This Patch is all about the new Character, Jules, but there is much more news! (Source)
DUPLICATE HANDLING
Existing Duplicates on all accounts have been converted to Gems, and new Cosmetics found in Chests that are duplicates will also be converted to Gems at the following rates:
Bronze: 12
Silver: 25
Gold: 125
Diamond: 500
Legendary: 1250
We are keeping a record of converted duplicates for future reference
STORE CHANGES
The Store no longer auto-refreshes on purchase
Silver items are now available in the Store at 100 Gems
Store Prices:
Silver: 100 Gems
Gold: 500 Gems
Diamond: 2000 Gems
Legendary: 5000 Gems
PRIZE PASS
Monthly Prize Pass updates are resuming
Prize Passes will have cosmetics at Level 20 and 40
Prize Pass will reset with each monthly Season
COSMETIC CHEST
Content from the previous Prize Pass has been added to the Cosmetic Chest
The following new cosmetics are added directly to the Chest
Eshalak Cafe (Jules’ Board)
Chef’s Choice (Jules’ Album)
Luxuriant (Carpet)
Chef’s Table (Card Back)
Virtuoso Jules (Skin)
30 new item skins have been added to the Chest
These are all Jules items
Normal Mode now gives 1/2/3 Chests (instead of 2/4/6)
RANK RESET
Soft Reset is now implemented:
Current Legendary and Diamond players will be reset to Gold 5
Current Gold players will be reset to Silver 5
Current Bronze and Silver players will be reset to Bronze
GENERAL CHANGES
Tooltips
Corrected a number of systemic tooltip, issues showing incorrect values being upgraded
Removed “non-Legendary” from transform tooltips now that it’s clarified in the Transform Legend
Skill Assignments
Made several changes to the skills available to each hero to better reflect core identities
“With an item” triggers
Most “with an item” clauses in items removed so they work with Skills
Previously, this exception was inconsistently applied to some items only, this makes them all work the same way
Generally, Skill outputs will be more limited going forward
Doubling Effects
Corrected a number of active doubling effects which would retroactively also double new buffs (such as Atlas Stone and LavaRoller)
Optimization
Optimized several visual areas to improve performance, including cases with high Max Health values
Resume Issues
Corrected an issue with Quest items not retaining buffs when resuming a run
Corrected an issue with temporary buffs not retaining when resuming a run
Value Gain
Increased the trigger priority of value gain effects in combat to resolve some inconsistent ordering issues when certain item combinations were present
NEW CONTENT
Sandwich Artist (New Monster)
Day 6 Silver
Stew (New Monster)
Day 8 Bronze
New Skill:
Anything to Win – The first time you use a non-Burn or non-Poison item each fight, Charge your Burn and Poison items [–/–/1/2] second(s) (edited)
Mak
Foul Mushroom (Item)
Rainbow Staff (Item)
Archeologist (Skill)
The Cooldown of your Relic and Tools is reduced by [–/–/5/10]%
Reserve Collection (Skill)
The first time you fall below half Health each fight, use your Relics and Potions
Bloodthirst (Skill)
Your Lifesteal Weapons have +[20/30/40/50] damage
Quick Study (Skill)
The first time you use an item each fight, Haste [–/1/2/3] Relics for 2 seconds
Cherished Keepsake (Skill)
Your leftmost item is a Relic
Stelle
Boom Boom Bot(Item)
Flame Jet Drone (Item)
Tugboat (Item)
Cloud Tanker (Item)
Parts Picker (Item)
Hidden Options
Additional hidden options have been added
Some existing hidden options have had their values slightly modified
ENCOUNTER CHANGES
Hero Merchants
Now has rerolls for 8 Gold but no longer offers enchanted items
Aerodrome
Now spawns on Day 5+ (from 3+)
No longer spawns fights (except hidden ones)
Corrected an issue where Treasure Chest here was always the Mimic
D’flek
Can now spawn for Stelle
Docks
Corrected an issue where these options would only spawn items that start at Bronze-tier
Mountain Pass
Improved several of the non-combat outcomes
Mysterious Portal
Now gives 0 XP by default
No longer spawns fights (except hidden ones)
Pip
Now offers 4 skill options along with 2 Gold
Racetrack
No longer spawns for Mak
Regenald
Can now spawn Health related skills also
The Antiquarian
No longer spawns on Stelle and Jules
The Tester
Can now spawn for Vanessa and Stelle
Now sells Tech items from any Hero
Now spawns on Day 6+
DOOLEY CHANGES
Flint Stones
Cooldown to 5 (was 4)
GPU
Cooldown to 4 (was 5)
Primal Core
Cooldown to 7/6/5 (was 8/7/5)
Clawrence
Scaling to 10/20/30/40 (was 10/15/25/40)
Brick Buddy
Scaling to 10/20/30/40 (was 10/15/25/40)
Tanky Anky
When your Dinosaurs or Relics deal Damage, Shield for that amount (was just Dinosaurs)
Welding Torch
Burn equal to 20% of your Shield (was 10%)
Micro Dave
Cooldown to 8 (was 7)
Charge amount to 2 seconds (was 1)
Burn to 3/6/9/12 (was 5)
Charge on small item OR Core use (was just small item)
Added Tool tag
Pylon
Slow 2/3/4 items (was 1/2/3)
Chemsnail
Cooldown to 8/7/6 (was 8)
Harmadillo
Cooldown to 9/8/7/6 (was 10/9/8/7)
Temporal Navigator
Starts at Bronze
Light Bulb
Starts at Bronze
Cooldown to 6/5/4/3 (was 6/5/4)
Dooltron
Shield when using a friend changed to 75/150 (was 50/100)
GRN-W4SP
Starts at Bronze
RED-F1R3FLY
Starts at Bronze
Cog
Starts at Bronze
MAK CHANGES
Skyspirit Ashes
Corrected an issue with Deadly and Radiant not targeting enchanted items
Vial Launcher
When you use a Potion, deal [–/–/20/40] Damage. (was 25/40)
When you transform a Potion, this gains +[–/–/20/40] Damage for the fight. (was 25/40 and also on reload)
When you Reload a Potion, Charge it [1/2] seconds
Atmospheric Sampler
Starts at Diamond
Bottled Explosion
Cooldown to 7/6 seconds (was 6)
Boiling Flask
Starts at Gold
Cooldown to 10/8 (was 11/10/9)
Candles
Burn 7/11/15/19 (was 8/12/16/20)
Satchel
7 second cooldown (was 8/7/6)
Reload 2/3/4 items (was 2)
Frost Totem
Starts at Silver
Second quest is now to get 4 Relics (was 5)
Cooldown to 6/5/4 (was 8/7/6/5)
Sands of Time
Cooldown to 5 seconds (was 6)
First quest is now to get 5 slow items
Tomb of the Ancients
Cooldown to 6 seconds (was 7)
Dragon’s Breath
Cooldown to 9/8/7 (was 10)
Infinite Potion
3/6/9 Regen (was 1/2/3)
Regen Potion
10/20/30 Regen (was 8/16/24)
Bottled Tornado
Cooldown to 5 seconds (was 6)
Incense
Regen to 2/4/6/8 (was 1/3/5/7)
Gravstone
Regen to 10/15/20 (was 5/10/15)
Viper Cane
Starts at Silver
Damage buff to 4/8/12 (was 5/10)
Ouroboros Statue
Poison to 5 (was 4/6/8)
Regen to 4/8/12 (was 2/6/10)
Basilisk Fang
Starts at Silver
10/20/30 damage (was 10/20)
25/50/100% crit chance while enemy is poisoned (was 50/100)
Recycling Bin
Attempted a fix for the issue where triggered effects would not always trigger due to the Potion being transformed
Cellar
Cooldown to 3 seconds (was 4)
Flying Potion
Your other Flying items gain haste (previously could target itself)
Frozen Flame
Freeze duration to 1/1.5/2 seconds (was 2 seconds)
Tome of Yyahan
Regen to 4/8/12 (was 5/10/15)
Rapid Injection System
Poison Values to 3/6/9 (were 4/8/12)
Infused Bracers
Poison Values to 8/16/24 (were 10/20/30)
Sapphire
Cooldown to 7 seconds (was 8)
Freeze duration increase is only to the item to the left (was all Freeze items)
Apothecary
Starts at Silver
Regen to 8/16/24 (was 20/30)
Runic Double Bow
Damage and scaling to 20/30/40 (was 10/20/30)
Magnus’ Femur
Damage scaling to 35/70 (was 50/75)
Bottled Lightning
Damage to 15/25/35/45 (was 20/30/40/50)
Burn to 1/2/3/4 (was 2/3/4/5)
Adrenal Converter
Regen to 8/16/25 (was 10/15/20)
Wild Quillback
Regen and Poison to 2/4/6 (was 3/4/5)
Goop Flail
Cooldown to 11/10/9 seconds (was 12/11/10)
Toxic Weapons
Scaling to 2/3/4 (was 2/4/6)
PYGMALIEN CHANGES
Atlatl
Damage 10/20/30/40 (from 15/20/25/30)
Orange Piggles
L and R scale burn 1/2/3/4 (was 2/3/4/5)
A Cooldown to 5 seconds (was 4)
Caltrops
Starts at Diamond
Endurance
Scaling to 5/10/15 (was 10/20/30)
Healthy Hoarder
Health gain to 75/175/275 (was 100/200/300)
Brawler
Health gain to 75/175/275 (was 100/200/300)
Dog
Quest requirements to 20/40/60 (were 25/50/75)
Showcase
Starts at Silver
Scaling to 20/40/60 (was 10/20/30/40)
Beast of Burden
Cooldown to 8 (was 9/8)
Haladie
Cooldown to 7/6/5/4 (was 8/7/6/5)
Brass Knuckles
Cooldown to 8/7/6/5 (was 9/8/7/6)
Snowmobile
Changed to apply its damage buff on freeze instead of on its active ability
Matchbox
Burn to 3/4/5/6 (was 4/5/6/7)
Money Furnace
At the start of each fight, spend 5 Gold to permanently increase this item’s value by [4/6/8] (was 6/5/4 to up by 5)
Cash Cannon
Now gains damage equal to Double the gold you gain
Jaballian Dagger
Cooldown to 3 seconds (was 5)
Spacescraper
Cooldown to 6/5 seconds (was 7)
Landscraper
Now spawns a Truffle when its value increasing effect happens
Value increase to 10/20/30 (was 5/10/15)
Vineyards
Value increase to 10/20/30 (was 5/10/15)
STELLE CHANGES
Aerial Turret
No longer has Drone type
Ornithopter
Starts at Bronze
Your flying weapons have +5/10/15/20 damage (replaces cooldown reduction ability)
Daggerwing
Scaling changed to 125/250 (was 100/200)
Firecrackers
Radiant Firecrackers no longer prevents destruction
Flycycle
Redesigned
Your leftmost item that isn’t Flying starts Flying
Your Flying Shield items have +5/10/15/20 Shield
Hydrogen Tank
Radiant Hydrogen Tank no longer prevents destruction
LavaRoller
Now only doubles on destroying your own items
Burn 40/80 (was 20/40)
Lunch Box
Regen to 2/4/6 (was 1/2/3)
Oxygen Tank
Radiant Oxygen Tank no longer prevents destruction
Pinwheel
A small item starts flying (replaces Regen ability)
Orbital Polisher
Starts at Silver
Quest requirement to 100 (was 150)
Marshalling Lights
Starts at Bronze
Rivet Gun
CD to 5/4/3/ (from 8/7/6)
Now a Weapon
Deals 10/15/20 damage
No longer self charges
Sandbags
Cooldown to 3 seconds (was 4)
Sky Anchor
Cooldown to 6 seconds (was 8)
Squirrel Suit
Starts at Bronze
When this starts flying, Haste adjacent items 1/2/3/4 seconds (was gain regen for the fight)
VANESSA CHANGES
Cannon
Cooldown to 4 seconds (was 5)
Burn equal to 10% of its damage (was 4/6/8/10)
Custom Scope
Gains the tech type
Bladed Hoverboard
Damage to 30/50/80 (was 40/60/80)
Korxena Crest
Starts at Silver
15/25/35% Crit Chance (was 10/15/20/25%)
Lighter
Burn to 3/5/7/9 (was 2/4/6/8)
Lighthouse
Slows 1/2 items (was 1 item)
Slows for 2 seconds (was 2/4 seconds)
Powder Flask
Cooldown to 4 seconds (was 5)
Pesky Pete
Starts at Bronze
Burn to 2 (was 2/4/6)
Cooldown to 8/7/6/5 seconds (was 7)
Mr Richardson
Shield 30 (was 10)
Old Saltclaw
Deal 30 Damage (was 10)
Ice Pick
Cooldown to 5 seconds (was 6)
Scaling to 15/30/45 (was 15/20/35)
Orange Julian
Cooldown to 10/9/8 (was 11/10/9)
Clamera
Slow duration to 2 seconds (was 3)
Sniper Rifle
Cooldown to 9 seconds (was 10)
Sharkray
Starts at Bronze
Submersible
Damage to 20/40/60 (was 20/30/40)
Trebuchet
Starts at Silver
Weather Glass
4 Poison and Burn (was 5)
Volcanic Vents
Cooldown to 7 seconds (was 8)
COMMON CHANGES
Biomerge Arm
Now only grants +Ammo to items with Ammo
Candy Mail, Super Syrup, Epicurean Chocolate
Corrected an issue where if the item was upgraded while in your Stash, the ammo would not recover
Dragon Whelp
Cooldown to 9/8/7 (from 11/10/9)
Damage to 5 (from 1)
Moon Orb
Corrected an issue where the Haste duration tooltip was referencing the Slow duration
Guardian Shell
Cooldown to 7 seconds (was 6)
Charge 2 seconds (was 1)
Salamander Pup
Cooldown to 8 seconds (was 9)
Burn on sell to 2/4/8/16 (was 3/4/5/6)
SKILL CHANGES
Bombs Away
The first [4/8/12] times you use a Drone or Vehicle each fight, Burn 5 (When you use a Vehicle or Drone, Burn [2/3])
Eject! Eject!
If you have a Vehicle, the first time you would be defeated each fight, Heal to half health and destroy one of your Vehicles for the fight
No longer requires the vehicle destruction to be successful to Heal
Flashy Reload
The first [–/–/3/6] times you Crit each fight, reload another item. (from The first [–/–/3/6] times you Crit each fight, reload another item 1 ammo)
Grease Fire
The first [4/8/12] times you use a Tool each fight, Burn 5. (from When you use a Tool, Burn [–/–/3/5])
Heat Lover
When you Burn, gain [–/–/2/4] Regen for the fight. (from When you Burn, gain [2/4/6/8] Regen for the fight)
Heated Shells
The first [4/8/12] times you use an Ammo item each fight, Burn 5. (from When you use an Ammo item, Burn [–/2/3/4])
Hot Spot
The first [4/8/12] times you use your leftmost item each fight, Burn 5 (from When you use your leftmost item, Burn [–/2/3/4])
Ice Bullets
The first [–/–/3/6] times you Freeze each fight, reload another item. (from When you Freeze, reload an item [1/2/3] ammo)
Healthy Friendship
When you use a Friend, gain [–/–/2/4] Regen for the fight. (from When you use a Friend, gain [–/1/2/3] Regen for the fight.)
Housewarming Gifts
Now triggers on Properties sold (previously triggered on Properties purchased)
Jack of All Trades
Now charges items that are not of the hero you are currently playing
Previously, if you were on Vanessa using a Pyg item, it would charge non-Pyg items and not actually care you are playing Vanessa at all
Poison Tyrant
When you Poison, gain [–/–/2/4] Regen for the fight. (from When you Poison, gain [2/4/6/8] Regen for the fight)
Relax Bro
When you use a small item, gain [–/–/2/4] Regen for the fight. (from When you use a small item, gain [1/2/3/4] Regen for the fight)
Retaliatory Toxins
The first [5/10] times your enemy uses an item, Poison 5. (from When an enemy uses an item, Poison [1/2])
Shatter
Starts at Gold
Small Refresh
The first [3/6/9/12] times you use a Small item each fight, Heal 50. (from When you use a small item, Heal [5/10/15/20])
Snowstorm
Damage scaling to 10/20/30/40 (was 20/40/60/80)
Tall Buildings
The first [–/–/5/10] times you use a Property each fight, Haste items adjacent to it for 1 second. (When you use a Property, Haste items adjacent to it for [1/2] second(s))
The One Potion
Now only grants +Ammo to items with Ammo
Thirsty
The first [–/4/8/12] times you use a Potion each fight, gain 10 Regen for the fight. (from The first 5/10 times you use a Potion each fight, gain 20 Regen for the fight)
Time to Tinker
The first [3/6/9/12] times you Haste each fight, Shield 50. (from When you Haste, Shield [10/20/30/40])
Tools of the Trade
The first [–/–/5/10] times you use a Tool each fight, Haste a Tool for 1 second. (from When you use a tool, Haste a Tool for 1 second”)
Toxic Friendship
When you use a Friend, Poison [–/–/2/4]. (from When you use a Friend, Poison [–/1/2/3].)
Warm Hugs
The first [4/8/12] times you use a Friend each fight, Burn 5. (from When you use a Friend, Burn [2/3])
