown 4 seconds
- Deal 10/20/40/80 Damage
- When you win a fight with this, get a Spare Change
- Quests:
- Quest 1 – Level up (twice)
- When you sell this, get 6 Spare Change
- Quest 2 – Visit Herma
- Heal equal to this item’s Damage
- Quest 3 – Visit Kev
- Shield equal to this item’s Damage
- Quest 4 – Sell 25 Spare Change
- This has +50 Damage
- Quest 5 – Sell 50 Spare Change
- This has +2 Multicast
- Quest 1 – Level up (twice)
- Bushel
- Heal 20/40/80/160 (from 20/40/60/80)
- When you use an adjacent item, gain 10/20/40/80 Max Health for the fight
(was Gain Regen equal to 10% of this item’s Heal for the fight)
- Busy Bee
- Added “This starts Flying”
- Cash Register
- Gives 3 Spare Change (was 2)
- Closed Sign
- Redesigned
- When you use a Property or Tool, gain Max Health for the fight equal to 1/2/3 times its value
- Cold Room
- Cooldown to 7/6/5 (from 8)
- Freeze to 2 targets (from 1/2/3)
- Regen to 2/4/6 (from 2/5/8)
- Dog
- Swapped the 2nd and 3rd quest rewards (Multicast for Cooldown reduction)
- Gavel
- Cooldown 8 (from 9/8/7)
- Damage 100/200/400 (from 100/200/300)
- Growth Spurt (New Skill)
- You have +10/15/20% Max Health
- Gumball Machine
- Shield [–/10/20/30] for each Small item you have in your Stash
(from Shield 10/20/30) - At the start of each hour, spend 1 Gold to get a Gumball
(from 2 Gold)
- Shield [–/10/20/30] for each Small item you have in your Stash
- Hogwash
- Max Health gain to 50/100/150 (was 30/90/150)
- Hypergreens
- Damage and Heal scaling to 10/15/20 (was 5/10/15)
- Jabalian Recurve Bow
- Damage 75/150/300 (from 75/150/225)
- Landscraper
- Cooldown to 5/4/3 seconds (was 6/5/4)
- Shield scaling to 15/20/25 (was 10/15/20)
- Matchbox
- Burn 4/5/6/7 (from 3/4/5/6)
- Model Ship
- Cooldown 6/5/4 (from 5/4/3)
- Shield equal to this item’s value (from 10)
- Money Furnace
- Redesigned
- Cooldown 7 seconds
- Burn equal to this item’s value
- When you sell a Spare Change, this gains +2/3/4/5 Value
- Your Spare Change have 0 Value
- Quests:
- Quest 1 – Reach 300+ Value
- This item’s Cooldown is reduced by 3 seconds
- Quest 2 – Visit Valpak
- Your Spare Change have +1 Value
- Quest 3 – Attend an Economic Seminar
- Your Spare Change have +1 Value
- Quest 1 – Reach 300+ Value
- Pepper Spray
- Redesigned
- Cooldown 5
- Burn [3/6/9/12]
- Slow an item [1/2/3/4] second(s)
- The first time you fall below half Health each fight, destroy this and Slow all enemy items for [1/2/3/4] seconds
- Piggles Launcher
- Damage / Heal / Shield 10/20/40/80 (from 10/20/30/40)
- Burn 2/4/6/8 (from 1/2/3/4)
- Gains “A Small item starts Flying”
- Piggles Protector
- Shield 5/10/20/40 (from 5/10/15/20)
- Pinata
- Added Quests:
- Quest 1 – Visit Tatiana
- When you sell this, get another Small Toy from any Hero
- Quest 2 – Raid a Candy Stash
- When you sell this, get 3 more Chocolate Bars
- Quest 3 – Visit a Gumball Machine
- When you sell this, get 3 more Gumballs
- Quest 4 – Visit Likit
- Upgrade this
- Quest 1 – Visit Tatiana
- Added Quests:
- Pitchfork
- Damage 20/40/80/160 (from 20/40/60/80)
- Playtime
- Redesigned
- The first [–/–/4/8] times you use a Toy each fight, Charge a Heal item 1 second
- Premium Piggles
- Also gives a Piggles on purchase
- Private Hot Springs
- Starts at Silver-tier (was Gold)
- Cooldown to 4 (was 6)
- Burn 6/12/24 (was 8/12)
- You have 20/40/60 Regen for each Frozen item (was Regen 8/12)
- When you Freeze, Charge this 1/2/3 seconds (was 4 seconds)
- The first time you fall below half Health each fight, Freeze all other items for 4 second(s) (was 3 seconds)
- Pyg’s Gym
- Cooldown to 7 (from 8)
- Safe
- Added Quests:
- Quest 1 – Defeat 3 Monsters
- When you sell this, get 3 Loot items
- Quest 2 – Find a Cache of Riches
- When you sell this, get a Bag of Jewels
- Quest 3 – Look for Spare Change
- When you sell this, get 6 more Spare Change
- Quest 4 – Invest in Yourself
- Upgrade this
- Quest 1 – Defeat 3 Monsters
- Added Quests:
- Signet Ring
- Starts at Bronze-tier
- Max Health gain 5/10/15/20 (from 5/10/15)
- Income 1/2/3/4 (from 1/2/3)
- Silk Scarf
- Quest requirements changed to 25/15/10 (was 20/10/5)
- Slingshot
- Damage 20/40/80/160 (from 30/45/60/75)
- Gains “Another Small item starts Flying”
- Spices
- Starts at Gold-tier
- Cooldown to 12/10 (from 9)
- Streaming Setup
- Gains the Toy type
- Redesigned
- Your Toys and Friends have +Damage, Heal, and Shield equal to their Value
- When you use a Toy or Friend, it gains [2/4/6] Value for the fight
- Tea Set
- Gains the Tool type
- Uwashiwali Bird
- Heal 20/40/80/160 (from 20/30/40/50)
- Gains “The first 10 times you use this each fight, it starts Flying”
- This has +1 Multicast for each Property or Vehicle you have (from Property only)
STELLE
- Aerial Turret
- Damage 15/30/60/120 (from 15/25/35/45)
- Airplane Glue
- Scaling 10/20/30/40 (was 7/14/21/28)
- Angle Grinder Drone
- Damage 10/20/40/80 (from 10/20/30/40)
- Aviators
- Shield 20/40/80/160 (from 20/40/60/80)
- Battle Drone
- Damage 35/70/140 (from 35/70/105)
- Box Cutter
- Damage 10/20/40/80 (from 10/20/30/40)
- Chicken Cannon
- Redesigned
- Cooldown 6/5/4/3 seconds
- Deal Damage equal to the Shield of adjacent Small and Medium items
- Adjacent items start Flying
- Clockwork Disc
- Damage 10/20/40/80 (from 10/20/30/40)
- Cloud Tanker
- Updated Shielded, Restorative, and Toxic to buff adjacent items
- Darts
- Damage 10/20/40/80 (from 10/20/30/40)
- Drafting Table
- Cooldown to 7/6/5 (was 8/7/6)
- Experimental Garage
- No longer enchants itself
- Firecrackers
- Damage 20/40/80 (from 20/40/60)
- Flare Gun
- Burn 10 (from 6/9/12)
- Freefall Simulator
- Gains the Tech type
- Googles
- Shield 20/40/80/160 (from 20/40/60/80)
- Gyro Gunsight
- Scaling to 12/24/36/48 (was 10/20/30/40)
- Hammer
- Damage 80/160 (from 60/80)
- Lightning Butterfly
- Starts at Bronze-tier
- Damage 5/10/15/20 (from 5)
- Buff to 5/10/15/20 (from 10/15/20)
- MagShield
- Cooldown to 5 seconds
- Molten Ball Blaster
- Damage 50/100/200/400 (from 50/100/150/200)
- Oxygen Mask
- Cooldown to 7/6/5/4 (was 5)
- No longer a Tool
- When you use a Tool or Vehicle, Charge this 2 seconds
(was When you use another Tool or Vehicle, this gains +5/10/15/20 Shield for the fight)
- Propeller
- Updated enchants to work with “When you use a Flying item”
- Ramming Balloon
- Redesigned
- Starts at Silver-tier
- Cooldown 8 seconds
- Deal 10 Damage
- When you use another Flying item, Charge this 2 seconds
- When you Shield, this gains +15/30/45 Damage for the fight
- Rocket Drone
- Damage 15/30/60/120 (from 15/30/45/60)
- Security Drone
- Cooldown to 8/7/6/5 seconds (was 8)
- Shield 20 (from 20/40/60/80)
- Skyliner
- Damage 150/300 (from 150/200)
- Spotlight
- Updated Restorative, Toxic, and Fiery enchants to double the respective buff of the item to the left
- Stellar Swallowtail
- Damage and Shield to 120/240 (was 100/200)
- Vortex Cannon
- Cooldown to 5/4 seconds (was 5)
- Damage to 50 (was 25)
- Scaling to 30/50 (was 25/50)
VANESSA
- Anchor
- Cooldown to 12 (from 12/10)
- Astrolabe
- Cooldown to 5 (from 6)
- Ballista
- Damage 150/300 (from 150/200)
- Bayonet
- Damage 10/20/40/80 (from 10/15/20/25)
- Bilge Worm
- Damage 10/20/40/80 (from 10/20/30/40)
- Bladed Hoverboard
- When you use an adjacent item, deal 20/40/60 Damage and it starts Flying
- Blunderbuss
- Starts at Gold-tier
- Ammo 3/6 (from 3)
- Damage 15 (from 30)
- Bolas
- Damage 20/40/80/160 (from 20/40/60/80)
- Calico
- Damage 15/30/60/120 (from 15/30/45/60)
- Cannon
- Damage 40/80/120/160 (from 40/60/80/100)
- Cannonade
- Damage 200/400 (from 150/200)
- Concealed Dagger
- Damage 10/20/40/80 (from 10/20/40/30)
- Cove
- Cooldown to 3 (from 4)
- Cutlass
- Redesigned
- 3 second Cooldown
- Damage 12/24/48/96
- While an enemy item is Slowed, this has +100% Crit Chance
- Cyber-Sai
- Redesigned
- Damage 10/20/40 (from 10/20/30)
- When you Crit, your Weapons gain +10/20/30 Damage for the fight
- Dart Launcher
- Damage 5/10/20 (from 5/10/15)
- Double Barrel
- Damage 20/40/80/160 (from 20/40/60/80)
- Diving Helmet
- Redesigned
- When you use an Aquatic item, Shield 50/100
- Adjacent items are Aquatic in combat
- Elemental Depth Charge
- Cooldown to 11/10/9 (from 12/10/8)
- Freeze to 1 second (from 0.5)
- Grapeshot
- Damage 30/60/120/240 (from 20/30/40/50)
- Grappling Hook
- Damage 20/40/80/160 (from 20/40/60/80)
- Handaxe
- Damage 15/30/60/120 (from 10/15/20/25)
- Buff to 5/10/15/20 (from 6/9/12/15)
- Harpoon
- Ammo 2 (from 1/2/3)
- Javelin
- Redesigned
- Cooldown 5 (from 4)
- Damage 50/100/200
- Haste your other items 1/2/3 second(s)
- Katana
- Damage 8/16/32/64 (from 5/10/15/20)
- Langxian
- This has +40/60/80/100 Damage for each fight you have won with it this run
- Upgrades increase the damage for fights previously won
- Life Preserver
- Heal 200/400/800/1600 (from 200/500/1000/2000)
- Lighter
- Burn 3/6/9/12 (from 3/5/7/9)
- Musket
- Damage 100/150/300 (from 100/150/200)
- Narwhal
- Damage 5/10/20/40 (from 5/10/15/20)
- Oni Mask
- Cooldown to 6 (from 10)
- Removed: “When you Slow, Charge this”
- Orange Julian
- Cooldown to 9/8/7 (from 10/9/8)
- Pearl
- Shield 10/20/40/80 (from 10/20/30/40)
- Pesky Pete
- Gains “This starts Flying.”
- Pet Rock
- Damage 10/20/40/80 (from 8/16/24/32)
- Piranha
- Damage 15 (from 20)
- Revolver
- Damage 8/16/32/64 (from 8/16/24/32)
- Pop Snappers
- Burn 4/8/12/16 (from 4/6/8/10)
- Seaweed
- Gains the Food type
- Sextant
- When you Haste, +10% Crit (from 5%)
- Sharkclaws
- Enchanted versions now only buff, and no longer provide both scaling output and buff
- Shoe Blade
- Damage 25/50/100/200 (from 20/40/60/80)
- Shovel
- Damage 25/50/100/200 (from 20/40/60/80)
- Shuriken
- Damage 5/10/20/40 (from 5/10/15/20)
- Silencer
- Renamed to Suppressor
- Sniper Rifle
- Cooldown to 8 seconds (was 9)
- Stealth Glider
- Redesigned
- Cooldown 6/4/2
- An item starts Flying
- You take 10% less damage for each Flying item you have
- Submerged
- Corrected an issue where this was not properly targeting all Weapons
- Swashbuckle
- Crit 20/40 (from 15/30)
- Trebuchet
- Damage 75/150/300 (from 75/150/250)
- Burn 8/16/24 (from 5/15/25)
- Vampire Squid
- Damage 15/30/60 (from 15/30/45)
