Patch 10.0: Legendary Rating Update, new Content & more

The Bazaar Patch Notes

Patch 10.0: Legendary Rating Update, new Content & more (Source)

HOTFIX: JANUARY 9

  • General Fixes
    • Corrected an issue where players could hit a softlock where the exit/reroll buttons are missing after encounter selection
  • Merchant Discounts
    • Merchant Discounts are now 25% off (instead of 50% off)
    • Merchant Discounts have a higher chance of occurring
    • Valpak now always sells discounted items (also at 25% off)
  • Mountain Pass
    • Corrected an issue where Insect Bite and Valley Fever were not spawning from this encounter
  • Attachment Set
    • Corrected an issue with Shiny Attachment Set working from Stash
  • Barrel Roll
    • Now makes both adjacent items Fly
  • Cake Batter
    • Corrected an issue where the Regen only worked with adjacent Tools
  • Decanter
    • Added Cooldown tag
  • Foreman
    • Now grants 4 XP and 5 Gold
  • Hangar
    • Shiny now doubles cooldown reduction
    • Corrected Radiant and Deadly tooltip to read Drones instead of Tools
    • Was already working for Drones
  • Hate Leech
    • Corrected an issue where this item’s effects were not triggering correctly
  • Kyver Drone
    • Now has 75 Max Health (down from 100)
  • Meat Tenderizer
    • Added Cooldown tag
  • Memento Mori
    • Corrected some issues where this was not triggering invulnerability correctly
  • Oblivion Cannon
    • CD to 8 (from 7/5)
    • Damage to 200 (from 300)
    • Damage Scaling to 50/75 (from 100)
    • Gained the Antimatter VFX
  • Oblivion Vortex
    • CD to 9/7 (from 8/6)
    • Corrected an issue where this would charge even if the item destroyed did not have a cooldown
    • Gained the Antimatter VFX
  • Pilot’s Wings
    • Now Hastes 2 seconds at all tiers
  • Plowshares to Swords
    • Corrected an issue where this would not trigger in some cases
  • Relay Drone
    • CD to 5 (from 4)
  • Seafood Cracker
    • Corrected an issue where certain enchants would cause this item not to count as used when it fires
  • Singularity
    • CD to 8 (from 6)
    • Gained the Antimatter VFX
  • Sirens
    • Corrected an issue where this item’s force use would trigger multiple times if enemy items were on the same CD
  • Tool Fight
    • Corrected an issue where this was making non-Tools Fly
  • Veggie Garden
    • Corrected an issue with Shiny Veggie Garden working from Stash
  • Void Ray
    • Gained the Omega Ray VFX

GENERAL FIXES

  • Leaderboard Rewards
    • At the end of this Season, we will be awarding Titles based on the positioning of players on the Leaderboard
    • The top 1000 players will receive Titles with more exclusive Titles based on your final position
  • Legendary Rating
    • Updated the Rating calculation formula so that the Rating Changes are the same for all Ratings above 1080
    • This effectively removes the “cap” of 1090 Rating
  • Ghost Pool
    • Updated the Ghost Pool so that it pulls globally instead of Regionally

NEW CONTENT

  • Mutant Baker (Day 3 Diamond Monster)
    • The Right Tool (Skill): Your non-Tool items have +Crit Chance for each Tool you have
  • Stelle Items
    • Oblivion Cannon
    • Oblivion Vortex
    • Relay Drone
    • Targeting Drone
  • Jules Items
    • Attachment Set
    • Knife Sharpener
    • Massive Cleaver
    • Stand Mixer
    • Veggie Garden
  • Stelle Skills
    • Emergency Landing
    • Leverage Momentum
    • Displacement Roll
    • It’s a Drone
    • Tool Fight
    • Plowshares to Swords
  • Jules Skills
    • I Would Eat That
    • Experiment Chef
    • Plowshares to Swords

MONSTERS

  • Burninator Bot
    • Weakpoint Detector to Gold-tier
  • Covetous Thief
    • Covetous Raven to Bronze-tier
  • Foreman
    • Moved to Diamond-tier (was Silver)
  • Haunted Kimono
    • One of their Scrap upgraded to Silver
  • Kyver Drone/Commander
    • Kyvers have discovered Honeycomb
  • Rogue Scrapper
    • Gearnola Bar to Bronze-tier

ENCOUNTER CHANGES

  • Bex
    • Art is updated so it looks less like a centaur
  • The Docks
    • Swapped the effects of Work as Dockhand and Work as 7tenance
  • Strange Mushroom
    • Corrected an issue where the Basket event’s quest trigger would not complete the quest if it should have
  • Tok’s Clocks
    • Now spawns for Stelle

ITEM CHANGES

» VANESSA ITEMS

  • Butterfly Swords
    • Cooldown to 7/6/5 (was 7)
    • Damage to 10 (was 5)
  • Blunderbuss
    • Ammo to 5 (was 3)
  • Grenade
    • Cooldown to 5 (was 6)
  • Handaxe
    • Cooldown to 6 (was 8)
  • Hate Leech
    • Cooldown to 5 (was 4)
    • Poison yourself 1 (was When you Crit, Poison yourself 1)
    • When you Crit, Charge this 1 second
  • Lighter
    • Burn to 3/5/7/9 (was 3/5/7/8)
  • Port
    • Cooldown to 6/5/4 (was 6)
  • Scimitar of the Deep
    • Corrected Deadly to “This has +50% Crit Chance.”
  • Sharkray
    • Scaling to 10/20/40/80 (was 10/20/40/60)
  • Slumbering Primordial
    • Shiny now gives double damage bonus
  • Switchblade
    • Shiny now gives double damage bonus
  • Vampire Squid
    • Damage to 15/30/45 (was 5/15/30)

» PYG ITEMS

  • 28 Hour Fitness
    • Corrected an issue with Radiant requiring Weapon and Shield items, rather than or
  • Abacus
    • Cooldown to 4 seconds (was 4/3)
    • Value bonus to 15/30 (was 20/40)
  • Atlas Stone
    • Cooldown to 8/7/6/5 (was 9/8/7/6)
  • Atlatl
    • Starts at Silver
  • Beast of Burden
    • CD to 10 (was 8)
    • This has the Types of items you have in your stash. (was This has the Types of items you have.)
  • Beehive
    • Corrected an issue with Fiery and Toxic where they were dealing 100% of damage instead of 10%
  • Bootstraps
    • Starts at Gold
  • Cargo Shorts
    • CD to 8 (was 10)
    • This has the Types of items you have. (was This has the Types of items you have in your stash.)
  • Coincure
    • Value increase to 3/5/7 (was 2/4/6)
  • Display Case
    • Shield 10/20/30 (was 20/40/60)
  • Double Whammy
    • Damage to 20% of max health (was 15/20)
    • Cooldown to 12/10 (was 12)
  • Hot Stones
    • Gains Max health equal to 2/3/4/5 times its burn (was 5 times)
  • Luxury Kiuas
    • Value gain to 3/6/9/12 (was 3/5/7/9)
  • Piggles Protector
    • Cooldown to 5 seconds (was 4)
  • Regal Blade
    • Quest 3 – This has +damage equal to double the value of your items (was equal to the value)
  • Robe
    • Cooldown to 6/5/4/3 (was 7/6/5/4)
  • Sauna
    • Cooldown to 5 (was 7)
  • Succulents
    • Heal 10 (was 20)
  • Sponsored Apparel
    • Scaling to 1/2/3 (was 2/4/6)
  • Streaming Setup
    • Works with Toys and Friends (was just Toys)
  • Textiles
    • Starts at Gold-tier

» DOOLEY ITEMS

  • Angry Balloon Bot
    • Cooldown to 7/6 (was 8/7)
  • Balloon Bot
    • Cooldown to 4 seconds (was 5)
    • Cooldown reduced by 2 seconds while you have shield (was 3 seconds)
  • Battery
    • Cooldown to 4 seconds (was 5)
    • Ammo to 4 (was 5)
  • Bunker
    • Enchantments are now when you use a Shield item
  • Claw Arm
    • Shiny now doubles the damage bonus amounts
  • Companion Core
    • Corrected an issue where Deadly Companion Core buffed items in the stash
  • Coolant
    • Is a Tool
  • Crane
    • Damage to 300 (was 150/300)
  • Cryosphere
    • Corrected an issue with Heavy Cryosphere where it did not Freeze opponent Cores
  • Dinosawer
    • Cooldown reduction when you have 3 other items that fit the types (was 4)
  • Dino Disguise
    • Cooldown to 9/8/7 (was 8)
    • Shiny now gives +1 Multicast to adjacent Dinosaurs
  • Dino Saddle
    • Shiny now gives an additional +1 Multicast
  • Dooltron
    • Damage to 900/1800 (was 1000/2000)
  • Dooltron Mainframe
    • Corrected some issues with some enchantments targeting Weapons instead of Friends
  • Duct Tape
    • Shields when you use an adjacent item (was the item on the left)
  • GRN-W4SP
    • Poison 6/8/10/12 (was 4/6/8/10)
  • Hover Tech
    • 3/4/5 items starts flying (was 2/3/4)
  • Launch Pad
    • Starts at Gold
    • Burn to 6/12 (was 2/4/6)
  • Mech Moles
    • Corrected an issue with Fiery Mech Moles where it’s buffing on use instead of on itself being Hasted
    • Shiny now gives double damage and shield bonus
  • Motherboard
    • Cooldown to 4 seconds (was 5)
  • Party Float
    • Shield to 50/100 (was 50/150)
    • An item starts flying (was a friend starts flying)
    • Shiny now doubles Shield and CDR
  • Pierre Conditioner
    • Deadly now targets Cores at 40% (from all items at 25%)
  • Plasma Grenade
    • Cooldown to 6 (was 7)
    • Ammo to 2 (was 1/2/3/4)
    • Slows 3/4/5/6 items (was all enemy items)
  • Propeller Hat
    • Shiny now gives +1 Multicast to adjacent Cores and Flying items
  • Primal Core
    • Scaling to 10/20/40 (was 10/25/40)
  • RED-F1R3FLY
    • Burn 6/8/10/12 (was 4/6/8/10)
  • Rocket Launcher
    • Cooldown to 7 (was 8)
  • Security Camera
    • Crit bonus to 20/30/40% (was 20%)
    • Shiny now gives double Crit Chance and Shield bonus
  • Thermal Lance
    • Burn 5 (was 6)
    • Scaling to 5/10/20 (was 6/12/18)
  • Terry-Dactyl
    • Damage to 800/1600 (was 1000/2000)
    • Cooldown to 14/10 seconds (was 14)
    • Shiny now gives double charge
  • Thrusters
    • Enchantments now target or trigger off the item to the left
  • Wallace
    • Shield scaling to 10/20/30/40 (was 10/15/20/25)
  • Welding Torch
    • Cooldown to 7/6/5 (was 8/7/6)

» MAK ITEMS

  • Black Rose
    • Regen to 1 (was 2)
    • Regen scaling to 1/2/3/4 (was 2/3/4/5)
    • Cooldown to 6 (was 8)
  • Flying Potion
    • Starts at Silver-tier
  • Fungal Spores
    • Enchants changed to default outputs
  • Memento Mori
    • Can now be changed with Shiny to double the invulnerability duration
  • Mirror
    • Cooldown to 3 (was 4)
  • Mortar & Pestle
    • Damage scaling to 10/20/30/40 (was 10/15/20/25)
  • Optical Augment
    • Starts at Silver-tier
  • Potion Potion
    • When you buy this, get a Catalyst
  • Plague Glaive
    • Shiny now gives double Poison bonus
  • Regen Potion
    • Starts at Bronze-tier
  • Sifting Pan
    • Can now be enchanted with Shiny to get a second Catalyst
  • Smelling Salts
    • Enchants changed to default outputs
  • Venom
    • Shiny now triggers the base effect a second time
  • Venomander
    • Poison 2 (was 1/3/5/7)
    • Regen 1 (was 1/2/3/4)
    • Cooldown to 6/5/4/3 (was 6)
  • Weaselpede
    • Redesigned
    • Cooldown 8/7/6
    • Freeze an item for .5 seconds
    • When you Slow or Poison, Charge this 2 seconds.

» STELLE ITEMS

  • Aerial Turret
    • Damage to 15/25/35/45 (was 10/20/30/40)
  • Balloon Engine
    • Burn 3/5/7/9 (was 2/4/6/8)
  • Battle Drone
    • Cooldown to 7 (was 8)
    • Damage to 35/70/105 (was 40/60/80)
  • Cloche Hat
    • Corrected an issue with Restorative where it was doing more Healing than intended
  • The Big One
    • Deadly Big One now triggers when this item is destroyed
  • Bomb Voyage
    • Enchantments now typically trigger off this item being destroyed
  • Boom Boom Bot
    • Enchantments now typically trigger off this item being destroyed
  • Hang Glider
    • Damage scaling to 35/70 (was 25/50)
  • Hangar
    • Redesigned
    • Starts at Gold-tier
    • When you use a Vehicle or a Drone, reduce your highest cooldown item’s cooldown by 5/10% for the fight.
  • Lightning Rod
    • Damage to 25/50 (was 10/20)
    • Heavy Enchant now triggers off “When you use an item”
  • Private Runabout
    • Damage to 100/150/200 (was 100)
  • Pilot’s Wings
    • Bonuses work on Drones and Vehicles (was just Vehicles)
  • Security Drone
    • Shield 25/50/75/100 (was 20/40/60/80)
  • Steam Hose
    • Cooldown to 4 (was 5)
    • Burn to 8/16/24 (was 12)
  • Tugboat
    • Gains the Vehicle tag
  • Workshop
    • Gains the Tool tag

» JULES ITEMS

  • Azakan Stew
    • Now scales multicast on any item, not just Food
  • Banu Leaves
    • Cooldown to 6 (was 5)
  • Basket
    • Shield to 40 (was 50)
  • Blender
    • Corrected an issue where this doesn’t count as used if it fails to transform an item
  • Bread
    • When this is Hasted, your Regen items gain +2/4/6 Regen for the fight (from Charge on Tool use)
  • Bubblegum Floor
    • Redesigned
    • When you Slow, Shield –/–/50/70.
    • Heated: When you use a Food, Slow an item 1 second.
  • Cake Batter
    • Now triggers on any Tool use instead of adjacent
  • Durian
    • Slows 3/4/5 items for 1 second (was 1/2/3 items)
  • Farmer’s Market
    • Now correctly shows up for Kev’s Armory and Herma
  • Giant Lollipop
    • Now correctly shows up for Kev’s Armory
  • Honeycomb
    • Redesigned
    • Starts at Bronze-tier
    • CD 5
    • Regen 1/2/3/4
    • Slow 1/2/3/4 items for 1 second.
  • Mouse Trap
    • Starts at Bronze-tier
    • Deal damage equal to double this item’s Max Ammo (was equal to this item’s max ammo)
  • Pancakes
    • Starts at Bronze-tier
    • Now has Multicast on Heated instead of Shield scaling
  • Pasta
    • Now correctly shows up for Kev’s Armory
  • Pumpkin
    • Redesigned
    • Starts at Bronze-tier
    • CD 5
    • Adjacent Shield and Regen items gain +10/20/30/40 Shield and +1/2/3/4 Regen for the fight.
    • Heated: Slow 1/2/3/4 items for 1 second.
  • Refrigerator
    • Now correctly gives itself cooldown reduction if it is Chilled
  • Seafood Cracker
    • Cooldown to 4 (was 5)
  • Spice Rack
    • Updated enchantments to trigger off Adjacent item Crit, rather than Adjacent Food Crit
  • Sushi Boat
    • Now charges on any non-Heated item use
  • Trail Mix
    • Quest requirements to 15/30 (was 20/40)
  • Whisk
    • Cooldown to 5 (was 6)

» COMMON ITEMS

  • Barbspike Warden
    • Corrected an issue where this charged off any Relic use, rather than just adjacent
  • Biomerge Arm
    • Corrected an issue with Deadly adding Crit Chance instead of Crit Damage
  • Mortal Coil
    • Shiny now gives the Weapon to the left of it Multicast
  • Octopus
    • Shiny now gives +4 Multicast
  • Singularity
    • Now destroys any size item
    • CD to 6 (from 10)

SKILLS

  • Anything to Win
    • Corrected an issue where this was allowing Burn/Poison only items to trigger it, instead of only items that are neither Burn nor Poison
  • Arms Dealer
    • Can now spawn on Stelle
  • Burn Containment
    • Added to Pygmalien
  • Expert Pilot
    • Starts at Bronze-tier
    • Bonuses to 15/30/45/60 (was 30/40/50)
  • First Flames
    • Added to Pygmalien
  • Grease Fire
    • Added to Pygmalien
  • Living Flame
    • Added to Pygmalien
  • Primal Rage
    • Damage bonus to 10/15/20/25 (was 10/20/30/40)
  • Toxic Flame
    • Starts at Silver-tier
  • Toxic Shield
    • Mak only
    • Re-enabled
    • The first time you fall below half Health each fight, Shield equal to 2/3/4 times the Poison on your enemy.
  • War Chef
    • Starts at Silver-tier (10/20/30)
  • Waters of Infinity
    • Regen to 10/20/40 (was 20/30/40)

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