
This Patch features Updates to (Source):
- New Expansion
- Gameplay Updates, such as Heal
- Store Updates
- Rank Updates
- Encounter Updates
- Monster Updates
- Item Updates
- Skill Updates
Hotfix: May 9, 2025
- Showcase
- Fixed an issue where this item did not buff passive Weapons and Shield items
- Tortuga
- Changed to “Damage [200/400/800]”
- Cooldown increased to 14/12/10 seconds
- Clamera
- Cooldown changed to 7/6/5/4 seconds
- Changed to “Slow 1 enemy item for 3 seconds.”
- Proboscis
- Changed back to “When you Slow, deal [8/12/16] damage.”
- Cooldown removed (passive only)
- Starts at Silver
- Beehive
- Enchants now scale to individual Bee damage
- Pyg’s Gym
- Changed to “When you buy a weapon, this gains [–/3/5/7] value…”
- Cooldown reduced to 11/9/7 seconds
- Speedrunner
- Starts at silver
- Changed to “Charge a non-Toy item [–/1/2/3] seconds.”
- Changed to “When you use an adjacent Toy, charge this 1 second.”
- Textiles
- Toxic, Fiery and Obsidian scales based on heal
- Ferros Khan
- Disguise changed to Dock Lines
- Property Baron
- Removed Big Numbers skill
- Antimatter Chamber
- Removed Radiant Enchant
- Test Subject Alpha
- Fixed a bug causing it to function while in stash
- Haladie
- Changed to “5 damage”
- Changed to “Cooldown 7/6/5/4” seconds
- Boarrior
- Shoe Blade changed to Hand Axe
- Peacewrought
- Changed to “When you visit a merchant, permanently destroy the item to the Left of this to increase this item’s Regen by its Value and get a Chunk of Lead.”
Hotfix: May 8, 2025
- Hogwash
- Changed to “Heal equal to 10% of your Max Health.”
- Changed to “When you Heal or gain Regen, gain [–/50/75/100] Max Health for the fight.”
- Changed to 7/6/5 second Cooldown
- Enchantments triggers on Hogwash use (not heal or regen)
- Lemonade Stand
- Changed to 12/11/10 second Cooldown
- Uwashiwali Bird
- Regen ability removed
- Bushel
- Changed to “Heal [20/40/60/80].”
- Changed to “Gain Regen equal to 10% of this item’s Healing for the fight.”
- Cooldown increased to 5 seconds
- Enchantments scale off of healing
- Mushroom event changed to add healing to Bushel
- Wrist Warrior
- Icy enchant changed to activate when using Wrist Warrior
- Fixed a bug where the effect was working with Adjacent items and not just the item to the left
- Pyg’s Gym
- Changed to “When you buy a weapon, this gains [–/2/4/6] value”
- Cooldown changed to 12/10/8 seconds
- Beehive
- Changed to “When you buy this, get two Busy Bees.”
- Changed to “When you buy a Property, your Busy Bees gain +[–/10/15/20] damage.”
- Enchants changed to work on Busy Bees
- Money Tree
- Turbo, Icy and Heavy enchantments changed
- Virus
- Cooldown changed to 9/8/7/6
- Power Sander
- Cooldown changed to 5 seconds
- Power Drill
- Changed to “100 Damage”
- Changed to 15/14/13/12 second cooldown
- Clawrence
- Changed to “When you use another Friend, this gains +[–/20/40/60] damage for the fight.”
- Cybersecurity
- Changed to “Deal [–/30/40/50] damage for each Weapon or Tech you have.”
- Magnus’ Femur
- Cooldown changed to 17/15/13 seconds
- Custom Scope
- Fixed an issue with it not charging at Diamond-tier
- Shot Glasses
- Increased to 4s cooldown
- Illusoray
- Fixed Deadly enchant not targeting adjacent Weapon Friends
- Proboscis
- Changed to “Active: Deal [4/8/12/16] damage.”
- Changed to “Passive: When you Slow, charge this 1 second.”
- 4 second Cooldown
- Ahexa
- One Virus removed from Board
- Replaced Nitro with Rapid Injection System
- Degenerate
- Name changed back to Street Gamer
- Mountain Pass
- Removed 5% max health loss result
- Flambe
- Fixed an issue with the Crit Chance option not working properly
- Rigged
- Changed to “The first time you use an item, Haste your items for [–/1/2/3] seconds.”
- Rush
- Changed to “The first time you use an Item, Haste 1 Weapon for [3/4/5/6] seconds.”
- Rust
- Changed to “The first time you use an item each fight, Slow 1 item for [3/4/5/6] seconds.”
- Blizzard
- Changed to “The first time you use an item each fight, Freeze all non-Weapon items for [–/–/1/2] seconds.”
GENERAL CHANGES
- Expansions
- Mak’s Dangerous Experiments Expansion is now available for 3000 gems, and Tier 15 of the Prize Pass
- Pygmalien’s Investment Opportunities Expansion is now available for 3000 gems, and Tier 30 of the Prize Pass
- Dooley’s Dooltron Expansion and Vanessa’s The Gang Expansion are now unlocked for all players
- Gameplay
- Heal now cleanses 10% of Burn and Poison effects instead of removing one stack of each
- Radiant enchantments have been removed from most passive items
- Fixed an issue where items with cooldown-adjusting effects, such as Hammock and Seashadow, could not be Hasted
- Mak now starts with 250 health
- Store
- Weekly Specials enabled
- Daily Specials are now purchasable with USD
- Daily Specials no longer repeat on back-to-back days
- Daily Specials no longer show cosmetics you have already purchased (unless all cosmetics have been purchased)
- Rank Points
- Bronze
- 0–3 wins: 0 Points
- 4–6 wins: 1 Point
- 7–9 wins: 2 Points
- 10 wins: 3 Points
- Silver
- 0–4 wins: 0 Points
- 5–7 wins: 1 Point
- 8–9 wins: 2 Points
- 10 wins: 3 Points
- Gold
- 0–5 wins: 0 Points
- 6–8 wins: 1 Point
- 9 wins: 2 Points
- 10 wins: 3 Points
- Diamond
- 0–6 wins: 0 Points
- 7–9 wins: 1 Point
- 10 wins: 2 Points
- Bronze
- Item Spawners
- Updated the behavior of item spawning to reduce the number of duplicate items from spawners such as Fishing Rod
Encounters
- Mountain Pass
- Now triggers a random outcome upon selection.
- 25% Chance: Fight a monster from same day
- 25% Chance: Fight a monster from next day
- 40% Chance: Positive Outcome
- 10% Chance: Negative Outcome
- Futura
- Fate’s Legacy is now “Upgrade your Bronze-tier and Silver-tier items to Gold-tier.”
- Form
- Can now spawn naturally outside of Mysterious Portal and Aerodrome
- Gaseo (New!)
- Sells Apparel from any Hero
- Mad Maddie (New!)
- Improve your Ammo items
- D’fleck (New!)
- Improve your Shield items
- Aldric (New!)
- Improve your Heal and Regeneration items
- Flambé (New!)
- Improve your Burn items
- Botul (New!)
- Improve your Poison items
Monster Updates
- Viper
- Changed to Silver-tier
- Gold reward increased to 3
- Rogue Scrapper (Day 2)
- Changed to Silver-tier
- Gold reward reduced to 3
- Exp reward reduced to 2
- Health reduced to 350
- Rogue Scrapper (Day 3)
- Changed to Bronze-tier
- Gold reward reduced to 2
- Health reduced to 350
- Boarrior
- Changed to Gold-tier
- Gold reward increased to 4
- Exp reward increased to 3
- Health increased to 400
- Degenerate (formerly Street Gamer)
- Piggles increased to Gold-tier
- Retiree
- Bushel reduced to Bronze-tier
- Flame Juggler
- Changed to Diamond-tier
- Gold reward increased to 5
- Exp reward increased to 4
- Health increased to 1200
- Lighter increased to Gold-tier
- Cinders increased to Gold-tier
- Burst of Flame increased to Silver-tier
- Prince Marianas
- Changed to Gold-tier
- Gold reward reduced to 4
- Exp reward reduced to 3
- Health reduced to 900
- Illusoray reduced to Bronze-tier
- Gorgon Noble
- Black Rose increased to Gold-tier
- Toxic Clockwork Blades increased to Gold-tier
- Nightshade increased to Gold-tier
- Trained Spider increased to Gold-tier
- Trashtown Mayor
- Dog‘s scaling increased to 150 damage; set to Gold-tier
- Temporary Shelter scaling increased to 200 shield; set to Gold-tier
- Mod Squad
- Bill Dozer increased to Gold-tier
- Ghost Pepper
- Changed to Diamond-tier
- Gold reward increased to 5
- Exp reward increased to 4
- Health increased to 2200
- Lighter reduced to Silver-tier
- Fiery reduced to Silver-tier
- Treasure Turtle
- Changed to Silver-tier
- Gold reward reduced to 3
- Exp reward reduced to 2
- Health reduced to 1700
- Radiant Corsair
- Spyglass replaced with Gold-tier Dock Lines
- Lighthouse increased to Diamond-tier
- Right-Handed skill added
- Final Flame skill added
- Oasis Guardian (Day 8)
- Changed to Gold-tier
- Gold reward increased to 4
- Exp reward increased to 3
- Health increased to 2325
- Dr. Vortex
- Lightning Rod increased to Diamond-tier
- Tesla Coil increased to Diamond-tier
- Bouncertron
- Changed to Silver-tier
- Gold reward reduced to 3
- Exp reward reduced to 2
- Health reduced to 1925
- Burninator Bot
- Weakpoint Detector increased to Diamond-tier
- Thermal Lance increased to Diamond-tier
- Dragon
- Dragon Claws increased to Diamond-tier
- Draconic Rage increased to Diamond-tier
- Oasis Guardian (Day 9)
- Changed to Silver-tier
- Gold reward increased to 3
- Health increased to 2325
- Yerdan
- Changed to Bronze-tier
- Gold reward reduced to 2
- Health reduced to 1925
- Piggles increased to Diamond-tier
- Cargo Shorts are now Obsidian
- Roaming Isle
- Changed to Silver-tier
- Gold reward reduced to 3
- Exp reward reduced to 2
- Health reduced to 2325
- Ferros Khan
- Changed to Gold-tier
- Gold reward increased to 4
- Exp reward increased to 3
- Health increased to 2750
- Enclave Revenant
- Exposing Toxins skill increased to Diamond-tier
- Volkas Enforcer
- Cryosleeve reduced to Silver-tier
- Icebreaker reduced to Silver-tier
- Ice Pick reduced to Gold-tier
- Frost Street Champion
- Changed to Diamond-tier
- Gold reward increased to 5
- Exp reward increased to 4
- Health increased to 3675
- Sapphire reduced to Silver-tier
- Void Golem
- Changed to Legendary-tier
- Gold reward increased to 6
- Exp reward increased to 5
- Health increased to 4700
- Lord of the Wastes
- Changed to Silver-tier
- Gold reward reduced to 3
- Exp reward reduced to 2
- Health reduced to 2750
- Void Colossus
- Changed to Diamond-tier
- Gold reward reduced to 5
- Exp reward reduced to 4
- Health reduced to 4000
- Veteran Octopus
- Strength skill added
- Arms Race increased to Diamond-tier
- Lord Arken
- Board rearranged
- One Thrusters replaced with 2 Ammo Vitality Potion
- One Thrusters increased to Diamond-tier
- Heavy Weaponry replaced with Strength
- Flurry of Blows skill added at Diamond-tier
- Property Baron
- Changed to Diamond-tier
- Gold reward increased to 5
- Exp reward increased to 4
- Health increased to 3000
Dooley Items
- Crypto
- Fixed an issue where Crypto’s value could be outside the range in the tooltip
- Duct Tape
- Is a Dooley item again
- Forklift (Redesigned)
- Deal 100 damage.
- When you use an Adjacent Item, charge this [–/1/1.5/2] second(s).
- If you have another Tool, Apparel, Tech, Weapon and Friend, this has +[–/50/100/150] Damage for each.
- Hologram Projector (New!)
- At the start of each fight, transform this to a [–/–/gold/diamond] copy of another small item you have for the fight.
- Lens
- Charge the Tech item to the right of this [–/–/1/2] second(s).
- When this gains Haste, charge this 1 second(s).
- Lightbulb
- Cooldown is [–/5/4/3] seconds.
- Charge the Tech item to the right of this 1 second.
- When you buy this, get a small Tech item.
- Power Sander
- Haste the item to the right of this for [1/2/3/4] seconds.
- Slow the item to the left of this for 1 second(s).
- Robotic Factory
- Starts at Diamond-tier
- Your Friends have +1 Multicast
- Virus
- Poison [1/2/3/4] yourself for each virus on your board.
- Transform another non-legendary small item on each player’s board into Virus for the rest of the fight.
Pygmalien Items
- Beehive
- Changed to “When you buy a Property, get a Busy Bee and your Busy Bees gain +[–/10/15/20] damage.”
- Bushel
- Changed to “Gain [3/6/12/24] Regeneration for the fight.”
- Cold Room
- Changed to 12s Cooldown
- Restorative Enchantment is now “Heal equal to 10 times this item’s Regeneration.”
- Fort
- Deadly Fort changed to “Enemy items have -50% Crit Chance.”
- Golf Clubs
- Changed to “When you Heal or gain Regeneration, this gains +[10/20/30/40] damage for the fight.”
- Hogwash
- Changed to “Heal equal to [–/5/10/15]% of your Max Health.”
- Changed to “When you Heal or gain Regeneration, gain [–/50/100/150] Max Health for the fight.”
- Enchantments changed to the same trigger
- Kukri
- Changed to “When you Heal or gain Regeneration, this gains +[5/10/15/20] damage for the fight.”
- Luxury Tents
- Changed to “Your Heal and Regeneration items have +1 Multicast.”
- Ledger
- Changed to “When you sell 10 items, adjacent items gain +[–/3/5/7] value.”
- Lemonade Stand
- Changed to “Gain Regeneration equal to 5% of your Max Health for the fight.”
- Luxury Kiuas
- Changed to “When you sell a Property, this item gains [3/5/7/9] value.”
- Cooldown increased to 8s
- Money Tree
- Changed to “Heal equal to double this item’s Value.”
- Changed to “When you Level Up and at the Start of Each Day, get a Spare Change.”
- Changed to 3s Cooldown
- Changed to “When you sell a Spare Change, this gains +[2/4/6/8] Value.”
- Piggles
- Fixed a bug where defeating an opponent with Piggles would give you a Piggle.
- Now upgrades a random Piggle at the start of each day
- Pyg’s Gym
- Changed to “When you buy a Weapon, this gains [–/3/6/9] value and you gain [–/20/50/100] max health.”
- Stopwatch
- Now has updated VFX
- Tea Set
- Changed to “Permanently gain [–/–/10/20] Max Health.”
- Added “Gain [–/–/10/20] Regeneration for the fight.”
- Vineyard
- Added “You have Regeneration equal to this item’s value.”
- Changed to “When you sell 10 items, give this +[–/5/10/15] value and get a Truffle.”
- Uwashiwali Bird
- Changed to “Heal [20/30/40/50]”
- Added “Gain [1/2/3/4] Regeneration for the fight.”
Mak Items
- Apothecary
- Only spawns Reagents (no longer spawns Catalysts)
- Boiling Flask
- Cooldown [-/-/10/9]
- Reload adjacent Potions.
- Adjacent Potions have +1 Multicast.
- Calcinator
- When you transform a Reagent, this permanently gains +[3/5/7/9] Burn.
- Retort
- When you transform a Reagent, this permanently gains +[3/5/7/9] Poison.
- Philosopher’s Stone
- When you transform a Reagent, this permanently gains +[2/3/4/5] Regeneration.
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Vanessa Items
- Chum
- Fixed an issue where this would not give itself Crit if Enchanted with an output that can Crit
- Custom Scope (New!)
- The Weapon to the right of this has +[–/15/20/25]% crit chance.
- If you have only one Weapon, when you Crit with it, charge a non-weapon item [–/1/1.5/2] second(s).
- Elemental Depth Charge
- Changed to “Freeze 1 medium or small item for 0.5 second(s).”
- Iceberg
- Deadly Iceberg changed to “Enemy items have -50% Crit Chance.”
- Mantis Shrimp
- When you slow, this gains [10/15/20/25] damage and [2/4/6/8] Burn for the fight.
- Piranha
- Gains the Friend type
- Sharkclaws
- Changed to “Your other weapons gain +[10/20/30/40] damage for the fight.”
- Shipwreck
- Starts at Diamond-tier
- Your Aquatic items have +1 Multicast
- Tortuga (New!)
- Cooldown [12/11/10]
- Damage [300/600/900]
- Haste your other items for 1 second
- When you use a Friend, charge this 2 seconds
Other Items
- Broken Shackles
- Changed to “Your weapons gain [–/4/8/12] damage for the fight”
- Changed to “When you use a Weapon, charge this 2 seconds”
- Cooldown to 8 seconds
- Cosmic Plumage
- Changed to “Your Shield items gain +[–/10/20/30] Shield and your Weapons gain +[–/10/20/30] Damage for the fight.”
- Changed to “When you crit, charge this 3 seconds.”
Skills
- Alchemical Precision (New!)
- Your Potions have their cooldowns reduced by [–/–/–/1] second.
- Coolant Leak
- Fixed an issue where certain board configurations can cause this to exceed the limit cap.
- Herbal Supplements (New!)
- Your Regen items have +[1/2/3/4] Regeneration.
- Lefty Loosey
- Fixed an issue where certain board configurations can cause this to exceed the limit cap.
- Pop-Up Shop (New!)
- Your Toys and Apparel have their cooldowns reduced by [–/–/5/10%].
- Righty Tighty
- Fixed an issue where certain board configurations can cause this to exceed the limit cap.
- Vital Reserve (New!)
- Your rightmost Regen item has +[2/4/6/8] Regen.
- Walk-in Clinic (New!)
- Your leftmost Regen item has +[2/4/6/8] Regen.
- Workin’ Hard
- Fixed an issue where this was not upgraded when at Diamond-tier.