New Expansion, Heal + Rank Update & more | Patch 2.0.0

The Bazaar Patch Notes

This Patch features Updates to (Source):

  • New Expansion
  • Gameplay Updates, such as Heal
  • Store Updates
  • Rank Updates
  • Encounter Updates
  • Monster Updates
  • Item Updates
  • Skill Updates

Hotfix: May 9, 2025

  • Showcase
    • Fixed an issue where this item did not buff passive Weapons and Shield items
  • Tortuga
    • Changed to “Damage [200/400/800]”
    • Cooldown increased to 14/12/10 seconds
  • Clamera
    • Cooldown changed to 7/6/5/4 seconds
    • Changed to “Slow 1 enemy item for 3 seconds.”
  • Proboscis
    • Changed back to “When you Slow, deal [8/12/16] damage.”
    • Cooldown removed (passive only)
    • Starts at Silver
  • Beehive
    • Enchants now scale to individual Bee damage
  • Pyg’s Gym
    • Changed to “When you buy a weapon, this gains [–/3/5/7] value…”
    • Cooldown reduced to 11/9/7 seconds
  • Speedrunner
    • Starts at silver
    • Changed to “Charge a non-Toy item [–/1/2/3] seconds.”
    • Changed to “When you use an adjacent Toy, charge this 1 second.”
  • Textiles
    • Toxic, Fiery and Obsidian scales based on heal
  • Ferros Khan
    • Disguise changed to Dock Lines
  • Property Baron
    • Removed Big Numbers skill
  • Antimatter Chamber
    • Removed Radiant Enchant
  • Test Subject Alpha
    • Fixed a bug causing it to function while in stash
  • Haladie
    • Changed to “5 damage”
    • Changed to “Cooldown 7/6/5/4” seconds
  • Boarrior
    • Shoe Blade changed to Hand Axe
  • Peacewrought
    • Changed to “When you visit a merchant, permanently destroy the item to the Left of this to increase this item’s Regen by its Value and get a Chunk of Lead.”

Hotfix: May 8, 2025

  • Hogwash
    • Changed to “Heal equal to 10% of your Max Health.”
    • Changed to “When you Heal or gain Regen, gain [–/50/75/100] Max Health for the fight.”
    • Changed to 7/6/5 second Cooldown
    • Enchantments triggers on Hogwash use (not heal or regen)
  • Lemonade Stand
    • Changed to 12/11/10 second Cooldown
  • Uwashiwali Bird
    • Regen ability removed
  • Bushel
    • Changed to “Heal [20/40/60/80].”
    • Changed to “Gain Regen equal to 10% of this item’s Healing for the fight.”
    • Cooldown increased to 5 seconds
    • Enchantments scale off of healing
    • Mushroom event changed to add healing to Bushel
  • Wrist Warrior
    • Icy enchant changed to activate when using Wrist Warrior
    • Fixed a bug where the effect was working with Adjacent items and not just the item to the left
  • Pyg’s Gym
    • Changed to “When you buy a weapon, this gains [–/2/4/6] value”
    • Cooldown changed to 12/10/8 seconds
  • Beehive
    • Changed to “When you buy this, get two Busy Bees.”
    • Changed to “When you buy a Property, your Busy Bees gain +[–/10/15/20] damage.”
    • Enchants changed to work on Busy Bees
  • Money Tree
    • Turbo, Icy and Heavy enchantments changed
  • Virus
    • Cooldown changed to 9/8/7/6
  • Power Sander
    • Cooldown changed to 5 seconds
  • Power Drill
    • Changed to “100 Damage”
    • Changed to 15/14/13/12 second cooldown
  • Clawrence
    • Changed to “When you use another Friend, this gains +[–/20/40/60] damage for the fight.”
  • Cybersecurity
    • Changed to “Deal [–/30/40/50] damage for each Weapon or Tech you have.”
  • Magnus’ Femur
    • Cooldown changed to 17/15/13 seconds
  • Custom Scope
    • Fixed an issue with it not charging at Diamond-tier
  • Shot Glasses
    • Increased to 4s cooldown
  • Illusoray
    • Fixed Deadly enchant not targeting adjacent Weapon Friends
  • Proboscis
    • Changed to “Active: Deal [4/8/12/16] damage.”
    • Changed to “Passive: When you Slow, charge this 1 second.”
    • 4 second Cooldown
  • Ahexa
    • One Virus removed from Board
    • Replaced Nitro with Rapid Injection System
  • Degenerate
    • Name changed back to Street Gamer
  • Mountain Pass
    • Removed 5% max health loss result
  • Flambe
    • Fixed an issue with the Crit Chance option not working properly
  • Rigged
    • Changed to “The first time you use an item, Haste your items for [–/1/2/3] seconds.”
  • Rush
    • Changed to “The first time you use an Item, Haste 1 Weapon for [3/4/5/6] seconds.”
  • Rust
    • Changed to “The first time you use an item each fight, Slow 1 item for [3/4/5/6] seconds.”
  • Blizzard
    • Changed to “The first time you use an item each fight, Freeze all non-Weapon items for [–/–/1/2] seconds.”

GENERAL CHANGES

  • Expansions
    • Mak’s Dangerous Experiments Expansion is now available for 3000 gems, and Tier 15 of the Prize Pass
    • Pygmalien’s Investment Opportunities Expansion is now available for 3000 gems, and Tier 30 of the Prize Pass
    • Dooley’s Dooltron Expansion and Vanessa’s The Gang Expansion are now unlocked for all players
  • Gameplay
    • Heal now cleanses 10% of Burn and Poison effects instead of removing one stack of each
    • Radiant enchantments have been removed from most passive items
    • Fixed an issue where items with cooldown-adjusting effects, such as Hammock and Seashadow, could not be Hasted
    • Mak now starts with 250 health
  • Store
    • Weekly Specials enabled
    • Daily Specials are now purchasable with USD
    • Daily Specials no longer repeat on back-to-back days
    • Daily Specials no longer show cosmetics you have already purchased (unless all cosmetics have been purchased)
  • Rank Points
    • Bronze
      • 0–3 wins: 0 Points
      • 4–6 wins: 1 Point
      • 7–9 wins: 2 Points
      • 10 wins: 3 Points
    • Silver
      • 0–4 wins: 0 Points
      • 5–7 wins: 1 Point
      • 8–9 wins: 2 Points
      • 10 wins: 3 Points
    • Gold
      • 0–5 wins: 0 Points
      • 6–8 wins: 1 Point
      • 9 wins: 2 Points
      • 10 wins: 3 Points
    • Diamond
      • 0–6 wins: 0 Points
      • 7–9 wins: 1 Point
      • 10 wins: 2 Points
  • Item Spawners
    • Updated the behavior of item spawning to reduce the number of duplicate items from spawners such as Fishing Rod

Encounters

  • Mountain Pass
    • Now triggers a random outcome upon selection.
    • 25% Chance: Fight a monster from same day
    • 25% Chance: Fight a monster from next day
    • 40% Chance: Positive Outcome
    • 10% Chance: Negative Outcome
  • Futura
    • Fate’s Legacy is now “Upgrade your Bronze-tier and Silver-tier items to Gold-tier.”
  • Form
    • Can now spawn naturally outside of Mysterious Portal and Aerodrome
  • Gaseo (New!)
    • Sells Apparel from any Hero
  • Mad Maddie (New!)
    • Improve your Ammo items
  • D’fleck (New!)
    • Improve your Shield items
  • Aldric (New!)
    • Improve your Heal and Regeneration items
  • Flambé (New!)
    • Improve your Burn items
  • Botul (New!)
    • Improve your Poison items

Monster Updates

  • Viper
    • Changed to Silver-tier
    • Gold reward increased to 3
  • Rogue Scrapper (Day 2)
    • Changed to Silver-tier
    • Gold reward reduced to 3
    • Exp reward reduced to 2
    • Health reduced to 350
  • Rogue Scrapper (Day 3)
    • Changed to Bronze-tier
    • Gold reward reduced to 2
    • Health reduced to 350
  • Boarrior
    • Changed to Gold-tier
    • Gold reward increased to 4
    • Exp reward increased to 3
    • Health increased to 400
  • Degenerate (formerly Street Gamer)
    • Piggles increased to Gold-tier
  • Retiree
    • Bushel reduced to Bronze-tier
  • Flame Juggler
    • Changed to Diamond-tier
    • Gold reward increased to 5
    • Exp reward increased to 4
    • Health increased to 1200
    • Lighter increased to Gold-tier
    • Cinders increased to Gold-tier
    • Burst of Flame increased to Silver-tier
  • Prince Marianas
    • Changed to Gold-tier
    • Gold reward reduced to 4
    • Exp reward reduced to 3
    • Health reduced to 900
    • Illusoray reduced to Bronze-tier
  • Gorgon Noble
    • Black Rose increased to Gold-tier
    • Toxic Clockwork Blades increased to Gold-tier
    • Nightshade increased to Gold-tier
    • Trained Spider increased to Gold-tier
  • Trashtown Mayor
    • Dog‘s scaling increased to 150 damage; set to Gold-tier
    • Temporary Shelter scaling increased to 200 shield; set to Gold-tier
  • Mod Squad
    • Bill Dozer increased to Gold-tier
  • Ghost Pepper
    • Changed to Diamond-tier
    • Gold reward increased to 5
    • Exp reward increased to 4
    • Health increased to 2200
    • Lighter reduced to Silver-tier
    • Fiery reduced to Silver-tier
  • Treasure Turtle
    • Changed to Silver-tier
    • Gold reward reduced to 3
    • Exp reward reduced to 2
    • Health reduced to 1700
  • Radiant Corsair
    • Spyglass replaced with Gold-tier Dock Lines
    • Lighthouse increased to Diamond-tier
    • Right-Handed skill added
    • Final Flame skill added
  • Oasis Guardian (Day 8)
    • Changed to Gold-tier
    • Gold reward increased to 4
    • Exp reward increased to 3
    • Health increased to 2325
  • Dr. Vortex
    • Lightning Rod increased to Diamond-tier
    • Tesla Coil increased to Diamond-tier
  • Bouncertron
    • Changed to Silver-tier
    • Gold reward reduced to 3
    • Exp reward reduced to 2
    • Health reduced to 1925
  • Burninator Bot
    • Weakpoint Detector increased to Diamond-tier
    • Thermal Lance increased to Diamond-tier
  • Dragon
    • Dragon Claws increased to Diamond-tier
    • Draconic Rage increased to Diamond-tier
  • Oasis Guardian (Day 9)
    • Changed to Silver-tier
    • Gold reward increased to 3
    • Health increased to 2325
  • Yerdan
    • Changed to Bronze-tier
    • Gold reward reduced to 2
    • Health reduced to 1925
    • Piggles increased to Diamond-tier
    • Cargo Shorts are now Obsidian
  • Roaming Isle
    • Changed to Silver-tier
    • Gold reward reduced to 3
    • Exp reward reduced to 2
    • Health reduced to 2325
  • Ferros Khan
    • Changed to Gold-tier
    • Gold reward increased to 4
    • Exp reward increased to 3
    • Health increased to 2750
  • Enclave Revenant
    • Exposing Toxins skill increased to Diamond-tier
  • Volkas Enforcer
    • Cryosleeve reduced to Silver-tier
    • Icebreaker reduced to Silver-tier
    • Ice Pick reduced to Gold-tier
  • Frost Street Champion
    • Changed to Diamond-tier
    • Gold reward increased to 5
    • Exp reward increased to 4
    • Health increased to 3675
    • Sapphire reduced to Silver-tier
  • Void Golem
    • Changed to Legendary-tier
    • Gold reward increased to 6
    • Exp reward increased to 5
    • Health increased to 4700
  • Lord of the Wastes
    • Changed to Silver-tier
    • Gold reward reduced to 3
    • Exp reward reduced to 2
    • Health reduced to 2750
  • Void Colossus
    • Changed to Diamond-tier
    • Gold reward reduced to 5
    • Exp reward reduced to 4
    • Health reduced to 4000
  • Veteran Octopus
    • Strength skill added
    • Arms Race increased to Diamond-tier
  • Lord Arken
    • Board rearranged
    • One Thrusters replaced with 2 Ammo Vitality Potion
    • One Thrusters increased to Diamond-tier
    • Heavy Weaponry replaced with Strength
    • Flurry of Blows skill added at Diamond-tier
  • Property Baron
    • Changed to Diamond-tier
    • Gold reward increased to 5
    • Exp reward increased to 4
    • Health increased to 3000

Dooley Items

  • Crypto
    • Fixed an issue where Crypto’s value could be outside the range in the tooltip
  • Duct Tape
    • Is a Dooley item again
  • Forklift (Redesigned)
    • Deal 100 damage.
    • When you use an Adjacent Item, charge this [–/1/1.5/2] second(s).
    • If you have another Tool, Apparel, Tech, Weapon and Friend, this has +[–/50/100/150] Damage for each.
  • Hologram Projector (New!)
    • At the start of each fight, transform this to a [–/–/gold/diamond] copy of another small item you have for the fight.
  • Lens
    • Charge the Tech item to the right of this [–/–/1/2] second(s).
    • When this gains Haste, charge this 1 second(s).
  • Lightbulb
    • Cooldown is [–/5/4/3] seconds.
    • Charge the Tech item to the right of this 1 second.
    • When you buy this, get a small Tech item.
  • Power Sander
    • Haste the item to the right of this for [1/2/3/4] seconds.
    • Slow the item to the left of this for 1 second(s).
  • Robotic Factory
    • Starts at Diamond-tier
    • Your Friends have +1 Multicast
  • Virus
    • Poison [1/2/3/4] yourself for each virus on your board.
    • Transform another non-legendary small item on each player’s board into Virus for the rest of the fight.

Pygmalien Items

  • Beehive
    • Changed to “When you buy a Property, get a Busy Bee and your Busy Bees gain +[–/10/15/20] damage.”
  • Bushel
    • Changed to “Gain [3/6/12/24] Regeneration for the fight.”
  • Cold Room
    • Changed to 12s Cooldown
    • Restorative Enchantment is now “Heal equal to 10 times this item’s Regeneration.”
  • Fort
    • Deadly Fort changed to “Enemy items have -50% Crit Chance.”
  • Golf Clubs
    • Changed to “When you Heal or gain Regeneration, this gains +[10/20/30/40] damage for the fight.”
  • Hogwash
    • Changed to “Heal equal to [–/5/10/15]% of your Max Health.”
    • Changed to “When you Heal or gain Regeneration, gain [–/50/100/150] Max Health for the fight.”
    • Enchantments changed to the same trigger
  • Kukri
    • Changed to “When you Heal or gain Regeneration, this gains +[5/10/15/20] damage for the fight.”
  • Luxury Tents
    • Changed to “Your Heal and Regeneration items have +1 Multicast.”
  • Ledger
    • Changed to “When you sell 10 items, adjacent items gain +[–/3/5/7] value.”
  • Lemonade Stand
    • Changed to “Gain Regeneration equal to 5% of your Max Health for the fight.”
  • Luxury Kiuas
    • Changed to “When you sell a Property, this item gains [3/5/7/9] value.”
    • Cooldown increased to 8s
  • Money Tree
    • Changed to “Heal equal to double this item’s Value.”
    • Changed to “When you Level Up and at the Start of Each Day, get a Spare Change.”
    • Changed to 3s Cooldown
    • Changed to “When you sell a Spare Change, this gains +[2/4/6/8] Value.”
  • Piggles
    • Fixed a bug where defeating an opponent with Piggles would give you a Piggle.
    • Now upgrades a random Piggle at the start of each day
  • Pyg’s Gym
    • Changed to “When you buy a Weapon, this gains [–/3/6/9] value and you gain [–/20/50/100] max health.”
  • Stopwatch
    • Now has updated VFX
  • Tea Set
    • Changed to “Permanently gain [–/–/10/20] Max Health.”
    • Added “Gain [–/–/10/20] Regeneration for the fight.”
  • Vineyard
    • Added “You have Regeneration equal to this item’s value.”
    • Changed to “When you sell 10 items, give this +[–/5/10/15] value and get a Truffle.”
  • Uwashiwali Bird
    • Changed to “Heal [20/30/40/50]”
    • Added “Gain [1/2/3/4] Regeneration for the fight.”

Mak Items

  • Apothecary
    • Only spawns Reagents (no longer spawns Catalysts)
  • Boiling Flask
    • Cooldown [-/-/10/9]
    • Reload adjacent Potions.
    • Adjacent Potions have +1 Multicast.
  • Calcinator
    • When you transform a Reagent, this permanently gains +[3/5/7/9] Burn.
  • Retort
    • When you transform a Reagent, this permanently gains +[3/5/7/9] Poison.
  • Philosopher’s Stone
    • When you transform a Reagent, this permanently gains +[2/3/4/5] Regeneration.

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Vanessa Items

  • Chum
    • Fixed an issue where this would not give itself Crit if Enchanted with an output that can Crit
  • Custom Scope (New!)
    • The Weapon to the right of this has +[–/15/20/25]% crit chance.
    • If you have only one Weapon, when you Crit with it, charge a non-weapon item [–/1/1.5/2] second(s).
  • Elemental Depth Charge
    • Changed to “Freeze 1 medium or small item for 0.5 second(s).”
  • Iceberg
    • Deadly Iceberg changed to “Enemy items have -50% Crit Chance.”
  • Mantis Shrimp
    • When you slow, this gains [10/15/20/25] damage and [2/4/6/8] Burn for the fight.
  • Piranha
    • Gains the Friend type
  • Sharkclaws
    • Changed to “Your other weapons gain +[10/20/30/40] damage for the fight.”
  • Shipwreck
    • Starts at Diamond-tier
    • Your Aquatic items have +1 Multicast
  • Tortuga (New!)
    • Cooldown [12/11/10]
    • Damage [300/600/900]
    • Haste your other items for 1 second
    • When you use a Friend, charge this 2 seconds

Other Items

  • Broken Shackles
    • Changed to “Your weapons gain [–/4/8/12] damage for the fight”
    • Changed to “When you use a Weapon, charge this 2 seconds”
    • Cooldown to 8 seconds
  • Cosmic Plumage
    • Changed to “Your Shield items gain +[–/10/20/30] Shield and your Weapons gain +[–/10/20/30] Damage for the fight.”
    • Changed to “When you crit, charge this 3 seconds.”

Skills

  • Alchemical Precision (New!)
    • Your Potions have their cooldowns reduced by [–/–/–/1] second.
  • Coolant Leak
    • Fixed an issue where certain board configurations can cause this to exceed the limit cap.
  • Herbal Supplements (New!)
    • Your Regen items have +[1/2/3/4] Regeneration.
  • Lefty Loosey
    • Fixed an issue where certain board configurations can cause this to exceed the limit cap.
  • Pop-Up Shop (New!)
    • Your Toys and Apparel have their cooldowns reduced by [–/–/5/10%].
  • Righty Tighty
    • Fixed an issue where certain board configurations can cause this to exceed the limit cap.
  • Vital Reserve (New!)
    • Your rightmost Regen item has +[2/4/6/8] Regen.
  • Walk-in Clinic (New!)
    • Your leftmost Regen item has +[2/4/6/8] Regen.
  • Workin’ Hard
    • Fixed an issue where this was not upgraded when at Diamond-tier.

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