New Features, Gameplay Changes & more (8th January)

The Bazaar Patch Notes

After the winter break, we received a huge Patch, including Gameplay Changes, new Features, Item Changes, and more (Source)!

GAMEPLAY CHANGES

  • Level Up structure revamped to consist largely of fixed options
  • Most Skills will now be obtained via Level Up
  • Skill Trainers with the exception of Grandmaster, Nufu, and Zurphin’s Safari have been removed from the regular encounter pool
  • Skill Trainers with the exception of Grandmaster, Nufu, and Zurphin’s Safari now offer Free Skills
  • Skills, when not available for free, now cost 5/10/20/40 gold (up from 3/6/12/24)
  • Rerolls added to all Merchants and Trainers and costs now vary based on the Merchant’s tier (2/4/6/8)
  • Skill Trainers now offer 3 skills instead of 4
  • Aerodrome no longer spawns the removed trainers
  • Pearl’s Dig Site is now an Encounter instead of a Merchant
  • Serafina now allows multiple purchases
  • Start of Run item pool no longer contains Large items
  • Monster Ranch is now Gold-tier (up from Silver) and offers 1 free item from a selection of 5 items
  • Sterling has been renamed to Silvia
  • Silvia (Silver-tier item Merchant, formerly Sterling) is tired of people not buying Silver Large items and no longer spawns on Day 1
  • Elder Tuskari has been renamed to Mr. Tuskari
  • Snack Time has been reduced to 20 Max HP per level instead of 25
  • Restorative and Shielded on many items have been updated to better map to the item’s base effects (for example, a Restorative Shielded item will Heal equal to its Shield)
  • Grandmaster and B1&B2 will no longer offer options that aren’t upgrades
  • Barkun now buys Small items at +1 value
  • Midsworth now buys Medium items at +2 value
  • Quixel now buys Large items at +3 value
  • “Add It to Your Bushel” now upgrades the player’s Bushel

NEW FEATURES

  • Haddy has arrived! Spin the wheel for a prize
  • Replays and Recaps enabled
    • Replay: You can now watch a replay of the battle after combat
    • Recap: You can now see the stats for your items after combat

MONSTER CHANGES

  • Monster HP has been reduced on a number of monsters
  • Veteran Octopus now has 8888 HP (up from 4200)
  • Retiree (Monster) has traded in one of his Succulents for some Bandages
  • Sparring Partner disabled pending rework and optimization
  • Frost Street Champion and Wandering Shoal reenabled
  • Robo-Bouncer has been renamed to Bouncertron
  • Boarrior is now a Silver-tier monster with reduced HP and a weaker loadout (down from Gold-tier)
  • Tent City Mayor is now named Trashtown Mayor and is now a Day 5 monster (up from Day 2)

GENERAL ITEM CHANGES

  • Enchantment Updates
    • Heavy Enchantment no longer increases the number of items that are slowed. Those items are now “This has double Slow duration.”
    • Restorative and Shielded enchantments now map to the damage/heal/shield values of the base items if the items already have those output (for example, a Weapon that gains Shielded will Shield equal to the item’s damage)
    • Many enchantments on items have been updated
    • Added new VFX during Item enchantment animation for all enchants.
  • Snowflake has been reverted to giving +1 Freeze Duration
  • Weather Machine now has a cooldown of 5 seconds and its scaling is fixed
  • Sharkray and Chris Army Knife have had their projectiles updated
  • Rivet Gun can now be enchanted with Obsidian and Shiny
  • Butter has been updated:
    • Haste 1 item for [1/2/3/4] second(s)
    • For each adjacent Tool or Food item, this gains +1 Multicast.
    • From:
      • Adjacent Food and Tools gain Haste for 3 second(s)
  • Thurible now starts at Bronze tier:
    • Burn [4/6/8/10] (from When you gain Regeneration, Burn [–/2/3/4].)
    • Gain [1/2/3/4] Regeneration for the fight (from Gain [–/2/4/6] Regeneration for the fight)
  • Venomander now starts at Bronze-tier at a 6-second cooldown (down from 8s) and:
    • Poison [1/2/3/4] (from Poison [–/–/1/2])
    • Gain [1/2/3/4] Regeneration for the fight (from When you use the item to the left of this, gain [–/–/1/2] Regeneration for the fight)
  • Sharpening Stone now starts at Silver-tier and gives +[–/5/10/20] damage (from [3/6/9/12])
  • Extract now starts at Silver-tier and gives +[–/1/2/4] poison (from [1/2/3/4])
  • Cinder now starts at Silver-tier and gives +[–/1/2/4] burn (from [1/2/3/4])
  • Medkit now gives +[5/10/20/40] Heal (from [5/10/15/20])
  • Scrap now gives +[3/6/12/24] Shield (from [4/8/12/16])
  • Mortal Coil now deals 50/100 damage (down from 100/200) and has Lifesteal
  • Sunlight Spear’s cooldown is 5 seconds (down from 6 seconds.)
  • Satchel now starts Silver-tier with a 7-second cooldown (down from 8 seconds.)
  • Cosmic Plumage can now be Enchanted with Deadly
  • Necronomicon now has a cooldown of 4 seconds with:
    • Poison 10.
    • Gain 10 Regeneration for the fight.
    • When any non-weapon is used, charge this 1 second.
    • From:
      • When any non-Weapon item is used, Poison 3 and Gain 3 Regeneration for the fight.
      • Your items have their Cooldowns increased by 1 second.
  • Rivet Gun now starts at Gold-tier
    • Deal [—/-/20/40] Damage (up from 10/20/30)
    • When you use the item to the right of this, Charge the item to the left of this [–/–/1/2] second (from 1/1/2)
  • Neural Toxin now starts Bronze-tier at 6 seconds with:
    • Slow 1 item for 2 second(s) (from [–/1/2/3] seconds.)
    • When you use an adjacent Weapon, Charge this [1/2/3/4] second(s)
    • From:
      • When you use an adjacent Weapon, use this.
  • Icebreaker deals 80 damage (up from 40.)
  • Venom now has a cooldown of 3 seconds with:
    • Poison 2 (from [–/1/2/3].)
    • When you use an adjacent Weapon, Charge this [-/1/2/3] second(s)
    • From:
      • When you use an adjacent Weapon, use this.
  • Black Rose now starts Bronze-tier with:
    • Heal [10/20/40/80] (from [–/15/30/50].)
    • When you Poison, this gains +[5/10/15/20] Heal for the fight
    • From:
      • When you Poison, Charge this [–/1/2/2] second(s).
  • Earrings now has a cooldown of 5 seconds (down from 6) with:
    • Gain 5 Max Health for the fight (from Slow 1 item for [–/1/2/3] second(s).)
    • When you Slow, Charge this [–/1/2/3] second(s)
    • From:
      • When you Slow, gain [–/1/2/3] Max Health.
  • Nightshade is now:
    • Poison [2/4/6/8]
      • From Poison [1/2/3/4]
    • When you Heal, this gains +[1/2/3/4] Poison for the fight
      • From Heal [10/20/30/40].
  • Candles is now:
    • Burn 12 (from [2/4/6/8])
    • When you use a small item, Charge this [1/2/3/4] second(s).
  • Pendulum now has a cooldown of 8 seconds (up from 4 seconds) with:
    • Haste your items for 2 second(s)
    • From:
      • When you Crit, Haste an item for [1/2/3/4] second(s)
    • Adjacent items have +[10/20/30/40]% Crit Chance
    • When you Crit, Charge this [1/2/3/4] seconds
  • Fossilized Femur now starts Silver-tier with:
    • Deal 300 Damage (from [–/–/200/400].)
    • When you Slow, Charge this [–/1/2/3] second(s) and this gains +[–/25/50/75 Damage] for the fight (from When you Slow, Charge this [–/–/1/2] second(s).)
  • Ouroboros Statue now starts Silver-tier with:
    • Poison [–/2/4/6] (from [–/–/4/6])
    • When you Poison, gain [–/1/2/3] Regeneration for the fight (from [–/–/1/2] Regeneration)
  • Proboscis now has a Cooldown of 4 seconds
    • Deal 12 damage (from [3/6/9/12] damage.)
    • When you Slow, Charge this [1/2/3/4] seconds.
  • Oven Mitts now has a cooldown of 6 seconds with:
    • Haste an item for 2 second(s) (from [–/1/2/3] seconds.)
    • Shield 10 (from [–/5/10/15].)
    • When you Burn, Charge this [–/1/2/3] second(s) (from When you burn, Haste.)
  • Sirens is now:
    • Slow 1 item for [–/1/2/3] seconds (from [–/2/4/6] seconds.)
    • Haste an item for [–/1/2/3] seconds (from When you Slow, Haste a Vehicle [–/2/4/6]. second(s).)
    • For each adjacent vehicle, this has +1 Multicast.
  • Propane Tank now has a cooldown of 6 seconds (down from 9 seconds) with:
    • Haste your Vehicles for [–/3/4/5] seconds (from [–/2/3/5] second(s).)
    • Burn both players [–/4/6/8] (from When you use a Vehicle, Burn [2/3/5] second(s).)
    • If you have a Vehicle, at the start of each fight, use this.
  • Cryosleeve now has a cooldown of 6 seconds (up from 3 seconds) with:
    • Freeze this for 2 seconds.
    • Shield [15/30/45/60].
    • When ANY item gains Freeze, Charge this 1 second (from when any item gains Freeze, Shield.)
  • Igloo is now:
    • Freeze 1 item for [-/1/2/3] second(s).
    • Shield [–/50/100/200] shield (from When you Freeze, Shield [20/30/40].)
    • The first time you fall below half HP each fight, use this.
  • Gatling Gun deals [–/–/50/100] Damage (up from [–/–/10/20].)
  • Hydraulic Squeezer is now:
    • Deal [–/30/60/120] damage (from [–/26/59/59].)
    • Your weapons gain [–/3/6/9] damage for the fight.
    • When you use another Tool, charge this 1 second (from you use another Tool, your Weapons gain [–/2/2/4].)
  • Magic Carpet is now:
    • Deal [5/10/20/40] damage (from [4/12/24/40] damage.)
    • When you Crit, this gains +[5/10/15/20] damage for the fight (from [4/12/24/40] damage.])
    • 25% Crit Chance (from [10/20/35/50]% Crit Chance.)
  • Runic Double Bow deals [10/20/40/80] damage (down from [10/30/60/100].)
    • Runic Double Bow has 10% Crit Chance.
  • Runic Great Axe deals [20/40/60/80] damage (from [10/30/60/100].)
    • Your weapons with Lifesteal gain +[20/40/60/80] damage (from [10/30/60/100]) for the fight.
  • Incense’s Cooldown is now 8 seconds (down from 10 seconds.) Incense heals [–/20/40/80] (up from [–/16/24/32].)
  • Basilisk Fang has +[–/–/25/50]% Crit Chance (up from [–/–/10/20]% Crit Chance) while the enemy has Poison.

SKILL CHANGES

  • A number of basic skills have been removed, such as ones that buff Small/Medium/Large items, as well as other niche skills that were deemed too situational
  • Desperate Freeze renamed to Desperate Cleanse because it Cleanses and doesn’t Freeze
  • Fiery Rebirth no longer Cleanses or Self-Burns
  • Hypnotic Drain now only counts Lifesteal weapons, as originally intended
  • Corrosive Toxins now starts at Gold-tier and reduces Weapon damage by 2/4 (down from 3/6/9)
  • Heat Shield reenabled after resolving a bug with it
  • Passive Aggressive renamed to Shellshock, with effect of:
    • Your items have +1 damage for each Ammo you have on your items in play.
  • Shored Up is now:
    • When you Heal, Charge a Shield item 1 second (from When you Heal, Shield 100)
  • Void Energy is now:
    • When you Burn, Charge a Shield item 1 second (from When you Burn, your Shield items gain 3 Shield the fight)
  • Equivalent Exchange is now:
    • When you Heal, Charge a Poison item 1 second (from When you Heal, Poison 1)
  • Sick Burn is now:
    • When you Poison, Charge a Burn item 1 second (from When you Poison, Burn)
  • Toxicity now starts at Silver-tier and gives [–/5/10/15] damage for the fight when you Poison (up from 3/6)
  • Shatter now starts at Silver-tier and gives [–/10/15/20] damage for the fight when you Freeze (up from 10/15)
  • Workin’ Hard is now:
    • Your weapons have +[7/14] Damage for each Tool you have (from Your weapons have +[4/8] Damage for each Tool you have)
  • Arms Dealer now triggers on Buy instead of Sell and gives [20/30/40/50] (up from [10/20/30/40])
  • Bold under Pressure now starts at Silver-tier and Hastes [–/2/4/6] items for 2 seconds when you fall below half health
  • Stop That! now starts at Silver-tier and Slows [–/2/4/6] items for 2 seconds when you fall below half health
  • Iron Sharpens Iron now starts at Silver-tier and scales by [–/2/3/4] damage
  • Critical Investments now gives +[–/10/15/20]% Crit chance (up from [–/8/10/12].)
  • Command Ship now starts at Silver-tier and gives [10/15/20]% Cooldown reduction (up from 5/10%)
  • Shield Bash is now:
    • When your enemy uses a non-weapon item, charge a weapon 1 second (from When your enemy uses a non-weapon item, deal damage)
  • Heavy Mettle is now +Shield equal to 2x/3x/4x your level (up from 1x/2x/3x)
  • Ice Bullets now only reloads Weapons
  • Poisonous Opener now starts at Silver-tier at Poison [–/10/15/20] (from Poison [3/5/9/11])
  • First Flames now starts at Silver-tier at Burn [–/10/15/20] (from Poison [5/10/15/20])
  • Net Launcher now starts at Silver-tier at Slow [–/2/3/4] targets for 2 seconds (from [1/2/3/4] targets for 5 seconds)
  • Captain’s Charge now starts at Silver-tier at Haste [–/2/3/4] targets for 2 seconds (from [1/2/3/4] targets for 5 seconds)
  • Strength now gives +[10/15/20/25] Damage (up from 2/6/12/20)
  • Left-Handed and Right-Handed are now +[20/30/40/50] Damage (up from 4/12/20/24)
  • Toughness now gives +[10/15/20/25] Shield (up from 2/6/12/20)
  • Frontal Shielding and Rear Shielding are now +[20/30/40/50] Shield (up from 4/12/20/24)
  • Heal Power now gives +[10/20/30/40] Heal (up from 3/9/18/30)
  • First Responder and Follow Up Care are now +[20/35/50/65] Heal (up from 6/18/36/60)
  • Fiery now gives +[2/4/6/8] Burn (up from 1/2/3/4)
  • Immolating Spark and Final Flame are now +[3/6/9/12] Burn (up from 4/6/8/10)
  • Improved Toxins now gives +[2/4/6/8] Poison (up from 1/2/3/4)
  • Initial Dose and Final Dose are now +[3/6/9/12] Poison (up from 2/4/6/8)
  • Keen Eye now gives +[4/8/12/16]% Crit Chance (up from 3/6/9/12)
  • Critical Protector and Critical Aid now gives +[5/10/15/20]% Crit Chance (up from 3/6/9/12)
  • Deadly Eye and Peaceful Eye now gives +[5/10/15/20]% Crit Chance (up from 4/8/12/16)
  • Left Eye and Right Eye now give +[8/16/24/32]% Crit Chance (up from 5/10/15/20)
  • Large Appetites now starts at Silver-tier, giving +[500/1000/2000] Max Health (from –/1000/2000)
  • Artillery Spotter now starts at Silver-tier, giving +[5/10/20]% Crit Chance (from –/10/20)
  • Long Strides now starts at Silver-tier, giving +[4/8/12]% Crit Chance (from –/5/10)
  • Berserker, Finesse Shield, and Rapid Relief now start at Silver-tier, giving +[5/10/20]% reduced cooldowns (from –/5/10)
  • Hardened Shield now gives +[5/10/15] Shield (up from 3/6/9)
  • Beautiful Friendship now gives +[3/6] damage (up from 2/4)
  • Reinforced Steel now starts at Silver-tier and gives [5/10/15] damage/shield (up from –/5/10)
  • Submerged now gives +[3/6/9] damage (up from 2/4/6)
  • The Best Defense now starts at Silver-tier and gives +[3/6/9] damage (from 4/8)
  • Emergency Burn now starts at Silver-tier and gives [20/30/40] Burn (from 10/15/20/25)
  • Retaliatory Toxins now starts at Silver-tier and gives [20/30/40] Poison (from 7/10/13/16)
  • Flashy Reload now starts at Diamond-tier and reloads 1 ammo
  • Desperate Strike now starts at Silver-tier and gives +[10/20/30]% Crit Chance (from 15/25)
  • Flashy Pilot now starts at Silver-tier and gives +[10/20/30]% Crit Chance (from 15/30)
  • Flashy Mechanic now starts at Silver-tier and gives +[3/6/9]% Crit Chance (from 5/10)
  • Improvised Burn now gives +[1/2] Burn (down from 2/3)
  • Slowed Targets now starts at Silver-tier and gives +[1/2/3]% Crit Chance (from 2/3)
  • Exposing Toxins now starts at Silver-tier and gives +[1/2/3]% Crit Chance (from 2/3)
  • Tracer Fire now starts at Silver-tier and gives +[1/2/3]% Crit Chance (from 2/3)
  • Improvised Protection now starts at Silver-tier and gives +[5/10/15] Shield (from 10/20)
  • Improvised Heal now starts at Silver-tier and gives +[10/20/30] Heal (from 10/20)
  • Improvised Weaponry now starts at Silver-tier and gives +[5/10/15] Damage (from 10/20)
  • Rapid Thaw re-enabled and now starts at Silver-tier, reducing Freeze by [2/3/4] seconds (up from 1 second at Diamond-only)
  • Paralytic Poison, Stunning Strike, Frostfire, Creeping Chill and Quick Freeze now starts at Silver-tier, Freezing for [3/4/5] seconds (down from 3/4/5/6)

VANESSA ITEM CHANGES

  • Port drops items equal to its tier again, as well as cross-hero items
    • No longer gives +Max Ammo
    • Reload is now [–/1/2/3] Ammo instead of [1/1/1]
  • Life Preserver re-enabled
  • Pufferfish re-enabled and is now:
    • 8-second cooldown base (up from 6s)
    • Poison 6 (from [3/6/9/12])
    • When you Haste, charge this [1/2/3/4] seconds (from 3s flat)
  • The Boulder now starts at Gold tier with 20/16 seconds cooldown
  • Barrel now starts at Silver-tier with Shield 5/10/20/40 and Shield self-buff of 5/10/15/20
  • Turtle Shell is now 6s CD with:
    • Shields 10
    • Give your Shield items +10 Shield for the fight
    • When you use a non-Weapon item, Charge this 1/2/3 seconds
  • Cannonade is now 6s CD with:
    • Deal 100 damage
    • When you use a weapon, Charge this 1/2/3 seconds
  • Electric Eels is now 6s CD with:
    • Deal 25 damage
    • Slow 1 item for 2 seconds
    • When your enemy uses an item, Charge this 1/2/3 seconds
  • Illusory can now be enchanted with Deadly
  • Switchblade deals [15/30/60/120] damage (up from [10/20/40/80].)
  • Blunderbuss is now:
    • Deal 100 Damage (from [–/–/50/100] Damage.)
    • When you Burn, Charge this [–/–/1/2] second(s) (from 3 seconds.)
  • Double Barrel deals [20/40/60/160] damage (up from [15/30/60/120].)
  • Seaweed now starts Bronze-tier and is:
    • Heal [10/20/40/80] (from Heal 20.)
    • When you use an Aquatic item, this gains +[5/10/15/20] heal for the fight (up from [–/5/10/15])
  • Sextant now has a cooldown of 4 seconds and is:
    • Haste 1 item for 3 seconds (from When you Crit, Haste 1 item for [–/1/2/3] second(s).)
    • Adjacent items have +[–/15/30/50]% Crit Chance.
    • When you Crit, charge this [–/1/2/3] second(s).
  • Incendiary Rounds now has a cooldown of 6 seconds with:
    • Burn 3 (from 2.)
    • When you use an adjacent item, charge this [–/1/2/3] second(s) (from Adjacent items have +1 Ammo.)
  • Lighthouse now starts Silver-tier with:
    • Burn 12 (from [–/–/8/12].)
    • When you Slow, Charge this [–/1/2/3] second(s) (from 3 seconds.)
  • Trebuchet is now:
    • Cooldown is 10s (up from 8s)
    • Deal 50 Damage (from [25/50/100/200] Damage.)
    • Burn 7 (from [8/12/16/20].)
    • When you use a Weapon or Haste, Charge this [1/2/3/4] second(s) (from 1 second.)
  • Throwing Knives now starts Silver-tier at 3 seconds (up from 2 seconds) with:
    • Deal 33 Damage (from [5/10/20/40].)
    • When you Crit with another item, Charge this [–/1/2/3] second(s) (from 1 second.)
  • Waterwheel now has a cooldown of 8 seconds with:
    • Haste your other items for 2 seconds (from [–/1/2/3] second(s).)
    • When you use an adjacent item, charge this [–/1/2/3] second(s) from 3 seconds.
  • Captain’s Wheel is now:
    • Haste adjacent items for 2 second(s) (from [–/1/2/3] second(s).)
    • When you use a Vehicle or Large item, Charge this [–/1/2/3] second(s) (from 2 seconds.)
  • Pearl is now:
    • Shield 20 (from [10/20/30/40].)
    • When you use another Aquatic item, charge this [1/2/3/4] second(s) (from 1 second.)
  • Astrolabe is now:
    • Shield 20 (from [–/20/40/80].)
    • Haste a non-weapon item for 2 second(s) (from When you use a non-Weapon, Haste it for [–/1/2/3] second(s).)
    • When you use another non-weapon item, Charge this [–/1/2/3] seconds.
  • Catfish now has a cooldown of 5 seconds (up from 3 seconds).
  • Tripwire now starts Bronze-tier at 5 seconds with:
    • Slow 1 item for 1 second(s).
    • When your enemy uses an item, Charge this [1/2/3/4] second(s) (from When your enemy uses an item, Slow it for 1 second(s).)
  • Ballista deals [–/–/100/200] damage (up from [–/–/75/150].)
  • Dam now starts Gold-tier at 24 seconds (up from 20 seconds) with:
    • Destroy this and ALL smaller items.
    • When you use an Aquatic item, charge this [–/–1/2] second(s) (from 1 second.)
  • Sharkray now starts Silver-tier:
    • Deal [–/10/20/40] damage (from [–/–/20/40] Damage.)
    • When this gains Haste, this gains +[–/10/20/40] damage for the fight (from +[–/–/20/40] Damage.)
  • Crow’s Nest now gives your Weapons +[20/40/60/80]% Crit Chance (down from [25/50/75/100]%.)
  • Grappling Hook’s cooldown is now 6 seconds (down from 7 seconds.)

PYGMALIEN ITEM CHANGES

  • Luxury Tents re-enabled
  • Beehive re-enabled after fixing a bug where it was charging all items instead of just bees
  • Booby Trap now charges 1s (down from 2s) on Property use
  • Shipment drops items equal to its tier again, as well as cross-hero items
  • Atlas Stone is now 6s CD (down from 8s)
  • Model Ship now counts as Aquatic and Vehicle. It now starts Silver-tier with:
    • Shield 20 (from [10/20/40/80].)
    • When you use an adjacent item, Charge this [–/1/2/3] second(s).
  • Apropos Chapeau now starts at Silver-tier with:
    • Shield 25/50/100 (up from 30/60)
    • Adjacent weapons gain 10/20/30 for the fight (up from 10/20 on Shield)
  • Giant Ice Club is now 12s CD (up from 9s) with:
    • Deal 1000 damage (up from 500/1000)
    • The first time you fall below half health each fight, Freeze 1 item for 99 second(s) (down from 100s)
    • When any item gains Freeze, charge this 3/6 seconds (up from 3s)
  • Snow Globe now gains +1 Multicast for each adjacent property
  • Lemonade Stand’s cooldown increased to 6 seconds (up from 5 seconds)
  • Matchbox now starts Bronze-tier at 4 seconds with:
    • Burn 3. (from [–/1/2/4].)
    • When you use another non-Weapon item, Charge this [1/2/3/4] second(s) (from when you use another non-Weapon item, use this.)
  • Landscraper now has a cooldown of 8 seconds (up from 6 seconds) with:
    • Shield equal to this item’s value.
    • When you use another item, Charge this [–/1/2/3] seconds (down from [–/2/3/4] seconds.)
    • At the start of each hour, this gains +[–/1/2/3] value (from +1 value.)
  • Vineyard now has a cooldown of 8 seconds (up from 6 seconds) with:
    • Heal equal to this item’s value.
    • When you use another item, Charge this [–/1/2/3] seconds. (down from [–/2/3/4] seconds.)
    • At the start of each hour, this gains +[–/1/2/3] value (from +1 value.)
  • Yo-Yo now has a cooldown of 4 seconds (down from 6 seconds) with:
    • Yo-Yo deals 1 damage (from [1/5/10/20])
    • When you use an adjacent item, Charge this [1/2/3/4] second(s) (from 3 seconds.)
  • Bushel is now:
    • Heal 20 (from [10/20/40/80].)
    • When you Shield, Charge this [1/2/3/4] second(s) (from 2 seconds.)
  • Fort now has a cooldown of 4 seconds with:
    • Shield 20.
    • Enemy item cooldowns are increased by [–/–/1/2] second(s).
    • When you use another item, Charge this [–/–/1/2] second(s).
    • From:
      • When you use an item, Shield [–/–/10/20].
      • Enemy item cooldowns are increased by [–/–1/2] second(s).
  • Marbles now has a cooldown of 4 seconds (up from 3 seconds) with:
    • Slow 2 small items for 2 seconds (from Slow 1 item for [1/2/3/4] second(s).)
    • When you use an adjacent Small item, Charge this [1/2/3/4] second(s) (from 1 second.)
  • Windmill now has a cooldown of 4 seconds with:
    • Charge adjacent items 1 second.
    • When you use another item, Charge this 1 second.
    • From:
      • When you use an item, Charge another item 1 second.

DOOLEY ITEM CHANGES

  • Coolant now freezes small items only
  • Omega Ray and Gamma Ray now only buff adjacent Burn and Poison items respectively
  • Omega Ray now starts at Silver-tier with:
    • Burn [–/4/6/8] (from [2/4/6/8].)
    • When you use the Core or another Ray, adjacent Burn items gain +[–/2/3/4] Burn for the fight (from +[1/2/3/4].)
  • Beta Ray now starts at Gold-tier with:
    • Freeze a small item for [–/1/2] seconds (from [1/2/3/4] second(s).)
    • When you use the Core or another Ray, Charge this 1 second (from 2 seconds.)
  • Gamma Ray now starts at Silver-tier with:
    • Poison [–/2/3/4] (from [1/2/3/4].)
    • When you use the Core or another Ray, adjacent Poison items gain +[–/1/2/3] Poison for the fight (from +[1/2/3/4].)
  • “Fork Lift” is now spelled Forklift and its Enchantments have been updated:
    • Shielded: Shield 50 for each item to the left of this.
    • Restorative: Heal 75 for each item to the left of this.
    • Toxic: Poison 5 for each item to the left of this.
    • Fiery: Burn 7 for each item to the left of this.
  • Arc Blaster has been enabled:
    • Deal 40 Damage
    • When you use the Core, Charge this [1/2/3/4] second(s) (from 4 seconds.)
  • Fuel Rod has been enabled
  • Isochoric Freezer now starts at Bronze tier, has a cooldown of 4 seconds, and Freezes a Small item for [1/2/3/4] seconds.
  • Rocket Launcher no longer doubles damage while enemy has Burn
  • Cooling Fans now has a reduced cooldown if either player has Burn
  • Brrrr! Just in time for the Holidays, Dooley’s Scarf has received an updated design
    • Shield [–/40/80/160].
    • When this or an adjacent item gains Freeze, remove it.
  • Railgun re-enabled
  • Blast Doors re-enabled and is now:
    • 20s CD (up from 10s)
    • Shield [100/200/300/400] (down from [125/250/500/1000])
    • When your opponent uses a Weapon or an item with Burn, Charge this [1/2/3/4] second(s). (instead of When you would take damage from an item, charge this 2 seconds)
    • The first time you fall below half health each fight, use this.
  • Miss Isles now has 1 Max Ammo (down from 3)
  • Cool LEDs is now:
    • Slow an item for 2 seconds (from 1/2/3/4 seconds)
    • When you use the Core, charge this 1/2/3/4 seconds (from “When you use the Core, Slow”)
  • Chemsnail is now:
    • 4s CD (down from 6s)
    • Poison 3/6/9/12 (no change)
    • Slow an item for 1/2/3/4 seconds (from “When you Slow, charge this 3 seconds”)
  • Monitor Lizard now starts at Bronze-tier:
    • 8s CD (up from 6s)
    • Poison 4/6/8/10 (from “Haste an item”)
    • When you Haste, this gains 1/2/3/4 Poison for the fight (from “When you Haste, Poison”)
  • Flamethrower’s cooldown is 5 seconds (down from 6 seconds)
  • Race Carl now starts Silver-tier with:
    • Deal 60 Damage (from [20/40/80/160].)
    • When you Haste, Charge this [–/1/2/3] second(s).
  • Bomb Squad now has a cooldown of 8 seconds (up from 6 seconds) with:
    • Burn 5 (from [2/4/6/8].)
    • When you use an adjacent Friend, Charge this [1/2/3/4] second(s) (from 2 seconds.)
  • Micro Dave is now:
    • Burn 6 (from [3/6/9/12].)
    • When you use a small item, Charge this [1/2/3/4] second(s) (from 1 second.)
  • Tesla Coil is now:
    • Deal 60 Damage (from [10/20/40/80] damage.)
    • When you use an adjacent item, Charge this [1/2/3/4] second(s) (from 2 seconds.)
  • Bellelista is now:
    • Deal 30 damage (from [20/40/80] damage.)
    • When you Haste, this gains +[–/30/40/50] damage for the fight (from [–/10/20/30] damage.)
    • When this gains Haste, charge this [–/1/2/3] seconds (from 1 second.)
  • Duct Tape is now:
    • Shield [5/10/20/40].
    • Slow 1 item for [1/2/3/4] seconds.
    • When you use an adjacent item, charge this 1 second (from When you use an adjacent item, Shield.)
  • Harmadillo is now:
    • Deal 60 Damage (from [20/40/80/160] Damage.)
    • When you Shield, Charge this [1/2/3/4] second(s) (from 2 seconds.)
  • Hammlet is now:
    • Deal 15 Damage (from [–/15/30/60] Damage.])
    • When you Slow, Charge this [1/2/3/4] second(s) (from 1 second.)
  • Solar Farm now has a cooldown of 8 seconds (up from 6 seconds) with:
    • Haste your other items for 2 seconds (from [–/1/2/3] seconds.)
    • Gain 8 Regeneration for the fight (from [–/4/8/12] Regeneration.)
    • When you Burn, Charge this [–/1/2/3] second(s) (from 2 seconds.)

BUG FIXES

  • Cleaned up extraneous tags with enchantments such as Battery (Deadly) and Waterwheel (Restorative) having the Weapon tag
  • Fixed an issue where Hour 4 would deal incorrect set of options
  • Fixed a bug where item outputs such as damage, shield, and heal could become negative due to reduction effects
  • Fixed a bug where Hakurvian Launcher was missing the Weapon tag
  • Fixed a bug where Pol was appearing on Day 3
  • Fixed a bug where Induction Aegis still counted as a Slow item
  • Fixed a bug where Heat Shield triggered off non-item sources
  • Fixed a bug where Alpha Ray did not count as a Ray
  • Fixed a bug where Dock Lines (Diamond) lost 1 Slow duration compared to previous tiers
  • Fixed a bug where Kukri (Bronze) cost 4 gold instead of 2
  • Fixed a bug where Shoe Blade (Deadly) was missing a tooltip
  • Fixed a bug where Vanessa’s Amulet would not target Weapons
  • Fixed a bug where Beehive would charge all items
  • Fixed a bug where Hydraulic Squeezer (Gold) had a missing tooltip
  • Fixed several bugs with Schematics
  • Fixed several bugs with Cybersecurity
  • Fixed bugs with Virus where its cooldown was 5 seconds at gold and its value was incorrect at Silver
  • Fixed a bug with Black Pepper’s starting tier being Bronze
  • Fixed a bug where Regal Blade (Golden) would not increase the value of stashed items
  • Fixed a bug where selling Scrap Metal would not upgrade Cores in the Stash
  • Fixed a bug with Wand not charging certain items
  • Fixed a bug where Critical Captain would not give Crit Chance to all items
  • Fixed a bug where Blizzard would not Freeze all items
  • Fixed a bug where Heat Shield would stack Burn between fights
  • Fixed a bug where Focused Rage started at Gold-tier and the upgrade did nothing (it is now Diamond-tier starting)
  • Fixed a bug where Big Numbers was not providing Crit Chance at Diamond
  • Fixed a bug with Brawler (Skill) where it would give the player Max Health if the enemy monster or player ghost had the skill
  • Fixed several minor bugs with Capacitor
  • Fixed several minor bugs with Pepper Spray
  • Fixed a bug where Flashbang was only slowing 1 enemy item
  • Fixed a bug where Cryosphere (Heavy) was not Slowing all items except for The Core
  • Fixed a bug where Fuel Rod would not charge both adjacent items
  • Fixed a bug with Plasma Grenade having incorrect burn values
  • Fixed a bug where Motherboard was not triggering correctly
  • Fixed a minor bug with Burn Containment trigger
  • Fixed bugs where Crook could not be enchanted with Heavy, Icy, or Turbo
  • Fixed a bug with Critical Core’s Crit Chance not scaling correctly
  • Fixed a bug where monsters would drop duplicate skills
  • Fixed a bug where the stash chest’s collision box was too close to the player board
  • Fixed a bug causing rarity gems and frames to appear only as bronze in the Collectable loadout menu

NON-GAMEPLAY FIXES

  • Fixed a number of memory leaks and other optimizations (please note this is still an ongoing effort so not all issues are solved)
  • Fixed an issue where tabbing out while in the payment process with Xsolla would prevent users from typing
  • Updates to the game’s sound, music, and voiceover mix
  • Hero characters no longer say their victory or defeat lines if in combat with a non-speaking monster
  • Player skins will always face each other now
  • Loadouts now show the rarity of the premium collectibles
  • Boards now open when opening from chests
  • Fixed bug where no sound plays when hovering Items over the stash chest
  • Resolved issue where some sounds on the end of run screen were inaudible
  • Fixed a bug where the Laser Projectile shoots the middle of the board
  • Fixed an issue where clicking the reroll button when the player didn’t have enough gold would unlight the button

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