
This patch features changes to multiple items using the “item’s cooldown is reduced by” term, Relic items & more (Source)
PYGMALIEN ITEMS
- Subscraper
- Corrected an issue where this caused an infinite loop (Subscrapers no longer buff other Subscrapers)
VANESSA ITEMS
- Captain’s Wheel
- Changed to “If you have a Vehicle or Large item, reduce this item’s cooldown by 2.5 seconds.”
- Rowboat
- Changed to “If you have 5 or more unique Types, this item’s cooldown is reduced by 4.5 seconds.”
- Silencer
- Changed to “If you have exactly 1 weapon, reduce its cooldown by [5/10/15/20]%.”
- Submersible
- Changed to “If you have another Vehicle or Large Item, reduce this item’s cooldown by 3 seconds.”
DOOLEY ITEMS
- Cooling Fan
- Changed to “While either player has Burn, this item’s cooldown is reduced by 3 seconds.”
- Fixed an issue where the cooldown reduction stops working if both players have Burn.
- Dinosawer
- Cooldown increased to 6 seconds
- Changed to “This item’s cooldown is reduced by 3 seconds if you have at least 4 other Dinosaurs, Tools or Relics.”
- Excavation Tools
- Changed to “If you have a Quest item, this item’s cooldown is reduced by 3 seconds.”
- Temporal Navigator
- Changed to “If this is your only Tech item, its cooldown is reduced by 3 seconds.”
- Welding Torch
- Changed to “While you have Shield, this has its cooldown reduced by 2 seconds.”
MAK ITEMS
- Blank Slate
- Quest ability changed to “When you use an adjacent Relic, charge this 1 second.”
- Freeze targets changed to 1 at all tiers
- Frost Totem
- Freeze duration changed to .5 seconds
- Quest ability changed to “When you use an adjacent Relic, charge this 1 second.”
- Cooldown increased to 8/7/6/5
- Magic Carpet
- Gains Relic tag
- Sands of Time
- Quest ability changed to “When you use an adjacent Relic, charge this 1 second.”
- Soulstone
- Corrected an issue where this did not count as a Quest item
- Spider Mace
- Gains Relic tag
- Tomb of the Ancients
- Corrected an issue where this did not count as a Quest item
NEUTRAL CHANGES
- Barbspike Warden
- Changed to “When you Freeze, Poison, or Burn, your items gain +5 Poison for the fight.”
- Changed to “When you use an adjacent Relic, charge this 1 second.”
- Blazehowl Warden
- Changed to “When you Freeze, Poison, or Burn, your items gain +5 Burn for the fight.”
- Changed to “When you use an adjacent Relic, charge this 1 second.”
- Icewatch Warden
- Freeze duration changed to .5 seconds
- Quest changed to “Charge adjacent items 1 second.”
- Stinger
- Cooldown changed to 7 seconds
- Changed to “Slow [1/2/3/4] items for 1 second(s).”
SKILL CHANGES
- Small Refresh
- Changed to “When you use a small item each fight, Heal [5/10/15/20].”