Patch 13.2: Quality of Life Features & More

The Bazaar Patch Notes

Hotfix 13.2

  • Enchantments
    • Corrected a number of minor issues across various enchants
  • Booby Trap
    • Fixed an issue where this could target the trigger source multiple times with Freeze
  • Briefcase
    • Reworked closer to original version
    • No longer has Quests
    • Damage 30/60/120/240 (from 10/20/40/80)
    • Now gives 2 Spare Change (from 1)
  • Burrito
    • Crit 20/35/50% (from 50/75/100%)
  • Caviar
    • Crit is now double value instead of triple
  • Closed Sign
    • Shiny now doubles Max Health gain
  • Cyber-sai
    • Deadly now grants 50% Crit Chance
  • Dishwasher
    • Damage scaling to 50/100 (from 100)
  • Display Case
    • Fixed an issue where Icy did not scale with value correctly
  • Fairies
    • Cooldown +1 at all tiers
  • Fruit Press
    • Damage scaling 5/10/20 (from 10/15/20)
  • Furnace
    • Removed Cooldown Reduction Quest
  • Furs
    • Charge to 1 second (from 2 seconds)
  • Lost Blade
    • Starts at Gold-tier
    • Cooldown to 12/10 (from 12/11/10)
    • Passive simplified and crowd control component removed
  • Orange Julian
    • Fixed an issue where Obsidian was not working properly
  • Private Hot Springs
    • Fixed an issue where this was granting Regen from Stash
  • Prospero
    • Starts on Day 3
    • No longer spawns Gold-tier items
  • Safe
    • Coin Quest reward reduced to 3 extra Coins (from 6)
  • Spice Rack
    • Cooldown 4 (from 3)
  • Stealth Glider
    • Fixed an issue where duplicates counted each other for damage reduction
  • Stew
    • Burn 3 (from 4)
  • Trapping Pit
    • Fixed an issue where this did not work on items of the same tier
    • Fixed cases where enchant triggers were not properly limited
  • Unibou
    • Cooldown +1

Hotfix 13.1

  • Enchants
    • Corrected a number of enchantments
  • Briefcase
    • Fixed an issue where winning a fight against a Ghost with this item granted Spare Change
  • Broken Bottle
    • Now only reloads and charges when a different Potion is used (i.e. not Broken Bottle)
  • Captain’s Quarters
    • Fixed an issue where the reload wasn’t working properly
  • Ice Swan
    • Fixed an issue where this was providing Multicast from the Stash
  • Lost Blade
    • Cooldown to 12/11/10 seconds (was 11/10/9)
  • Side Hustle (Level Up Option)
    • Now gives Gold for Tool and Tech items (from Tools)
  • Show Globe
    • Burn 2 (was 3)
    • Regen 2 (was 3)
    • Burn and Regen scaling to 2/4/8/12 (was 3/6/9/12)
  • Street Festival
    • Fixed an issue where this could still show up on Hour 1 of Day 3

GENERAL

  • Quality of Life Features
    • Monster Loadout: You can now right click a Monster to see its loadout prior to fighting them
    • Item Details View: You can now right click an item to see its base stats and enchantments
    • Item Selling Hotkey: Added a Hotkey for item selling
    • Name Hiding: PvP opponent names can now be hidden
  • Unity Engine Upgrade
    • Upgraded to Unity 6.3
    • May improve performance but could break some 3rd party mods and utilities
    • Due to changes integral to this version of Unity, we will no longer be able to support OSX 11 Mac or earlier
  • Prize Pass
    • Updated with new Karnok cosmetics
  • Store
    • New cosmetics added, including a new animated Karnok skin
  • Heated/Chilled Slots
    • Now prioritize locations where they are not adjacent to an existing slot
  • Item Tier Scaling
    • Adjusted base scaling for items with flat Damage, Shield, or Heal outputs
    • Primarily buffs Gold and Diamond tiers
  • Loot Items
    • On-Sell Loot items now mostly have Shiny enchants that double their effects
  • Skill Types and Tags
    • Corrected multiple issues with Skill types and tags

NEW CONTENT

  • General
    • Mossy Enchant
      • New enchantment that grants Regen-based effects
  • Encounters
    • Arcane Abyss (Encounter)
      • Pedestal encounter that enchants an item with Shiny
    • Dabora
      • Sell the Rights: Gain 1 Gold for each fight you have won
      • Monster Sightings: Gain 1 XP for each Monster fight you have lost
      • Heroic Encounters: Gain 2 Prestige for each Player fight you have lost
    • Mossy Ridge (Encounter)
      • Pedestal encounter that enchants an item with Mossy

NEW ITEMS

  • Vanessa
    • Jetbike
    • Flying Fish
    • Marlon
  • Dooley
    • Keylogger
    • Trojan Horse
    • C.O.R.A.
  • Pygmalien
    • Pontoon
    • Private Jet
    • Flying Pig
  • Mak
    • Broken Bottle
    • Scalpel
    • Staff of the Wise
    • Moss
  • Stelle
    • Cruise Ship
    • Portable Shield Generator
    • Inertia Dampener
  • Jules
    • Meat Grinder
    • Cutlery Forge
    • Boar Roast
  • Karnok
    • Lifting Stones
    • Enervating Sigil
    • Fairies
  • Common
    • Bar of Soap
      • Ammo 6
      • Cooldown 2
      • Heal 20/40/80/160
    • Lucky Clover
      • Lucky Clover from the previous event is now a normal item in the game
      • 10/20/40/80% Chance (from 20/40/60/80)
    • Moon Lily
      • When you sell this, your leftmost Regen item gains +[1/2/4/8] Regen

Player's Quote

  • Merchant / Skill Vendor
    • Reroll costs adjusted:
      • Silver: 3 Gold (from 4)
      • Gold: 4 Gold (from 6)
  • Aero
    • Starts on Day 1
    • Starts at Silver-tier
    • Spawns earlier and sells Vehicle or Drone items
  • The Antiquarian
    • Now spawns on all Heroes
  • Burning Caldera
    • Updated with new VFX
    • Other enchantment pedestals will receive similar updates in the future
  • Dooley’s Crib
    • Updated options:
      • Call a Friend: Get an Enchanted Friend or Tech item from any Hero (choose 1 of 3)
      • Firmware Update: Upgrade your leftmost Core and gain +10% Max Health
      • Core Study: Get a Skill from any Hero associated with your standard Core type (1 of 5)
  • Mr. Morland
    • Now Pyg only
    • Starts at Silver-tier
  • Pinfeather
    • Starts on Day 6
    • Starts at Gold-tier
    • Now spawns on all Heroes except Jules
    • Now deals items from any Hero
  • Prospero
    • Starts on Day 1
    • Starts at Silver-tier
    • Now deals items from any Hero
  • Street Festival
    • Starts on Day 5 (from 4)

MONSTER UPDATES

  • Caltrops (Obsidian)
    • Corrected an issue where this monster’s Lockbox had 4 value instead of 41
  • Joyful Jack
    • Now Day 7 Bronze-tier
  • Oasis Guardian
    • Sleeping Potion is now Mossy
  • Roaming Isle
    • Pet Rock is now Mossy
  • Sergeant Suds
    • Now a Silver-tier monster
    • Now has Hogwash and 7 Bars of Soap
    • Skill now buffs Heal items based on their value
  • Trash Golem
    • Grenade is now Mossy
  • Treasure Turtle
    • Gains a Gold-tier Lucky Clover in place of one Bag of Jewels

COMMON

  • The following items have been adjusted for scaling:
  • Claws
    • Damage 10/20/40/80 (from 10/20/30/40)
  • Dragon Wing
    • Shield 40/80/160 (from 40/60/80)
  • Fang
    • Damage 5/10/20/40 (from 5/10/15/20)
  • Frozen Bludgeon
    • Damage 20/40/80/160 (from 20/40/60/80)
  • Guardian Shell
    • Shield 75/150/300 (from 40/60/80)
  • Harkuvian Launcher
    • Damage 100/200/400/800 (from 100/200/300/400)
  • Icebreaker
    • Damage 100/200/400 (from 100/200/300)
  • Magnifying Glass
    • Damage 20/40/80/160 (from 5/15/30/60)
  • Crusher Claw
    • Gains the Food type
  • Exoskeleton
    • Damage buff 10/20/30/40 (from 5/10/20/40)
  • Junkyard Lance
    • Cooldown 10
    • Damage 25/50/100/200
  • Marble Scalemail
    • Cooldown 4 (from 9)
    • Shield 25/50/100/200 (from 20/60/120/200)
  • Sunderer
    • Damage 10/20/40/80 (from 10/20/30/40)
    • Your enemy’s highest Shield item loses 10% Shield for the fight
      (from 5/10/15/20)

DOOLEY

  • Alpha Ray
    • Gains the Tech type
    • Damage 15/30/60 (from 15/20/25)
  • Arc Blaster
    • Damage 15/30/60/120 (from 15/30/45/60)
  • Balloon Bot
    • Damage 20/40/80 (from 20/40/60)
  • Barbed Wire
    • Deal 20/40/80/160 (from 20/30/40/50)
  • Beta Ray
    • Gains the Tech type
  • Blast Doors
    • Shield 100/200/400/800 (from 100/200/300/400)
  • Chemsnail
    • Redesigned
    • Cooldown 6 seconds
    • Slow 1/2/3 item(s) for 2 seconds
    • When you Slow, Poison 2/4/6
  • Claw Arm
    • Scaling to 12/24/36/48 (was 15/30/45/60)
  • Copper Ed
    • Cooldown to 6/5/4/3 (was 7/6/5/4)
    • Poison to 2 (was 4)
    • Shield to 15 (was 20)
  • Dooley’s Scarf
    • Shield 75/150/300 (from 75/100/150)
  • Dooltron
    • Cooldown to 30/24 (was 24)
    • Charge to 2 seconds (was 1/2)
    • Shield to 25/50 (was 50/100)
  • Dinosawer
    • Damage 10/20/40/80 (from 10/20/30/40)
  • Dooltron Mainframe
    • Corrected an issue where this could Haste items without a Cooldown
  • Epsilon Ray
    • Gains the Tech type
    • Shield 15/30/60 (from 15/20/25)
  • Force Field
    • Shield 25/50/100 (from 30/40/50)
  • Forklift
    • Charge to 2 seconds (was 1/2)
    • Cooldown to 20/14 (was 12)
  • Gamma Ray
    • Gains the Tech type
  • Hammlet
    • Damage 15/30/60/120 (from 15/25/35/50)
  • Ice 9000
    • Poison scaling to 20/30 (was 20/40)
  • Laser Pistol
    • Damage 15/30/60/120 (from 15/30/45/60)
  • Mech-Moles
    • Cooldown to 5 seconds (was 6)
  • Miss Isles
    • Damage 20/40/80 (from 20/30/40)
  • Oblivion Core
    • Redesigned
    • Starts at Legendary-tier
    • Cooldown 8
    • Destroy an enemy item for the fight
    • When you destroy an item, Charge this 1 second
  • Omega Ray
    • Gains the Tech type
  • Propeller Hat
    • Damage 10/20/40 (from 10/20/30)
  • Pulse Rifle
    • Damage 15/30/60/120 (from 15/30/45/60)
  • Pyrocarbon
    • Shield 20/40/80 (from 20/30/40)
  • Rocket Launcher
    • Damage 8/16/32/64 (from 8/12/16/20)
  • Tanky Anky
    • Corrected an issue where Shielded was not working properly
  • Trollosaur
    • Damage 50/100/200 (from 50/100/150)
  • Virus
    • Now a Common item instead of a Dooley-specific item
    • Starts at Silver-tier
    • Poison to 2/4/6 (from 1/2/3/4)
  • Weakpoint Detector
    • Scaling to 8/16/24/32 (was 5/10/20/40)
  • Welding Helmet
    • Shield 10/20/40/80 (from 10/20/30/40)

Player's Quote

  • Banu Leaves
    • Shield 15/30/60/120 (from 20/30/40/50)
  • Blueberry Pie
    • Shield 20/40/80/160 (from 20/40/60/80)
  • Bubblegum Floor
    • Shield 50/100 (from 50/70)
  • Burrito
    • Heated: This has +50/75/100% Crit Chance (was 100%)
  • Cheese Wheel
    • Shield 5 (was 1)
  • Cookie Cutters
    • Damage 10/20/40/80 (from 10/20/30/40)
  • Cooking Mallet
    • Damage 10/20/40/80 (from 10/20/30/40)
  • Curry
    • Starts at Bronze-tier
    • Burn to 3/6/9/12 (was 4/6/8)
    • When you Slow, Charge this 1 second
      (was “Charge another Small item 1/2/3 second(s)”)
  • Cutting Board
    • Cooldown to 4 seconds (was 5/4/3)
    • When you use an adjacent Tool, Charge this 1 second and your Weapons gain 5/10/15 Damage for the fight
      (was “When you use an adjacent Weapon, it gains 10/20/30 Damage for the fight and Charge this 1 second.”)
  • Dishwasher
    • Cooldown to 7 seconds (was 6)
    • Haste and Heated duration to 2/3 seconds (was 2/4 seconds)
  • Durian
    • Shield 20/40/80 (from 20/40/60)
  • Egg Timer
    • Charge all your Food 1 second (was 5/8 seconds)
    • Multicast 4/6
  • Excellent Vintage
    • Shield 30/60/120/240 (from 30/60/90/120)
  • Fortune Cookie
    • Now spawns a Skill from any Hero
  • Giant Lollipop
    • Cooldown 6 (from 5)
    • Damage 50/100/200 (from 50/100/150)
  • Giant Sub
    • Cooldown to 7/5 seconds (was 8/6)
  • Gingerbread House
    • When you use a Tool or Food, gain 40/80 Shield
      (was just Food)
  • Grater
    • Redesigned
    • Cooldown 6/5/4 seconds
    • Deal 1 Damage
    • Slow an item for 1 second
    • For each adjacent Food, this has +1 Multicast
  • Hot Box
    • Burn scaling to 3/6/9 (was 2/4/6)
  • Ice Swan
    • Redesigned
    • Cooldown 6 seconds
    • Freeze your Chilled items for 3/2/1 second(s)
    • Chilled: Your Small Chilled items have +1 Multicast and adjacent items are Chilled
  • Imu
    • Enchants now map to “Heated: When you Slow”
  • Knife Set
    • Damage 20 (from 5/10/15/20)
  • Luau
    • Slow 2/3/4 items for 1 second(s) (was Slow 1/2/3 for 2 seconds)
  • Massive Cleaver
    • Starts at Gold-tier
  • Pancakes
    • Shield 5/10/20/40 (from 5/10/15/20)
  • Pastry Cart
    • Renamed to Froyo Cart
  • Prep Station
    • Shielded and Fiery now double the buff
    • Restorative, Toxic, and Obsidian now buff items of their respective output
  • Pumpkin
    • Heated: Slow [2/3/4/5] items for 2 seconds
      (was Heated: Slow 1/2/3/4 items for 1 second)
  • Refrigerator
    • Redesigned
    • When you Freeze, Shield 30/60/90 and gain 3/6/? Regen
    • Chilled: Adjacent items are Chilled
  • Scorchpepper
    • The item to the left of this is Heated
      (was Food item to the left of this)
  • Seafood Cracker
    • Damage 10/20/40/80 (from 10/20/30/40)
  • Skewer
    • Damage 10/20/40/80 (from 10/20/30/40)
  • Sorbet
    • Shield 15/30/60/120 (from 15/30/45/60)
  • Stand Mixer
    • Multicast 2
    • Haste a Food for 2 seconds
      (was Haste adjacent items for 2 seconds)
  • Universal Sauce
    • Crit scaling to 4/7/10% (was 3/6/9%)
  • Whisk
    • Damage 15/30/60 (from 15/30/45)

KARNOK

  • Anaconda
    • Cooldown to 6/4 seconds (was 5)
    • When you Enrage, this gains +3 Multicast for the fight (was 2/3)
  • Aurora Vista
    • Corrected an issue where Shielded was not working properly
  • Battle Axe
    • Deal 60/120/180/240 Damage (was 75/150/225/300)
    • When you Enrage, this gains +60/120/180/240 Damage for the fight (was 75/150/225/300)
  • Bear Trap
    • Damage to 25/50/75 (was 50/100/150)
    • Slow to 2/3/4 seconds (was 3/4/5 seconds)
  • Boa Constrictor
    • Cooldown 6 (from 8/7/6)
    • Damage 20/40/80 (from 10/20/30)
  • Chains
    • When you Slow one of your Weapons, it gains +10/20/30/40 Damage for the fight
      (was When one of your Weapons is Slowed, it gains +10/20/30/40 Damage for the fight)
  • Double-bladed Knife
    • Damage 5/10/20/40 (from 5/10/15/20)
  • Furs
    • Redesigned
    • Cooldown 5 seconds
    • Your Shield and Heal items gain +10/15/20 Shield and +10/15/20 Heal for the fight
    • When you Freeze or Crit with a non-Weapon item, Charge this 2 seconds
    • Your items are affected by Freeze for half as long
  • Giant Sling
    • Deal 40/80/120 Damage (was 50/100/150)
  • Healing Draught
    • Restorative and Shiny now double Heal
    • Heal to 25/50% of Max Health (from 30/60)
  • Hunter’s Axe
    • Damage 10/20/40/80 (from 10/20/30/40)
  • Hunter’s Blind
    • Shield 50 (from 25/50/100)
    • Scaling 25/50/75 (from 25/50/100)
  • Hunting Hawk
    • Crit 10/20/30/40 (from 20/30/40/50)
  • Infused Arm Wraps
    • Scaling to 10/20/30 on both effects (was 5/10/15)
  • Jerky
    • Heal 30/60/120/240 (from 40/80/120/160)
  • Leather Jacket
    • When you Enrage or the Sandstorm starts, destroy this for the fight
      (was just on Enrage)
  • Lichen
    • Effects now trigger “When you Enrage”
      (was “When you stop being Enraged”)
  • Lost Blade
    • Deal damage equal to 20% of your Max Health (was 10/15/20%)
    • Cooldown to 11/10/9 seconds (was 10)
    • If this is your only item with a Cooldown, its Cooldown is reduced by 5 seconds and it is affected by Freeze and Slow for half as long
  • Resistance Bands
    • Cooldown to 6/5/4 seconds (was 6)
  • Shotgun
    • Starts at Silver-tier
    • Damage to 30/60/120 (was 25/50/75/100)
  • Snow Wisp
    • Starts at Silver-tier
    • Cooldown to 6/5/4 seconds (was 6/5/4/3)
    • Heal 20 (from 10/20/30/40)
  • Spiked Wraps
    • Damage 10/20/40/80 (from 20/30/40/50)
  • Trapping Pit
    • Starts at Gold-tier
  • Trapvine
    • Poison to 10/20 (was 5/10)
    • Enchants updated to “when you Slow”
  • Wrist Blade
    • Damage 30/60/120/240 (from 30/60/90/120)
  • Wrist Crossbow
    • Damage 10/20/40/80 (from 15/30/45/60)
  • Yarrow Paste
    • Heal 10/20/40/80 (from 20/40/60/80)

MAK

  • Apothecary
    • Regen to 10/20/30 (was 8/16/24)
  • Basilisk Fang
    • Damage 10/20/40/80 (from 10/20/30/40)
  • Black Ice
    • Poison to 15/30 (was 10/15)
  • Blank Slate
    • Freeze for 1 second (from 0.5)
  • Boiling Flask
    • Turbo now Hastes adjacent items
  • Bottled Lightning
    • Damage 15/30/60/120 (from 15/25/35/45)
  • Cauldron
    • Cooldown to 4 seconds (was 5)
    • Poison and Burn scaling to 2/4/6 (was 3/4/5)
  • Cellar
    • Reload 1/2/3/4 item(s) (was 1)
  • Covetous Raven
    • Damage 50/100/200/400 (from 50/100/150/200)
  • Dragon’s Breath
    • Cooldown to 8/7/6 (was 9/8/7)
    • Burn scaling to 5/10/15 (was 6/8/10)
  • Emerald
    • Toxic now doubles the buff instead of its base output
  • Eternal Torch
    • New Quest: Visit Pearl’s Dig Site – This has -1 second Cooldown
  • Frost Totem
    • Cooldown to 7/6/5 seconds (was 6/5/4)
    • Freezes 1 second (was 0.5)
    • New Quest: Visit Pearl’s Dig Site – This Freezes an additional item
  • Frozen Flame
    • Burn scaling to 5/10/20 (was 5/10/15)
  • Idol of Decay
    • New Quest: Visit Pearl’s Dig Site – This has -1 second Cooldown
  • Letter Opener
    • Damage 10/20/40/80 (from 10/20/30/40)
    • Crit Chance 100/125/150/200 (from 100/125/150/175)
  • Life Conduit
    • New Quest: Visit Pearl’s Dig Site – This has -1 second Cooldown
  • Magic Carpet
    • Damage 40/80/160/320 (from 50/100/150/200)
  • Plague Glaive
    • Cooldown 9 (from 9/8)
    • Damage 100/200 (from 100/150)
  • Rapid Injection System
    • Regen to 3/6/9 (was 2/4/6)
  • Runic Great Axe
    • Cooldown 6 (from 7/6/5)
    • Damage 50/100/200 (from 50/75/100)
  • Ruby
    • Fiery now doubles the buff instead of its base output
  • Sands of Time
    • New Quest: Visit Pearl’s Dig Site – This Slows an additional item
  • Shard of Obsidian
    • Damage 5/10/20/40 (from 5/10/15/20)
  • Shrinking Potion
    • Corrected an issue where this could reduce Max Health more than expected with certain scaling effects
  • Spider Fern
    • Redesigned
    • Poison 4/6/8 (from 2)
    • When you win a fight, this gains +[2] Multicast. If it already has [2/4/6] of this bonus, reset it instead
    • This only counts Multicast granted by this item and ignores other sources
    • Adjusted for consistency and improved Silver-tier playability
  • Tazidian Dagger
    • Damage 10/20/40/80 (from 5/10/15/20)
  • Vitality Potion
    • Restorative now increases Ammo

PYGMALIEN

  • Badblocker
    • Shield 20/40/80 (from 20/40/60)
  • Belt
    • Max Health 40/80% (from 50/75/100%)
  • Billboard
    • Redesigned
    • Starts at Gold-tier
    • Cooldown 3 seconds
    • Shield equal to 2/3 times this item’s value
    • When you use an item, it gains +25% value for the fight
    • Your lowest value item has +1 Multicast
  • Boomerang
    • Damage 20/40/80/160 (from 20/40/60/80)
    • Gains “This starts Flying”
  • Brass Knuckles
    • Redesigned
    • Cooldown 6/5/4/3 seconds
    • Deal 10 Damage
    • Gain Max Health for the fight equal to this item’s Damage
  • Briefcase
    • Redesigned
    • Cooldown 4 seconds
    • Deal 10/20/40/80 Damage
    • When you win a fight with this, get a Spare Change
    • Quests:
      • Quest 1 – Level up (twice)
        • When you sell this, get 6 Spare Change
      • Quest 2 – Visit Herma
        • Heal equal to this item’s Damage
      • Quest 3 – Visit Kev
        • Shield equal to this item’s Damage
      • Quest 4 – Sell 25 Spare Change
        • This has +50 Damage
      • Quest 5 – Sell 50 Spare Change
        • This has +2 Multicast
  • Bushel
    • Heal 20/40/80/160 (from 20/40/60/80)
    • When you use an adjacent item, gain 10/20/40/80 Max Health for the fight
      (was Gain Regen equal to 10% of this item’s Heal for the fight)
  • Busy Bee
    • Added “This starts Flying”
  • Cash Register
    • Gives 3 Spare Change (was 2)
  • Closed Sign
    • Redesigned
    • When you use a Property or Tool, gain Max Health for the fight equal to 1/2/3 times its value
  • Cold Room
    • Cooldown to 7/6/5 (from 8)
    • Freeze to 2 targets (from 1/2/3)
    • Regen to 2/4/6 (from 2/5/8)
  • Dog
    • Swapped the 2nd and 3rd quest rewards (Multicast for Cooldown reduction)
  • Gavel
    • Cooldown 8 (from 9/8/7)
    • Damage 100/200/400 (from 100/200/300)
  • Growth Spurt (New Skill)
    • You have +10/15/20% Max Health
  • Gumball Machine
    • Shield [–/10/20/30] for each Small item you have in your Stash
      (from Shield 10/20/30)
    • At the start of each hour, spend 1 Gold to get a Gumball
      (from 2 Gold)
  • Hogwash
    • Max Health gain to 50/100/150 (was 30/90/150)
  • Hypergreens
    • Damage and Heal scaling to 10/15/20 (was 5/10/15)
  • Jabalian Recurve Bow
    • Damage 75/150/300 (from 75/150/225)
  • Landscraper
    • Cooldown to 5/4/3 seconds (was 6/5/4)
    • Shield scaling to 15/20/25 (was 10/15/20)
  • Matchbox
    • Burn 4/5/6/7 (from 3/4/5/6)
  • Model Ship
    • Cooldown 6/5/4 (from 5/4/3)
    • Shield equal to this item’s value (from 10)
  • Money Furnace
    • Redesigned
    • Cooldown 7 seconds
    • Burn equal to this item’s value
    • When you sell a Spare Change, this gains +2/3/4/5 Value
    • Your Spare Change have 0 Value
    • Quests:
      • Quest 1 – Reach 300+ Value
        • This item’s Cooldown is reduced by 3 seconds
      • Quest 2 – Visit Valpak
        • Your Spare Change have +1 Value
      • Quest 3 – Attend an Economic Seminar
        • Your Spare Change have +1 Value
  • Pepper Spray
    • Redesigned
    • Cooldown 5
    • Burn [3/6/9/12]
    • Slow an item [1/2/3/4] second(s)
    • The first time you fall below half Health each fight, destroy this and Slow all enemy items for [1/2/3/4] seconds
  • Piggles Launcher
    • Damage / Heal / Shield 10/20/40/80 (from 10/20/30/40)
    • Burn 2/4/6/8 (from 1/2/3/4)
    • Gains “A Small item starts Flying”
  • Piggles Protector
    • Shield 5/10/20/40 (from 5/10/15/20)
  • Pinata
    • Added Quests:
      • Quest 1 – Visit Tatiana
        • When you sell this, get another Small Toy from any Hero
      • Quest 2 – Raid a Candy Stash
        • When you sell this, get 3 more Chocolate Bars
      • Quest 3 – Visit a Gumball Machine
        • When you sell this, get 3 more Gumballs
      • Quest 4 – Visit Likit
        • Upgrade this
  • Pitchfork
    • Damage 20/40/80/160 (from 20/40/60/80)
  • Playtime
    • Redesigned
    • The first [–/–/4/8] times you use a Toy each fight, Charge a Heal item 1 second
  • Premium Piggles
    • Also gives a Piggles on purchase
  • Private Hot Springs
    • Starts at Silver-tier (was Gold)
    • Cooldown to 4 (was 6)
    • Burn 6/12/24 (was 8/12)
    • You have 20/40/60 Regen for each Frozen item (was Regen 8/12)
    • When you Freeze, Charge this 1/2/3 seconds (was 4 seconds)
    • The first time you fall below half Health each fight, Freeze all other items for 4 second(s) (was 3 seconds)
  • Pyg’s Gym
    • Cooldown to 7 (from 8)
  • Safe
    • Added Quests:
      • Quest 1 – Defeat 3 Monsters
        • When you sell this, get 3 Loot items
      • Quest 2 – Find a Cache of Riches
        • When you sell this, get a Bag of Jewels
      • Quest 3 – Look for Spare Change
        • When you sell this, get 6 more Spare Change
      • Quest 4 – Invest in Yourself
        • Upgrade this
  • Signet Ring
    • Starts at Bronze-tier
    • Max Health gain 5/10/15/20 (from 5/10/15)
    • Income 1/2/3/4 (from 1/2/3)
  • Silk Scarf
    • Quest requirements changed to 25/15/10 (was 20/10/5)
  • Slingshot
    • Damage 20/40/80/160 (from 30/45/60/75)
    • Gains “Another Small item starts Flying”
  • Spices
    • Starts at Gold-tier
    • Cooldown to 12/10 (from 9)
  • Streaming Setup
    • Gains the Toy type
    • Redesigned
    • Your Toys and Friends have +Damage, Heal, and Shield equal to their Value
    • When you use a Toy or Friend, it gains [2/4/6] Value for the fight
  • Tea Set
    • Gains the Tool type
  • Uwashiwali Bird
    • Heal 20/40/80/160 (from 20/30/40/50)
    • Gains “The first 10 times you use this each fight, it starts Flying”
    • This has +1 Multicast for each Property or Vehicle you have (from Property only)

STELLE

  • Aerial Turret
    • Damage 15/30/60/120 (from 15/25/35/45)
  • Airplane Glue
    • Scaling 10/20/30/40 (was 7/14/21/28)
  • Angle Grinder Drone
    • Damage 10/20/40/80 (from 10/20/30/40)
  • Aviators
    • Shield 20/40/80/160 (from 20/40/60/80)
  • Battle Drone
    • Damage 35/70/140 (from 35/70/105)
  • Box Cutter
    • Damage 10/20/40/80 (from 10/20/30/40)
  • Chicken Cannon
    • Redesigned
    • Cooldown 6/5/4/3 seconds
    • Deal Damage equal to the Shield of adjacent Small and Medium items
    • Adjacent items start Flying
  • Clockwork Disc
    • Damage 10/20/40/80 (from 10/20/30/40)
  • Cloud Tanker
    • Updated Shielded, Restorative, and Toxic to buff adjacent items
  • Darts
    • Damage 10/20/40/80 (from 10/20/30/40)
  • Drafting Table
    • Cooldown to 7/6/5 (was 8/7/6)
  • Experimental Garage
    • No longer enchants itself
  • Firecrackers
    • Damage 20/40/80 (from 20/40/60)
  • Flare Gun
    • Burn 10 (from 6/9/12)
  • Freefall Simulator
    • Gains the Tech type
  • Googles
    • Shield 20/40/80/160 (from 20/40/60/80)
  • Gyro Gunsight
    • Scaling to 12/24/36/48 (was 10/20/30/40)
  • Hammer
    • Damage 80/160 (from 60/80)
  • Lightning Butterfly
    • Starts at Bronze-tier
    • Damage 5/10/15/20 (from 5)
    • Buff to 5/10/15/20 (from 10/15/20)
  • MagShield
    • Cooldown to 5 seconds
  • Molten Ball Blaster
    • Damage 50/100/200/400 (from 50/100/150/200)
  • Oxygen Mask
    • Cooldown to 7/6/5/4 (was 5)
    • No longer a Tool
    • When you use a Tool or Vehicle, Charge this 2 seconds
      (was When you use another Tool or Vehicle, this gains +5/10/15/20 Shield for the fight)
  • Propeller
    • Updated enchants to work with “When you use a Flying item”
  • Ramming Balloon
    • Redesigned
    • Starts at Silver-tier
    • Cooldown 8 seconds
    • Deal 10 Damage
    • When you use another Flying item, Charge this 2 seconds
    • When you Shield, this gains +15/30/45 Damage for the fight
  • Rocket Drone
    • Damage 15/30/60/120 (from 15/30/45/60)
  • Security Drone
    • Cooldown to 8/7/6/5 seconds (was 8)
    • Shield 20 (from 20/40/60/80)
  • Skyliner
    • Damage 150/300 (from 150/200)
  • Spotlight
    • Updated Restorative, Toxic, and Fiery enchants to double the respective buff of the item to the left
  • Stellar Swallowtail
    • Damage and Shield to 120/240 (was 100/200)
  • Vortex Cannon
    • Cooldown to 5/4 seconds (was 5)
    • Damage to 50 (was 25)
    • Scaling to 30/50 (was 25/50)

VANESSA

  • Anchor
    • Cooldown to 12 (from 12/10)
  • Astrolabe
    • Cooldown to 5 (from 6)
  • Ballista
    • Damage 150/300 (from 150/200)
  • Bayonet
    • Damage 10/20/40/80 (from 10/15/20/25)
  • Bilge Worm
    • Damage 10/20/40/80 (from 10/20/30/40)
  • Bladed Hoverboard
    • When you use an adjacent item, deal 20/40/60 Damage and it starts Flying
  • Blunderbuss
    • Starts at Gold-tier
    • Ammo 3/6 (from 3)
    • Damage 15 (from 30)
  • Bolas
    • Damage 20/40/80/160 (from 20/40/60/80)
  • Calico
    • Damage 15/30/60/120 (from 15/30/45/60)
  • Cannon
    • Damage 40/80/120/160 (from 40/60/80/100)
  • Cannonade
    • Damage 200/400 (from 150/200)
  • Concealed Dagger
    • Damage 10/20/40/80 (from 10/20/40/30)
  • Cove
    • Cooldown to 3 (from 4)
  • Cutlass
    • Redesigned
    • 3 second Cooldown
    • Damage 12/24/48/96
    • While an enemy item is Slowed, this has +100% Crit Chance
  • Cyber-Sai
    • Redesigned
    • Damage 10/20/40 (from 10/20/30)
    • When you Crit, your Weapons gain +10/20/30 Damage for the fight
  • Dart Launcher
    • Damage 5/10/20 (from 5/10/15)
  • Double Barrel
    • Damage 20/40/80/160 (from 20/40/60/80)
  • Diving Helmet
    • Redesigned
    • When you use an Aquatic item, Shield 50/100
    • Adjacent items are Aquatic in combat
  • Elemental Depth Charge
    • Cooldown to 11/10/9 (from 12/10/8)
    • Freeze to 1 second (from 0.5)
  • Grapeshot
    • Damage 30/60/120/240 (from 20/30/40/50)
  • Grappling Hook
    • Damage 20/40/80/160 (from 20/40/60/80)
  • Handaxe
    • Damage 15/30/60/120 (from 10/15/20/25)
    • Buff to 5/10/15/20 (from 6/9/12/15)
  • Harpoon
    • Ammo 2 (from 1/2/3)
  • Javelin
    • Redesigned
    • Cooldown 5 (from 4)
    • Damage 50/100/200
    • Haste your other items 1/2/3 second(s)
  • Katana
    • Damage 8/16/32/64 (from 5/10/15/20)
  • Langxian
    • This has +40/60/80/100 Damage for each fight you have won with it this run
    • Upgrades increase the damage for fights previously won
  • Life Preserver
    • Heal 200/400/800/1600 (from 200/500/1000/2000)
  • Lighter
    • Burn 3/6/9/12 (from 3/5/7/9)
  • Musket
    • Damage 100/150/300 (from 100/150/200)
  • Narwhal
    • Damage 5/10/20/40 (from 5/10/15/20)
  • Oni Mask
    • Cooldown to 6 (from 10)
    • Removed: “When you Slow, Charge this”
  • Orange Julian
    • Cooldown to 9/8/7 (from 10/9/8)
  • Pearl
    • Shield 10/20/40/80 (from 10/20/30/40)
  • Pesky Pete
    • Gains “This starts Flying.”
  • Pet Rock
    • Damage 10/20/40/80 (from 8/16/24/32)
  • Piranha
    • Damage 15 (from 20)
  • Revolver
    • Damage 8/16/32/64 (from 8/16/24/32)
  • Pop Snappers
    • Burn 4/8/12/16 (from 4/6/8/10)
  • Seaweed
    • Gains the Food type
  • Sextant
    • When you Haste, +10% Crit (from 5%)
  • Sharkclaws
    • Enchanted versions now only buff, and no longer provide both scaling output and buff
  • Shoe Blade
    • Damage 25/50/100/200 (from 20/40/60/80)
  • Shovel
    • Damage 25/50/100/200 (from 20/40/60/80)
  • Shuriken
    • Damage 5/10/20/40 (from 5/10/15/20)
  • Silencer
    • Renamed to Suppressor
  • Sniper Rifle
    • Cooldown to 8 seconds (was 9)
  • Stealth Glider
    • Redesigned
    • Cooldown 6/4/2
    • An item starts Flying
    • You take 10% less damage for each Flying item you have
  • Submerged
    • Corrected an issue where this was not properly targeting all Weapons
  • Swashbuckle
    • Crit 20/40 (from 15/30)
  • Trebuchet
    • Damage 75/150/300 (from 75/150/250)
    • Burn 8/16/24 (from 5/15/25)
  • Vampire Squid
    • Damage 15/30/60 (from 15/30/45)

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